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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

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Re: What it's like to spend 40-50 hours in VR every week

#311

Idk it sounds nice for some people but I think he handwaves away real motion sickness concerns. I can't spend more than 10 minutes in VR without being dizzy. Maybe it gets there some day but Ive yet to try a headset without getting sick

Author here; no hand waving was intended, and I do make note of it in the FAQ.

There's a lot of VR content I still can't handle, even though I've built a tolerance to many others. But for a stationary experience like productivity, where I at most walk in a very small area while at the standing desk, it's not applicable - I'm running 100fps+, and the 6DoF tracking does an excellent job.

Re: What it's like to spend 40-50 hours in VR every week

#312

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

solving vergence-accommodation conflict could also be important for long term use fatigue, which no current or near future headset even attempts to solve.

Re: What it's like to spend 40-50 hours in VR every week

#313
> The trip from video encoding on the PC, over the WiFi, and display in the headset averages about 3ms for me, using a 5ghz access point that’s several years old.

Wow that's pretty impressive, especially considering the 4K main screen + additional virtual screens used. I wonder how you get the latency this low. 3ms means no buffering at all, neither during encoding nor decoding. The best I could achieve so far is a little less than 60ms but with the additional restriction that playback has to be done via browser.

Re: What it's like to spend 40-50 hours in VR every week

#314
post #313

> The trip from video encoding on the PC, over the WiFi, and display in the headset averages about 3ms for me, using a 5ghz access point that’s several years old. Wow that's pretty impressive, especially considering the 4K main screen + additional virtual screens used. I wonder how you get the latency this low. 3ms means no buffering at all, neither during encoding nor decoding. The best I could achieve so far is a l…

Yeah, that's impressive. A little too impressive.

Does OP have any documentation on how this latency can be achieved and measured?

Re: What it's like to spend 40-50 hours in VR every week

#315
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

Is it really that surprising that spending 25% of your life with 35% extra weight at the top of your head is going to affect your neck? I’m not convinced that a different strap is going to make a significant difference.

Re: What it's like to spend 40-50 hours in VR every week

#316
Here I am instead trying to minimize my hardware by using a less-addicting single black/white display with no video playback capability. VR on the other hand seems the quintessential distraction by literally stimulating way too many senses for what seems healthy.

Re: What it's like to spend 40-50 hours in VR every week

#317
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

I hear you, but there are layers to this. In a way, VR is like a hyper realistic lucid dream, and so actually gives a sort of freedom. VR is like a protective bubble of reality, you can substitute an unpleasant, ugly, and claustrophobic room for a big wooden table overlooking the city. Also there is something strangely anti-materialistic about VR. Why have all this big bulky, expensive equipment, furnishings, decorat…

> I'm really interested in VR on planes so I can cross the continent while watching movies in my ski chalet.

It works great, and I actually use my Quest 2 for this.

The only, er, slight issue is it detects rotation using gyros, so when the airplane turns it'll be immediately visible in a way it isn't when you're not using VR. It ironically makes you more aware of your surroundings.

Re: What it's like to spend 40-50 hours in VR every week

#318
post #80

Earlier quoted context omitted.

Looking at something “far away” in VR doesn’t change your eyes physical focal distance. You need to physically remove the headset to rest your eyes.

There are lightfield displays that can synthesise arbitrary focal planes, but they're still experimental afaik.

There are consistent rumors they'll appear in the Quest 3.

I rather doubt it, but if we're lucky it's something they're working on. A generation or two after, maybe?

Re: What it's like to spend 40-50 hours in VR every week

#319

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

People keep bringing up vision problems, but I think my biggest concern would be circadian rhythm. How does my brain know when to release sleepy chemicals when I shut off the daylight for 10 hours at a time? All that artificial light would really mess up my sleep patterns. Although, with the winters we have here, it wouldn't make a difference during the twilight months.

Re: What it's like to spend 40-50 hours in VR every week

#320

Earlier quoted context omitted.

Yeah, I never understood why people don’t treat Facebook just like email, where you can have a throwaway account unrelated to anything.

I thought they weren't allowing that? Like, you had to appear to be a real person and can't just make and keep a blank profile?

It's a ToS violation, but you can still do it. Facebook will only ask for ID verification after they locked your account, but not while creating it. Locking of accounts is however pretty common.
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