Earlier quoted context omitted.
Close, but the root is more nuanced. Once upon a time, Microsoft was talking about regulating "apps" on windows like Apple does for the iPhone. Valve saw the writing on the wall: a potential ban on violent or otherwise adult-themed games. So Valve started the steambox project. Get the games running on linux/WINE and they could tell Microsoft to push off. Years later, we have the steamdeck as a revolutionary product a…
Running Windows games on top, which will work until it doesn't.
AAA Gaming on Asahi Linux
311–320 of 382 posts
Re: AAA Gaming on Asahi Linux
#312Earlier quoted context omitted.
[flagged]
Because people love to celebrate Proton as if it was doing anything for GNU/Linux games, when in reality is another OS/2 take on Windows.
Re: AAA Gaming on Asahi Linux
#313Earlier quoted context omitted.
That's a small part of it, I think. They've almost certainly spent a lot more on pouring time and effort into Linux than they ever would have saved on license fees. It seems like Valve doesn't want to be beholden to Microsoft in any way. They support Windows because that's where the users and the games are, but they don't want Microsoft to be able to rug-pull them either.
Except that they are, to the extent they depend on Microsoft technologies for the games that run on Proton.
In order for Microsoft to rug-pull the technology (which is quite different from rug-pulling the business model), they'd have to break compatibility on Windows itself. Video games remain a major reason for home users to run Windows. Making ABI-breaking changes to Win32 or DirectX is just not very likely to happen. And if it did happen, it would be a boon to Valve and not a harm.
The biggest risk (and this would be a classic Microsoft move, to be fair) I can foresee is aggressive API changes that make it hard for Valve/Wine/Proton to keep up but also make it hard for game developers not to. I'm not exactly sure what this would look like, and a lot of the core technologies are pretty stable by now, but it's a possibility. It's not, however, going to harm anything that already exists.
Re: AAA Gaming on Asahi Linux
#314Earlier quoted context omitted.
Because people love to celebrate Proton as if it was doing anything for GNU/Linux games, when in reality is another OS/2 take on Windows.
It doesn't have to do anything for GNU/Linux games, that's been an option for years and it's a ghost town a-la Metal-native games. Valve (and the community) are doing the right thing by ignoring the Apple strategy of enforcing distribution terms they will abandon within the decade. Developers that want to program for Linux still can. It's just as stupid as it was when the first Steam Machine rolled out. By supporting…
Re: AAA Gaming on Asahi Linux
#315Earlier quoted context omitted.
The Mac efforts rely on MoltenVK for and Vulkan needs which itself relies on the underlying Metal API. As I understand it Asahi/Honeykrisp driver for Vulkan does not rely on the Metal API so it actually can do more conformant Vulkan than Crossover/Whisky can. For example tranform feedback and other geometry shader stuff will work on Asahi. MoltenVK is working on it, but not there yet.
You’re ignoring D3DMetal which is what is most commonly going to be used and equivalent to what Proton is doing to convert D3D to VK. Most games are D3D. A very small minority are Vulkan from the get go.
Re: AAA Gaming on Asahi Linux
#316Re: AAA Gaming on Asahi Linux
#317Earlier quoted context omitted.
Close, but the root is more nuanced. Once upon a time, Microsoft was talking about regulating "apps" on windows like Apple does for the iPhone. Valve saw the writing on the wall: a potential ban on violent or otherwise adult-themed games. So Valve started the steambox project. Get the games running on linux/WINE and they could tell Microsoft to push off. Years later, we have the steamdeck as a revolutionary product a…
Running Windows games on top, which will work until it doesn't.
Re: AAA Gaming on Asahi Linux
#318> Tessellation enables games like The Witcher 3 to generate geometry. The M1 has hardware tessellation, but it is too limited for DirectX, Vulkan, or OpenGL. We must instead tessellate with arcane compute shaders > Geometry shaders are an older, cruder method to generate geometry. Like tessellation, the M1 lacks geometry shader hardware so we emulate with compute. Is this potentially a part of why Apple doesn't want…
Re: AAA Gaming on Asahi Linux
#319Earlier quoted context omitted.
Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…
It looks more like how to avoid paying Windows licenses for the SteamDeck to me.
Making SteamDeck use windows wouldn't impact prices much, Microsoft is really friendly for putting windows by OEMs. Could even run modified to act like current steam deck.
Instead, SteamDeck is there to drive up testing on Proton or straight forward porting to Linux, which just availability on Linux and the previous steam machine didn't drive up
Re: AAA Gaming on Asahi Linux
#320Earlier quoted context omitted.
Why Apple does not just implement it? They have more resources than anyone in the world. Patents?
Are you talking about Vulkan or about geometry shaders? The later is simple: because geometry shaders are a badly designed feature that sucks on modern GPUs. Apple has designed Metal to only support things that are actually fast. Their solution for geometry generation is mesh shaders, which is a modern and scalable feature that actually works. If you are talking about Vulkan, that is much more complicated. My guess i…