Earlier quoted context omitted.
I'm still not seeing how this is any different than Pokemon cards where I saw the same behavior in kids back then. Is it because these days companies have thrown far more psychology at optimizing it?
2 wrongs don't make a right. It's not okay to say "something has been done before" or "this is like that". As human beings, we are learning what types of things are destructive. When we learn about these problems, it's not healthy to justify doing another thing wrong because we happened to live through doing it wrong before. For example, people who say "I didn't wear a helmet when I was a kid" are being irresponsible…
I agree. But if you look at one of those wrongs and don't actually think it is wrong, then it may mean the other wrong isn't wrong as well.
My point is NOT: 1: TCG booster packs are like loot boxes. C: Therefore people should have a problem with loot boxes.
My point is: 1: TCG booster packs are like loot boxes. 2: People don't have a problem with TCG booster packs. C: Therefore people should have a problem with loot boxes.
The inclusion of the second idea is very important.
Also, as someone else pointed out in a different comment threat, the problem seems to be with the way virtual currency is used. In this case, that is a chance that has no analogy with TCG booster packs, and as such my argument doesn't apply.
>For example, people who say "I didn't wear a helmet when I was a kid" are being irresponsible. No, you didn't. But thankfully, science, data, and time have shown us that wearing a helmet makes far more sense for our health and safety, so that's what we do now. We learn, we change, we adapt. It's part of the process.
In this case, what is being said is that you should've wore an helmet when you were a kid, but we can't go back and change the past. Imagine if science instead said that in the past people shouldn't have worn helmets but kids these days should. I would definitely want more information. But in this case, both past and present are being condemned so there is consistency.
>So, Pokemon, and Baseball cards, etc, were all gambling.
They are still a think, but I don't see people calling them gambling even today. Thus my question about a potential lack of consistency.