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We are leaving the Apple App Store and all its problems

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Re: We are leaving the Apple App Store and all its problems

#311
post #290

Earlier quoted context omitted.

Well, I can assure you that seeing a game requires uPlay means I'm probably not going to buy it, and I'm not alone in that. Of course, I haven't even wanted to play an Ubisoft game since... I honestly can't remember, so I guess I'm not the target audience anyway. > Unless the problem is that you have to have a second launcher? That's a big part of it. I have enough crapware that insists on constantly running on my PC…

So, again, the largest complaint is that we have our own launcher. Given what I mentioned from the parent (Valve arbitrarily pulling down all our games), how do you think I can convince the business to make ourselves more vulnerable to such behaviour?

> Valve arbitrarily pulling down all our games

I don't have enough information to know what "arbitrarily" means here. From what I can tell, Valve is pretty damned reluctant to remove things from the store, which makes me really curious why they would "arbitrarily" remove such popular AAA titles.

Regardless, I can tell you that things like uPlay are hugely annoying and whatever excuses your company has for why it exists don't really change that.

Frankly I don't even like having to use the Steam launcher, but seeing as they pretty much single handedly built the market they are now the defacto standard in I've reluctantly accepted it. Ubisoft's wares simply do not appeal to me enough to overcome my distaste in the same way.

Re: We are leaving the Apple App Store and all its problems

#312
post #290

Earlier quoted context omitted.

Well, I can assure you that seeing a game requires uPlay means I'm probably not going to buy it, and I'm not alone in that. Of course, I haven't even wanted to play an Ubisoft game since... I honestly can't remember, so I guess I'm not the target audience anyway. > Unless the problem is that you have to have a second launcher? That's a big part of it. I have enough crapware that insists on constantly running on my PC…

So, again, the largest complaint is that we have our own launcher. Given what I mentioned from the parent (Valve arbitrarily pulling down all our games), how do you think I can convince the business to make ourselves more vulnerable to such behaviour?

Well I think not many people have a problem with Ubisoft having their own store, but why require a launcher? (e.g. that the launcher runs in the background or that I have to start it at all when I start a game)

The functionality should be optional and the parts you need could be a library which integrate within the game.

Re: We are leaving the Apple App Store and all its problems

#314
post #290

Earlier quoted context omitted.

So, again, the largest complaint is that we have our own launcher. Given what I mentioned from the parent (Valve arbitrarily pulling down all our games), how do you think I can convince the business to make ourselves more vulnerable to such behaviour?

> Valve arbitrarily pulling down all our games I don't have enough information to know what "arbitrarily" means here. From what I can tell, Valve is pretty damned reluctant to remove things from the store, which makes me really curious why they would "arbitrarily" remove such popular AAA titles. Regardless, I can tell you that things like uPlay are hugely annoying and whatever excuses your company has for why it exis…

[deleted]

Re: We are leaving the Apple App Store and all its problems

#315

Earlier quoted context omitted.

> instead rejected them first for a crash (sigh!) As a user, I'm glad Apple did that. As a developer, the one thing that I do dislike about Apple, is the dismal state of their documentation on how to actually take advantage of all their platforms' features. I have to begrudgingly admit that their nemesis Microsoft has always been way ahead in that department.

Okay, but you left out the rest of that sentence. > and later for requiring UI changes, including showing a Save As panel for each generated file. So, Apple found a crash, and instead of completing the review (this assumes they could have, and benefit of the doubt here, they could have), they didn't. They found and issue, flagged it, and sent it back. This means the developer had to do work, resubmit, and then have a…

> So, Apple found a crash, and instead of completing the review (this assumes they could have, and benefit of the doubt here, they could have), they didn't.

Yeah, the crash could have prevented them from completing the review.

> As a user, that means Apple is delaying apps longer than need be.

Meanwhile, according to another outrage, Apple is •not delaying releases enough* and rushing out buggy apps and operating systems.

Re: We are leaving the Apple App Store and all its problems

#316

Earlier quoted context omitted.

> on the Mac or on Windows Let's look at something closer to this situation rather than general purpose computers. Mobiles work with different paradigms all around, especially when compared to Windows (or Linux). There are free alternatives to Google's Play Store and yet developers still choose to pay Google's cut to have access to it. This tells me whatever benefits the "official" app store provides on each platform…

Why do you not see mobile the same as general purpose computer? What's the difference besides form factor?

Because that's how the industry built the mobile devices regardless of the app store model. The phone is a "disposable" black box and the use cases of most users support this: almost nobody cares about accessing the file system directly for example. There's no support for anything "legacy", the form factor makes difference because it keeps most people away from tinkering with the system, all (most?) of the HW components are custom and the SW that comes with them is just as obscure. Everything relies on the cloud to the point where cutting a smartphone's internet connection pretty much takes away all the smarts. And most users don't have a problem with this, they probably never even stopped to ponder these issues.

For better or worse your PC is a vastly different beast. I'm not saying it should be like this, I'm saying it is.

Re: We are leaving the Apple App Store and all its problems

#317
post #131

Earlier quoted context omitted.

I had an N70. It was slow, slow, slow. I had a 5800. It was as slow as the N70 and the resistive screen made me want to cry. I never had the original iPhone but I guess it wasn't as bad.

hardware from that era would be slow. If you used an iphone 3 right now it'll be slow guaranteed. Also the first iphones were shiny toys, underpowered and featureless compared to Nseries and Win mobile. If they were that good, Microsoft would have responded immediately.

They were very slow. The important thing is they didn't feel sluggish, at all.

It took Android phones many many years to even approach feeling as responsive and smooth and indicative of whether input has actually registered as the original iPhone, just scrolling through stuff and navigating around the OS. Tech at the time didn't even try on that front.

Featureless yes, but it could do enough to almost right away replace my iPod, Palm, and Nokia. One device instead of three was just too good to pass up.

Re: We are leaving the Apple App Store and all its problems

#318
post #221

Earlier quoted context omitted.

How it should work is that you search for an app, press GET, and it appears on your machine. I’m not sure what issue #1 and #2 are caused by (they’re certainly not common on a factory install with a normal iCloud account). I’m also not sure why the cloud icon appeared instead of downloading it straight to your machine. That’s also definitely a bug. For #3, here’s how I’d explain it to someone who hasn’t used it befor…

I believe the cloud icon indicates something that is owned on your account but not downloaded. At least on iOS the symbol is a cloud with an arrow pointing downward. Not on a Mac to check if the symbol is the same there.

Yes, that’s what it’s supposed to mean on both platforms. It does sometimes show up when you had already downloaded something and then flash the OPEN button.

Re: We are leaving the Apple App Store and all its problems

#319

Earlier quoted context omitted.

Considering no one else seems to be able to sell access to a similar market, it seems to be a valuable thing to sell.

How would you sell access to the iOS market? If you're just saying 'they have full control so they can set the price', well yeah, but that doesn't automatically make it reasonable to give up most of your control and hand out 30% of your revenue in order to pick up additional customers. It seems like today in 2019 more people are deciding the customers aren't as profitable as they look.

I’m saying they have full control of something buyers want, so they can charge 30%. If their revenue starts going down due to their customers deciding 30% isn’t worth it, then the seller (Apple) will have to consider dropping their price if they want to continue selling.

Re: We are leaving the Apple App Store and all its problems

#320

Earlier quoted context omitted.

> on the Mac or on Windows Let's look at something closer to this situation rather than general purpose computers. Mobiles work with different paradigms all around, especially when compared to Windows (or Linux). There are free alternatives to Google's Play Store and yet developers still choose to pay Google's cut to have access to it. This tells me whatever benefits the "official" app store provides on each platform…

> There are free alternatives to Google's Play Store and yet developers still choose to pay Google's cut to have access to it. This tells me whatever benefits the "official" app store provides on each platform outweigh the disadvantages (costs) even when free alternatives are available. That's only because it's pretty hard for the casual user to install third-party apps on Android and even with those artificial barri…

It's not that hard to install an app from outside of the Play Store. It's just that people are perfectly comfortable using the most easily accessible option. In the HN bubble it's easy to overestimate how much people care about using some other app store. Developers do because it impacts the bottom line but for users to care it would have to be a pretty massive cost saving or some other obvious drawback of the official store to care about alternatives.

How often did you wonder where your car parts come from? How easy is it to mod your ECU? If there are "open source" parts for your fridge? Etc. - insert any topic that's mostly transparent only for the people who actually care about it and dive deeper into the technicalities. Chances are you care less about that but a car tinkerer feels the same way you do about your app store and wonders why you aren't protesting more.

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