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More than 75% of Steam games tested are playable or verified on the Steam Deck

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Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#311

Valve had a sequence of strange failed experiments -- the Steam Controller, Steam Machines/SteamOS, Steam Link. But somehow these all came together to make the Steam Deck which is an astounding success. I don't know if Valve are geniuses or just incredibly lucky.

The Steam Deck is a success compared to previous attempts by Valve, but perhaps not as much as the initial excitement would have you believe. To put things into perspective, some source[1] estimates that a total of 3 million Steam Deck units will have been sold by the end of 2023. The Nintendo Switch, which probably inspired the Steam Deck, has sold 125 million units by March[2]. This amounts to 20.8 million units per year.

[1] https://www.gamesindustry.biz/omdia-steam-decks-total-consol...

[2] https://vgsales.fandom.com/wiki/Nintendo_Switch

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#312
post #9

For people that own a Steam Deck, how do you like it? And how do you use it? I would like to talk myself into buying one, but I can’t think of a decent use case.

Do you want to game away from your computer? That's the use case. Think of it like a big Sega game gear that runs steam and plays most steam games. You could do other things with it but it's literally purpose built to run steam, it's form factor is set up for gaming, and it's big and chunky not throw it in a bag and forget it sized. It doesn't replace a gaming desktop or even an ipad. It's a mobile gaming console tha…

Similarly, I ended up using mine docked a lot of the time. Performance when docked, and outputting more than 720p is pretty lacking. I really liked having a second input on my monitor to switch to for my games, so I ended up getting a 2nd PC with ChimeraOS (basically SteamOS) installed on it. I played through the entirety of Diablo 4 with that.

I like the hardware, but yeah I've had a harder time recommending it to some of my friends because my first question is "do you go anywhere?". Plenty of them say no.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#313
post #204

Earlier quoted context omitted.

Looking through Steam sales for sub-$10 titles with "Very Positive" or "Overwhelmingly Positive" reviews is a good filter. Some of my favorites over the years include Slay the Spire, Celeste, Vampire Survivors, and FTL. Edit: How can I forget the "holy trinity" of mystery indie games? Return of the Obra Dinn, Outer Wilds, and Her Story. These are brilliant games that really make you feel like a detective.

The makers of FTL have another game, Into The Breach, and it is available on iOS for free with Netflix.

Can vouch for this game, it’s super fun.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#314
post #43

Has someone sold ther Steam Deck for a ROG Ally? Why? Has it the same compatibility?

No idea about such stats, but the ROG Ally has several problems: - Windows as the key interface - very poor battery life (even worse than the Deck!) - no trackpads so this limits what you can ever play with it to games made for gamepads - none of the SteamOS goodness

> no trackpads so this limits what you can ever play with it to games made for gamepads

Personally I like the Ally's gamepad a bit more. The Steam Deck makes the buttons just a bit too small to make room for the trackpads. When I compared them they were about the same size as a Joycon's buttons.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#315

I game on linux so that's good for me I wish Steam Deck wasn't this poorly designed, I'd have bought one Hopefully their 2nd gen will look better, smaller and with a better battery Unless they release a 2nd gen of this baby: https://gpd.hk/gpdwin4

I got downvoted for telling what I like lol

This is exactly why karma based voting system is flawed

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#316

Earlier quoted context omitted.

How do you discover good indie games to play?

Looking through Steam sales for sub-$10 titles with "Very Positive" or "Overwhelmingly Positive" reviews is a good filter. Some of my favorites over the years include Slay the Spire, Celeste, Vampire Survivors, and FTL. Edit: How can I forget the "holy trinity" of mystery indie games? Return of the Obra Dinn, Outer Wilds, and Her Story. These are brilliant games that really make you feel like a detective.

I loved playing Outer Wilds but boy did it make me car sick, had to give it up because I could only play 20 minutes then feel sick.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#317
If more and more games are tested and verified on Steam Deck, why less and less games are playable under most recent version of Ubuntu?

Since I upgraded to 23.04, most of Paradox and many others refuse to play.

Is it something that Ubuntu broke, or a different Linux kernel that breaks OpenGL?

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#318
post #9

For people that own a Steam Deck, how do you like it? And how do you use it? I would like to talk myself into buying one, but I can’t think of a decent use case.

Best gaming device ever. I find it funny that some are complaining about the heat. When I am cold I fire up Dune Spice Wars and now I have a portable heater for 2 hours.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#319

Valve had a sequence of strange failed experiments -- the Steam Controller, Steam Machines/SteamOS, Steam Link. But somehow these all came together to make the Steam Deck which is an astounding success. I don't know if Valve are geniuses or just incredibly lucky.

The Steam Deck is a success compared to previous attempts by Valve, but perhaps not as much as the initial excitement would have you believe. To put things into perspective, some source[1] estimates that a total of 3 million Steam Deck units will have been sold by the end of 2023. The Nintendo Switch, which probably inspired the Steam Deck, has sold 125 million units by March[2]. This amounts to 20.8 million units pe…

You're comparing sales of a product in a nascent category (PC gaming handhelds) produced by a company with near zero retail presence with a marketing campaign almost entirely focused on their existing (Steam) user base to Nintendo, a long standing retail giant that has dominated the market for decades who follow an entirely different business model. That's not to say they're incomparable, particularly in how they provide value to consumers, but there's a whole lot of context that makes the business case more complicated.

Valve might not directly profit from the sale of GPD, Aya or Asus PC gaming handhelds, but they still get their percentage from every Steam software sale made on them, other stores notwithstanding but lets face it, they continue to dominate that space. It highlights that it's not specific hardware that Valve care about as much as broadening access to their storefront.

It's not the hardware itself you should be keeping an eye on, but rather how many platforms on which Steam is available.

Re: More than 75% of Steam games tested are playable or verified on the Steam Deck

#320
post #286

Earlier quoted context omitted.

But were they failed experiments if they led to this? Apple did the same thing with random features like LIDAR scanners in phones that you have no reason to use. Everyone questioned their thinking. Turned out they were doing that in order to make the best VR headset ever made.

As individual commercial products, they were failures, yes. They weren't kept in-house or released only as dev-kits; they attempted to commercialize them and failed badly. I'm glad they learned from the experience!

Steam Machines never really launched. Index is still sold and hasn't even had a price cut after half a decade. Steam Link hardware was discontinued not because Steam Link was a failure, but because they moved it to an entirely software/app solution which continues to see active support.

Steam Controller was a bit of a bust, but it sold ~2 million units so not entirely. They probably made their money back.

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