Earlier quoted context omitted.
From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.
I agree, and I also think that walking around to items positioned statically in space is a really dumb way to do embodied computing. I mean if an app is associated with your kitchen fridge or whatever fine, pin it to your kitchen fridge, but if I'm going to be enveloped in an omnidirectional high def display, I want a way to bring the windows to me , not have to move my body to different windows. Anyway, Logitech mad…
Orion, our first true augmented reality glasses
311–320 of 1001 posts
Re: Orion, our first true augmented reality glasses
#312I know it's a prototype, but yikes those are large and goofy looking. Reminds me of the old 80's NHS glasses in the UK (which you could get for free if you couldn't afford otherwise). Or for those of you old enough, Brains from the old Supermarionation versions of the Thunderbird show ( https://i2-prod.walesonline.co.uk/incoming/article8451975.ec... )
Re: Orion, our first true augmented reality glasses
#313Re: Orion, our first true augmented reality glasses
#314Earlier quoted context omitted.
As someone who does not wear these things; it is not fine.
heh, it's 2024
Re: Orion, our first true augmented reality glasses
#315This is the form factor that I always wanted from HoloLens (which I own). The release is very light on details of field of view and resolution (other than "best ever" puffery), that's where we'll get a better sense of actual use cases. The ball game shown looked very rudimentary in terms of only taking place in a small directly-in-front-of-user sense. This is also where HoloLens games fell flat -- you'd turn your hea…
I tried out the first gen version at a meetup and it was really nifty (the latency was fantastic), but I just couldn't work out what anyone would use it for in real life, it seemed too limited to be useful.
Re: Orion, our first true augmented reality glasses
#316It is not enough.
While a large improvement, those are some chunky looking glasses that I do not imagine anyone wants on their face.
Re: Orion, our first true augmented reality glasses
#317Re: Orion, our first true augmented reality glasses
#318If feels like every builder of AR glasses falls into the same hole. At some point, after they make them smaller and better looking than the ones before it, they think “this is enough”. It is not enough. While a large improvement, those are some chunky looking glasses that I do not imagine anyone wants on their face.
Re: Orion, our first true augmented reality glasses
#319The killer feature of AR is that it can be omnipresent in your FOV, which enables a whole class of apps that just otherwise aren't possible.
Re: Orion, our first true augmented reality glasses
#320Yet another nice piece of hardware hampered by attempting to lock people into a proprietary ecosystem. (And an AI-centric one at that.) I would love to have a set of AR glasses. I would love to have a wide variety of features that they could enable. I'd like them to be at least as open as an Android phone is, or as open as a 2D monitor is. Standard ports / standard wireless interfaces. Install your own software, not…