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Oculess – Removes account requirements and telemetry from Oculus Quest devices

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Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#311

Earlier quoted context omitted.

Setting up all those stupid sensor boxes is a massive chore that takes away the immense joy of throwing it in a backpack and bringing it to the cottage for a round of Beat Sabre. Honestly, I hated setting up, packing up and re-setting up my Vive. As a VR dev, I had to do it so often that the benefits of the sensor-free, wire-free, and; of course, most importantly computer-free operation of the Quest - combined with i…

1. Lighthouses are not a "sensor box". The only sensor in them is an IMU. Their primary purpose is to sweep (an approximation of) planes of light in your play area. 2. They are not a pain to setup. You just plug them in and then put them somewhere where they can see you. It's no more of a pain than charging your phone. >This external sensorless experience means everything. The headset and controllers have do tracking…

>> It's no more of a pain than charging your phone.

Come the hell on. Don't make me laugh. There aren't 3 cables to my phone that need to be specifically placed in certain areas in order to work, plus the cable to the phone itself.

Plus, my phone works if I don't have those 3 extra cables plugged in and meticulously placed around the room.

I get that you want to defend the unit, but honestly making fairly ridiculous claims such as it's as easy to set up as charging your phone won't really help convince anyone.

The Quest 2 - as long as you've established your guardian boundary - is the most seamless and flawless VR experience I've had the joy of having.

As a dev continually dragging the Vive from work to home to my gf's place was insanely annoying to re-set-up every time. Now I throw the Quest in my backpack and roll - for fun.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#312
post #214

Earlier quoted context omitted.

Has anyone looked into the source of the dots as in is it part of the software driver stack or the hardware on the printer. Has anyone come up with software/firmware that bypasses this? I have only read that it is a thing to be aware of, but not done any searching for more in-depth details.

Afaik you can bypass the dots by printing your own dots where they are missing, but I'm not aware of any software that will do this for you.

https://www.bleepingcomputer.com/news/security/app-masks-hid...

This is something that I came across last night. Sadly, it had nothing to do with what I was looking for, but was the closest.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#313
post #2

This kinda breaks online and also kneecaps some offline apps. Still, if your Quest is just your portal to Virtual Desktop, you'll find this very useful as it removes the worst parts of the Quest as a wireless PCVR headset. Good luck!

According to the instructions it also prevents you from using Virtual Desktop. What Doesn't Work? Most apps downloaded through the Oculus Store because of entitlement errors (including Virtual Desktop :/ )

uh virtual desktop is available on steam: https://store.steampowered.com/app/382110/Virtual_Desktop/

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#314
post #127
post #7

Why not HTC Vive though? Better development, better privacy, more game support.

> more game support Is that true? From my understanding, Oculus has exclusive games, as well as supporting all open games, so Oculus basically supports all Vive games + a bunch of exclusives Vive doesn't. What games do Vive support that Oculus doesn't?

I'm not sure why people are talking about the vive, the valve index is the current 'contender' as I see it.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#315

Facebook should have never been allowed to buy them. It is really annoying because there is basically no alternative to it if you want a stand alone VR headset.

There are rumours that Valve will enter the game

They already did. A lot of companies entered the game, but none of them can sell headsets with such heavy losses as facebook. None of them have successful all-in-one headset which after sometime facebook has learned is the headset type that sells (not everybody has money for 2k pc).

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#316

Earlier quoted context omitted.

Setting up all those stupid sensor boxes is a massive chore that takes away the immense joy of throwing it in a backpack and bringing it to the cottage for a round of Beat Sabre. Honestly, I hated setting up, packing up and re-setting up my Vive. As a VR dev, I had to do it so often that the benefits of the sensor-free, wire-free, and; of course, most importantly computer-free operation of the Quest - combined with i…

1. Lighthouses are not a "sensor box". The only sensor in them is an IMU. Their primary purpose is to sweep (an approximation of) planes of light in your play area. 2. They are not a pain to setup. You just plug them in and then put them somewhere where they can see you. It's no more of a pain than charging your phone. >This external sensorless experience means everything. The headset and controllers have do tracking…

> and then put them somewhere they can see you

Easier said than done. I personally have some clamps I 3D printed, but there isn't always a convenient place to clamp to.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#317
post #315

Earlier quoted context omitted.

There are rumours that Valve will enter the game

They already did. A lot of companies entered the game, but none of them can sell headsets with such heavy losses as facebook. None of them have successful all-in-one headset which after sometime facebook has learned is the headset type that sells (not everybody has money for 2k pc).

No. This: https://www.theverge.com/2021/9/29/22699914/valve-deckard-st...

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#318

Earlier quoted context omitted.

Setting up all those stupid sensor boxes is a massive chore that takes away the immense joy of throwing it in a backpack and bringing it to the cottage for a round of Beat Sabre. Honestly, I hated setting up, packing up and re-setting up my Vive. As a VR dev, I had to do it so often that the benefits of the sensor-free, wire-free, and; of course, most importantly computer-free operation of the Quest - combined with i…

While I understand your point, I feel like you can't say that PSN account is equivalent to FB. I can create "fake" PSN account, but FB is tied to my real data.

I have four fake FB accounts I've had for years. Not sure how this is an issue?

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#319

Earlier quoted context omitted.

I won't spend money with oculus, as they're a company based on stolen technology who tried to consolize the VR market with exclusives they purchased. Paying them money is cutting your own throat.

I pretty much agree but what do you mean stolen tech?

See my comment here:

https://news.ycombinator.com/item?id=28871907

Oculus is company built on lies and scams.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#320

Earlier quoted context omitted.

While I understand your point, I feel like you can't say that PSN account is equivalent to FB. I can create "fake" PSN account, but FB is tied to my real data.

I have four fake FB accounts I've had for years. Not sure how this is an issue?

I've heard many stories how Facebook is able to detect "fake" accounts and ban them. I'd be afraid to spend what is around a monthly wage in a good job where I live on a device that FB could ban :|
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