Earlier quoted context omitted.
As far as I know, UE doesn't have crap performance. Some features of Unity might have crap performance, and the solution used by studios shipping games in Unity is to not use those features or use them very carefully. I'm not GP, but I read the thread, and it seems like you think that this guy has severe performance problems with every piece of modern software, and therefor he has severe performance problems with UE…
> and it seems like you think that this guy has severe performance problems with every piece of modern software You didn't read the thread then. The parent of my parent commented that they thought performance was a problem. I was just responding to that inference. That's all.
You are talking about my post. I did not say anything specific to UE5, I was only trying to fix a misrepresentation of someone else. Please read the full thread for context, and also my replies to you if you need clarification.