Earlier quoted context omitted.
Why run faster if you are already comfortably number one? It makes sense to focus on something that everyone wants improvement on: battery life.
To be honest, in general it does improve battery life if you are faster. Battery life is a race to CPU sleep mode, and if you finish the job faster, the more energy you can save.
Apple iPhone 15 Pro and iPhone 15 Pro Max
311–320 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#312Earlier quoted context omitted.
Gamedev here. If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform. You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.
I really, really hate the mindset that it "makes no sense" to do something that's not absolutely the most profitable course possible . If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions. Just because you would only ever choose to do what makes you the most money possible,…
I moved from doing code for industrial use and public admin as a consultant to mobile gaming.
We have one hit game and the _daily_ marketing (a.k.a. user acquisition) budget for us is an order of magnitude bigger than the biggest projects I did at my old job.
All the "ethical problems" usually are just older (usually) men in IT not understanding that people want to pay money to have fun.
Some people go to bars to relax after a work week and drop $100 gladly. Others use that for going to the movies, some go to have a nice dinner. And some people really like relaxing while playing games and they want to pay for that, because they think it's worth the price.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#313Earlier quoted context omitted.
Gamedev here. If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform. You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.
I really, really hate the mindset that it "makes no sense" to do something that's not absolutely the most profitable course possible . If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions. Just because you would only ever choose to do what makes you the most money possible,…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#314Earlier quoted context omitted.
Which Apple device has shipped with a non-standard USB implementation?
Quite a stretch and not exactly a standardization issue (more like if something useful is implemented/supported or not), but lack of DisplayPort MST in MacBooks had upset some folks. More on point - the speculation about real fast charging requiring Apple-blessed circuitry is - AFAIK - still neither proven nor refuted.
MST has serious drawbacks. Not supporting it could be for reasons of not wanting to deliver a subpar experience.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#315Earlier quoted context omitted.
Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…
This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…
Smartphones have existed for a long time now, and the games absolutely suck, except the extremely rare high quality indie game port like Papers Please or Slay the Spire.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#316The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.
So some people are seriously playing it with no physical controls. =)
For "serious" mobile gamers there are devices like the Razer Kishi: https://www.razer.com/mobile-controllers/razer-kishi-v2
On this site people tend to forget that there actually are people under 30 whose only computing device is a phone. They use it for everything.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#317The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
The problem is apple actively working against the game developers, or they just ignore the market completely. See the example of vulkan, and deprecation of 32bit games. It doesn't matter how good the hardware is. If the platform is not supporting the games and all they have are the occasional courting of the some of the games, the games won't come to the apple platform for free. Also they are already making the mobil…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#318The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Serious gaming on iPhone destroys the battery in 1 year, 2 tops, tho.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#319Earlier quoted context omitted.
Ironically, this annoys me because I can't use any of my Apple 14 pro cases.
There’s nothing noteworthy here to upgrade to is there? Maybe save some carbon (god that woke video was cringeworthy) and wait for the iPhone 16?
It just bugs me how they change sizes like this and cause even more unnecessary waste.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#320The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…
It so absurd: We need to carry the device anyway since its a phone, it has a great GPU and there are thousands of existing great games that have been created that the device can easily run. The only problem has always been the stupidity of the code not being available to run on this device. :/