Live data from Hacker News

Connecting a gaming PC to Apple Studio Display

justin.searls.co

311–320 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#311

Why is the HDMI port not an option here. It presumable can do sound and picture. Is the problem just wanting to use like the webcam and build in ports and such ?

The HDMI port on the RTX 3090 is 2.1 (48gbps) and should be able to push resolutions higher than 4K, but it's no better than the DisplayPort. Both HDMI & DisplayPort carry audio signals, but the Apple Studio Display only pipes audio over USB, so a single passive HDMI or DP cable will not transmit audio

Re: Connecting a gaming PC to Apple Studio Display

#312
post #168

Earlier quoted context omitted.

you might be the only person that finds 30Hz display usable. IME even non-techies find 30Hz uncomfortable to use.

Most movies are still 24hz. People don't mind it – they can interpolate the frames in between better than any tech by far.

Another advantage of a 120Hz display is that it maps perfectly to 24fps, whereas a 60Hz display may introduce motion judder.

Re: Connecting a gaming PC to Apple Studio Display

#313

Earlier quoted context omitted.

Flip it. If I buy a monitor why can't I plug it into any computer I want? Same thing no? They all follow interoperability standards that have been around decades and that customers have come to expect as normal. Vendor lockin here isn't an "innovation" customers want

It's only vendor lock-in if you see this as 'yet another monitor', which it is not. Yes, it is made of mostly the same technologies, but it's neither marketed as nor specified for PC-use. The thing is that it's not about what you think the product should be, because the product won't morph itself into your desire. Just because there are 100 variations of the same monitor out there are all behave nearly the same (And…

To give perhaps are more relatable example: if you want an ultra-wide curved monitor, you'll probably not get a good experience if you buy any Apple monitor, because those are neither ultra-wide nor are they curved. Yes, monitors are monitors, but there are plenty of differentiating properties that make some options a really bad fit for you, and some other options a really good fit for you.

Trying to make yourself the center of the universe and complaining that 'they should have made what I wanted' neither helps you nor does it help interaction with other people. Pick the product that you want instead.

Re: Connecting a gaming PC to Apple Studio Display

#314

Earlier quoted context omitted.

FWIW, DSC is claimed to be lossless. https://www.cablematters.com/blog/DisplayPort/what-is-displa...

"Visually lossless" isn't really lossless. What it actually means is "we're pretty sure you won't notice", which is probably correct but isn't a claim that should be accepted at face value.

VESA/display manufacturers should provide various DSC examples for consumer, rather than just saying "virtually lossless".

Re: Connecting a gaming PC to Apple Studio Display

#315

Earlier quoted context omitted.

It turns out, for basic computer use cases, like scrolling on a website, motion clarity matters. My holy grail (for something usable from current PCs) is - fast pixel response (CRTs are close, but the light to dark transitions fail) - strobing, or a refresh rate that is high enough such that there is no blur (240Hz still doesn't fix this) - at least 100Hz or so (perhaps only because I haven't used stuff over 144Hz en…

Microled, if it pans out, should technically be able to hit that.

Maybe OLED will already be good enough no? I haven't read up much yet on it, but I learned yesterday that the ABL feature I feared (which causes the image brightness to change substantially based on the content on screen) might be disableable on something like the LG CX OLED.

Re: Connecting a gaming PC to Apple Studio Display

#316

Earlier quoted context omitted.

Pretend there is meaningful market segmentation here all you want. At the end of the day all one has to do is plug in the DP cable and it will work as a regular monitor, and this probably bypasses some of the input lag of the built in OS.

It depends on what you define as 'work'. A single still frame could be consider working, and other people might be more inclined to call 6K and 60fps to be 'working'. Trying to dilute what a thing actually is makes no sense, especially if you're essentially then trying to boil it down to the $100 category of computer monitors for home web browsing usage. Technically a display panel, row and column drivers, a tcon and…

Not sure what you're talking about. From the article I got that the monitor works without the extra features like audio and camera with a standard DP cable with USB-C connector, which is good enough for someone shopping for just a monitor.

> Trying to dilute what a thing actually is makes no sense, especially if you're essentially then trying to boil it down to the $100 category of computer monitors for home web browsing usage.

Are you saying that this is a super duper monitor that no casual should use, or that this is an all-in-one PC?

Re: Connecting a gaming PC to Apple Studio Display

#317
post #59
post #27

Earlier quoted context omitted.

A 5K display offers about 1,000 extra horizontal and 700 extra vertical pixels. When you're working with 4K images and video, that’s enough space for video editing tools on the side and timelines at the bottom, all while viewing "UltraHD" in its full, unscaled beauty. Until you've experienced what it's like to use a 5K (or even 6K, which will really spoil you), it's hard to appreciate why 4K is insufficient for many…

Pixels are nothing without the corresponding physical real estate imo

Personally I'm entirely uninterested in having enough real estate to have 100 different things on screen at once. I'm very interested in razor sharp, highly-detailed typography and image display. Image quality over quantity. That's the appeal. 4k is almost there, but not quite. 5k is perfect.

Re: Connecting a gaming PC to Apple Studio Display

#318
post #60

Earlier quoted context omitted.

I wouldn’t use it for anything at this point.

That's absurd, unless you never watch films or shows. Electronic ink has terrible refresh rates, but is great for reading. Apple's displays can run at 24FPS, which is terrible for gaming, but perfect for editing 24FPS films and shows. I spend most of my workday either writing code or editing video, for which this less-expensive (relative to Pro Display XDR) model is out-of-this-world PERFECT. The sound is amazing and…

Of course there are exceptions.

I was talking about using it with a PC, and I stand by what I said for that. >60hz is way too good.

Re: Connecting a gaming PC to Apple Studio Display

#319
post #23

Earlier quoted context omitted.

That’s the case. And it explains the 60Hz. TB3 can only support 5k@60 due to the amount of bandwidth it takes. So without a newer interconnect (delaying the Studio more) or some fancy custom dual TB setup they didn’t have a choice. The LG has its problems. It’s kind of wobbly, cheap feeling, and the USB-C ports can fail over time from strain/use. The extra $200 for the quality and features of the Apple display sounds…

But would using TB4 solve the issue?

5k60 requires 32.4 Gbps uncompressed, 120 Hz would be double that. TB3, TB4, and USB4 max out at 40 Gbps. The main difference between TB3 and TB4 is that TB4 requires every feature to be implemented (charging DisplayPort, etc.).

Re: Connecting a gaming PC to Apple Studio Display

#320
post #275

Earlier quoted context omitted.

I thought the Studio Display was supposed to have a really good webcam? But I see it mentioned as being "terrible" here, several times. What gives?

This might help: https://daringfireball.net/2022/03/the_apple_studio_display Sounds like it shipped with some last-minute firmware bug that degraded the image quality way below what it's capable of. Should be fixed by a firmware (iOS?) update.

OOF! Thanks.
Post reply on HN