Live data from Hacker News

Building an AI game studio: what we've learned so far

braindump.me

311–312 of 312 posts

Re: Building an AI game studio: what we've learned so far

#312

Earlier quoted context omitted.

Do you specific recent sources that back that up? The source I originally linked as well as this writeup[1] suggests that the review to sale ratio has shrunk over the years and is shrinking for games with lower sales. The sales & owner estimates that steamDB offers also generally pegs the games I listed has having a 10:1 - 30:1 ratio. Here's deadeye deepfake simulacrum as an example: https://steamdb.info/app/1545990/…

In your link, look at the median data he offers for literally every single thing except date. I think the following matches your overall selection of games pretty well: --- Indie - 65:1 sales:reviews $10-$20 - 65:1 >90% (review positive) - 51:1 250-1000 reviews - 89:1 Casual (genre) - ~70:1 --- The only thing that contradicts my 60:1 claim is the date datum, but I would take it with a grain of salt due to a endless q…

Since our convo I learned a lot of gamedevs use this website to get scraped revenue estimates, so I thought I'd share it here.

https://games-stats.com

Post reply on HN