Earlier quoted context omitted.
and by "almost indistinguishable" you mean "nauseating lag every time you turn your head"
Nope. I played Half-Life: Alyx with both cable and wireless for the first few hours, alternating, and ended up playing the rest of the game in full wireless, because I haven't noticed any difference. And I am saying that as someone who is fairly sensitive to this kind of stuff, like, I can easily see the difference between 60hz and 144hz refresh rate on monitors, for example (yes, i am aware that refresh rate and inp…
Oculus Quest 2
311–320 of 591 posts
Re: Oculus Quest 2
#312I'm thinking of pre-ordering it for my family. I'm not going to use my personal FB account for this. I'm assuming one can open a new FB account just for this, right? Also, is it worth getting the 256GB for extra $100? Never had a VR device and not sure how many games/apps you can have on 64G.
[0] https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...
Re: Oculus Quest 2
#313Earlier quoted context omitted.
I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Ev…
Zuckerbery has talked about the strategy here for ages. It's not about VR, it's about AR. The tech to build realtime, always on AR is just a more advanced VR tech. AR will be all about the ads as facebook can serve them everywhere you go. That's where they will make $100BN in ad revenue.
Re: Oculus Quest 2
#314$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g
Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.
Re: Oculus Quest 2
#315It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…
While I primarily use my Vive Index with base stations, I love what the Quest is doing for the VR industry as a whole. While I really like my prosumer VR setup with base stations. It also sucks for the following reasons: 1. Sure, nothing beats it for visual quality and performance, but it is expensive. Minimum $999 AND you need a beefy PC with an equally beefy Nvidia GPU so the real minimum is really around $2499 wit…
It's good to see that more consumers will come onboard with this insanely good price. I don't know if it is needed to propel VR forward, but at least more people can experience it.
Re: Oculus Quest 2
#316I'm thinking of pre-ordering it for my family. I'm not going to use my personal FB account for this. I'm assuming one can open a new FB account just for this, right? Also, is it worth getting the 256GB for extra $100? Never had a VR device and not sure how many games/apps you can have on 64G.
I don't think you can have a FB account that is not linked to a real name.
Re: Oculus Quest 2
#317The only thing strange on the VR front is I don't understand why Facebook isn't promoting the fitness aspect of VR? I've already lost 20lbs just from playing video games. It would definitely siphon some people away from peleton like products if they did a marketing push in this direction. It would be great if there was a central VR game hub that kept track of fitness. I know YUR exists, but adoption isn't widespread…
https://www.oculus.com/blog/oculus-quest-platform-updates-oc...
Re: Oculus Quest 2
#318Earlier quoted context omitted.
Yikes. I advise a few companies doing enterprise VR and they are all OEM'ing the HP Reverb at half your list price with 4K per eye and high quality 6DoF. Are you going to try to integrate SteamVR, cut the price by a thousand dollars and try to sell a privacy conscious headset?
We already have SteamVR compatibility with remote rendering over Wifi 6 or USB-C. And for the rest of your questions, yes.
So, when do you plan to "cut the price by a thousand dollars"?
Re: Oculus Quest 2
#319Earlier quoted context omitted.
I would purchase this in a second if it was from any other company. I refuse to financially support a company that is doing so much to hurt democracy worldwide.
We are building exactly this : https://lynx-r.com
Re: Oculus Quest 2
#320The only thing strange on the VR front is I don't understand why Facebook isn't promoting the fitness aspect of VR? I've already lost 20lbs just from playing video games. It would definitely siphon some people away from peleton like products if they did a marketing push in this direction. It would be great if there was a central VR game hub that kept track of fitness. I know YUR exists, but adoption isn't widespread…
In the keynote today, they did explicitly mention new fitness features like calorie tracking with what they’re calling “Oculus Move”. There’s a link to an article about it at the end of this blog post: https://www.oculus.com/blog/oculus-quest-platform-updates-oc...