Earlier quoted context omitted.
You make a good point to bring up indie development (WoW excluded), but I think looking at the storefronts is also important. For these big conglomerates, the trendy thing is to have your own games store. Complete with exclusivity deals, privacy concerns, and plenty more. That's not to say that every game on a store has these issues. However, I think the lesson from mobile app stores is: don't discount the impact tha…
> For these big conglomerates, the trendy thing is to have your own games store. Complete with exclusivity deals How else are they going to get people to use these stores?
People complain about the loss of functionality like screenshots or the in-game browser when using Epic. And there are exclusivity deals. Complaints against those things are valid, and the actual implementation of the storefront needs a lot of improvement, but I'm wondering if a Steam monopoly would have been any better for consumers and developers.
To me it sounds like a lot of consumers were happy with the monopoly and saw the exclusivity deals as disruptive as they had to migrate their friends list and set up a lot of things just to play that one hyped title. But when it comes down to the hard issue of staying afloat I can see how the money Epic offers to game studios is enticing.