Earlier quoted context omitted.
And yet they gave her that thirsty wig. I stopped watching the show with Season 2 solely based on the poor wig work.
I’ll take terrible wig work over ‘oh shit, am I about to get a migraine?’ camera work any day. Nevertheless, I think my wife and I quit watching around the beginning of season 3 when it was clear the show had utterly jumped the shark.
Approved Cameras
311–315 of 315 posts
Re: Approved Cameras
#312Re: Approved Cameras
#313Earlier quoted context omitted.
I’ll take terrible wig work over ‘oh shit, am I about to get a migraine?’ camera work any day. Nevertheless, I think my wife and I quit watching around the beginning of season 3 when it was clear the show had utterly jumped the shark.
The show jumped with the wig I tells you! That accursed wig! Ah!
Re: Approved Cameras
#314> Limited use of non-approved cameras is allowable in certain circumstances (e.g. crash, POV, drone, underwater, Pan-Tilt-Zoom/Robocam etc). In all cases, such cameras must be explicitly approved by Netflix for a specific project. The implications here are amazing. Say someone wants to like film a mountain bike scene on a GoPro. Someone has to realize how this is going to work in advance. Then they have to tell someo…
Re: Approved Cameras
#315Earlier quoted context omitted.
Arcane is 3D animation (vectors and polygons) over painted backgrounds for 100% of it I believe. Anime is computer edited 2D cells drawn on tablets for foreground and background and layered. The 3D work is limited to certain scenes. 3D animation can be scaled up and down, but it's not hand drawn and converted to raster images like the 2D cells necessarily. I imagine with anime they just agree on a resolution for all…
Just to add, Arcana also makes use of 2d effects animation. You can notice this when there is fire for instance, and in many of the explosions as well. Impact frames are also likely hand drawn.
Maybe a better way of phrasing my answer is that Arcane was done in vector shapes.
Whilst anime is sometimes done "quick and dirty" by agreeing on a raster resolution and mastering everything in raster.