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Yt-dlp – A YouTube-dl fork with additional features and fixes

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311–320 of 352 posts

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#311
post #260
post #258

Earlier quoted context omitted.

An archivist might want to keep both the original and an integration that strips the sponsor

Is there a way of attaching cut instructions to a video file that players recognize?

You could do something like how comchap works and just mark ads / ad breaks with chapters in the video file.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#312

haven't paid attention to this since all the drama last year but again - what are all of you using youtube-dl for? Archiving your channel subs?

So... on-the-go playback, general data-hoarding, music piracy, weird 'raw video' sharing instead of URLs that everyone has been doing since 2006 (please stop this! It's baffling to receive video files in emails from boomers in this day and age), and a bit too much attention to the abundance of terrible passively consumed content that you all spend too much time on youtube.com itself for

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#313

Earlier quoted context omitted.

But what then do you think is a realistic alternative? YouTube costing $20/mo or more? Can’t watch videos without a patron? If your answer is nothing — I expect everything for free, then that’s both unrealistic and parasitic.

What is the difference between running this code and simply clicking ahead on the video timeline past the ad? How is it any different from recording a show on tape and just fastforwarding past the commercials?

Youtube doesn't really let you do that. If you're watching a video you chose and some shitty little ad gets crammed in there to screw with your enjoyment, its own little yellow timeline appears that you have to sit through until you can click to skip ahead after X seconds.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#314

Earlier quoted context omitted.

But what then do you think is a realistic alternative? YouTube costing $20/mo or more? Can’t watch videos without a patron? If your answer is nothing — I expect everything for free, then that’s both unrealistic and parasitic.

I'm perfectly fine with businesses that use intrusive ads going out of business - none of this is essential to my well being. The onus is on them to find revenue gathering methods that don't suck, not me. And before you say "but creators have to make money too" - independent art gets created just fine without capitalistic motives, and I vastly prefer the patreon model, or just paying up front for larger content (docu…

One thing I absolutely despise about "creators have to make money" is when some of those creators actually use YouTube to cram their shitty music down my throat via ads while I'm playing some other, completely different music that I actually chose.

It's grotesque that they think this is an ideal way to promote fan appreciation. I mean, the music styles don't even sync: You could be listening to Bach, with a playback history that clearly shows a preference for classical music, and some idiotic teen pop song by some attention-desperate, barely known singer starts playing via ad, which if you don't click to skip it (say you're in the kitchen with your hands dirty while listening to your interrupted Bach) will play FULLY for its entire 3 to 4 minute duration. Just bloody stupid...

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#315

I pay for YouTube premium, but this beautiful piece of software automatically strips out the commercials from the videos and it seems I can download any video from YouTube even without logging in. My question is the following: What is benefit of setting my credentials to the config file?

I would highly advise against that, after all the stories about G accounts suspended without explanation && recourse.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#316
post #294

Earlier quoted context omitted.

Android? Youtube vanced offers this built-in.

iOS/Mac OS X

Youtube-dl works on Mac, and you can get it working on iOS too. https://www.macstories.net/linked/downloading-youtube-videos...

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#317
post #109

youtube has recently been implementing download speed throttling on some video downloads. See: https://github.com/ytdl-org/youtube-dl/issues/29326 . Youtube-dl does not yet have a solution for this occasional download speed throttling. This yt-dlp fork has a workaround (though not a true fix) for the issue: https://github.com/ytdl-org/youtube-dl/issues/29326#issuecom...

I'm pretty sure you don't even need those flags, and it just uses the non-throttled mdoe by default: https://github.com/yt-dlp/yt-dlp/pull/492

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#319

Earlier quoted context omitted.

Why not just throw some money at their patreon, or buy some merch? Fairly sure they'll get more of that anyway.

I'd be willing to pay 5€/mo for ad less youtube. That can't be achieved by patreon in any shape or form and youtuber merch is pretty cringe.

[deleted]

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#320

Earlier quoted context omitted.

YouTube is not a hobby? Interesting. I don't think I ever thought it was. I guess I consider it closer to art. Plenty of musicians, artists perform/create with no prospect of monetary gain. They do it for the accolades. They do it for the positive feedback. They do it because they have to: they're artists. I suspect YouTubers like "Applied Science" are artists of a sort. I guess I'm drawn to YouTube artists.

I am conflating things in my mind a bit because most of the comments on my own videos that complain about sponsors or other revenue options use the "not as passionate" argument alongside the idea of "Youtube should just be a hobby". My apologies if that came off wrong. But it is inevitable that anyone making videos that is successful will have to treat it as a business because it is work. Applied Science is a good ex…

I don't want to suggest in any way that creating the videos is easy and not work. I have put together probably 30 to 40 videos myself (Final Cut) and know how much work it is.

Gessoing a canvas is work. Setting up, taking down a drum kit is work too. If you want the world to see your hobby, or your art, there is a cost involved. We accept that cost for exposure in return: for the joy of sharing in return.

I don't fault anyone wanting to make money from their hobby or their art. But I also respect a little more perhaps those, like Applied Science, that don't want to ... sully their art with a blatant sponsor plug.

Again though, I'm just a viewer, fan, enthusiast, lurker — the content creators get to make their own rules, I don't get to tell them how to run their channel.

Subscribed to your YT channel, BTW. Wrote a very early game on the Commodore PET, LOL.

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