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Ask HN: Why did your startup fail and what did you learn?

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Re: Ask HN: Why did your startup fail and what did you learn?

#311
post #182

Q: Why did your startup fail? A: Brilliant beloved and trusting visionary founder just didn't have a functioning crazy person detector (which was fortunately why he hired me), but he also unfortunately hired a self-proclaimed " Serial Hacktreprenuer " (I shit you not) as a "game finance expert", who failed to do his job raising money, and whose bizarre behavior and "volatile and erratic work habits" led to battling l…

How far along to completion would you say the game was? Even 50%?

On one hand it was culmination of widely known ideas and "intellectual property" that Will had been openly thinking about, talking publicly about, experimenting with prototypes and proofs of concepts about, shipping products about, and even producing reality TV spots [1] [2] and a cable TV show [3] about for decades.

And on the other hand it was also a lot of handwaving and vaporware and trendy ideas and creepy social networking and online privacy surrendering and crowd sourcing and user content creating clichés.

The "Serial Hacktreprenuer" had absolutely nothing useful to bring to the table other than the self professed ability to raise money (which he failed at) and a complete lack of shame and honesty (which is very useful in the games industry, and a skill that Will lacked), but no original creative ideas or track record whatsoever.

But he strongly believed he deserved all the rights to all the ideas that Will had been talking about his whole lifetime, and that if Will didn't go through with his deal (which was just misleading talk that he exaggerated), Will might turn around and sell the "Serial Hacktreprenuer's" intellectual property that he presumed he now exclusively "owned" to some other company if Will didn't go through with the deal that the "Serial Hacktreprenuer" (pretended to) make. You know: "genocide".

For example, he was in secret talks to sell the company to Zynga, who actually only wanted to acquihire the company to get Will himself just because he was Will, not because of any ideas or execution plan the "Serial Hacktreprenuer" came up with.

But he didn't consult with Will, who didn't want to drop everything he was doing (including his other companies) to work on the next Cow Clicker [4], and he wasn't honest with Zynga or anyone else. And EA (an investor in Will's other company) was not particularly pleased with the idea of losing Will and their investment to Zynga, either. It was totally untenable along many dimensions.

So many people just want to be the "idea guy" because it's easy and glamorous and means they won't have to do any hard work, since they think their own untested unoriginal ideas are brilliant and unique, and they will be able to simply tell other people what to do all day, then criticize and blame them for not living up to their own brilliant vision if and when they fail.

Will is the opposite of that, but when the "Serial Hacktreprenuer" had a real honest to god "idea guy" in his lap with ideas and experience and a plan of how to execute, but his job was just to raise money around that fact (not auction the idea guy's meat off to the highest bidder like a golden goose), he wanted to throw away all of Will's ideas and experience and substitute his own behind his back without consulting him, instead of trying to sell what he already had. (That's also why SimCity 3000 was delayed for so long, and EA ended up buying Maxis.)

The Venturebeat article [5] and the PDFs of the lawsuits [6] [7] explained and revealed some parts of it pretty well:

>In papers disclosed by Ansari, Ansari said that Hive Mind was in talks to be acquired by or receive an investment from Zynga, the largest social gaming company. That deal reportedly valued Hive Mind at $75 million. The talks took place in November, but nothing ever panned out. By December, Parekh and Wright resigned.

>It was unclear whether Zynga was really serious about buying Hive Mind at a high valuation, or if it simply wanted to hire Wright. Ansari alleges that Wright is trying to sell the Hive Mind ideas again, only through the Stupid Fun Club, as if that entity owned them. He also says Wright is trying to implement the ideas through yet another company, Friendly Gravity.

[1] https://www.youtube.com/watch?v=KXrbqXPnHvE

[2] https://www.youtube.com/watch?v=NXsUetUzXlg

[3] https://www.engadget.com/2010/03/31/will-wright-to-produce-r...

[4] https://en.wikipedia.org/wiki/Cow_Clicker

[5] https://venturebeat.com/2012/06/03/game-pioneer-will-wrights...

[6] https://www.scribd.com/document/95620882/CA-HiveMind-Complai...

[7] https://www.scribd.com/document/95675531/Verified-Complaint#...

Re: Ask HN: Why did your startup fail and what did you learn?

#312
I built a SaaS company, offering marketplace infrastructure to people who wanted to start online marketplace businesses.

Turns out, although tackling the technical side of building a marketplace is not that easy, it is perfectly doable. The real challenge is getting people to use such marketplaces. It takes a lot of non-technical effort to build a marketplace. There's the obvious chicken-egg problem for most marketplaces. It is solvable, but usually requires a lot of capital to attract a lot of people, or the founder should have some sort of secret (being already established as an offline commissioner in a market, having the right connections, having a following and so on) so it is not easy to compete with them.

2 things I learned irrelevant to the business are these:

1) Looking back, I've made some serious mistakes, but I had no idea that these were mistakes at the time. Therefore, I must be making all kinds of mistakes today, which will only become apparent in the future, and that is actually a bit worrisome.

2) Prior to this, I've not experienced 'being a failure' in any sort of activity so strong, and it is not a good feeling.

Re: Ask HN: Why did your startup fail and what did you learn?

#313
post #24

The startup failed because so much time was spent consulting to bring in revenue to pay meager wages, and not enough time was spent on building product. If you're going to fund your company with consulting, make sure you have a very strict rule about how much time you spend consulting. At the end of the day, you need to build product.

Was this MinOps? If so, what are you up to now?

Re: Ask HN: Why did your startup fail and what did you learn?

#314
post #163

On my first startup right after university, we were doing an IoT device (hardware + software), our MVP was good enough to make a couple of sales amounting to 550 consumers. At that point the board decided the best way to grow was to bring in “adult supervision” aka a seasoned CEO to run the company. Even though I did all the software, I had only around an 8% stake in the company at the time. The person in question de…

"Lesson learned: Big-corp CEOs don’t make for good startup CEOs 99% of the time." While this may be true, I don't believe it is fair to reach this conclusion on the basis of a single experience.

The point of this thread is for people to share their anecdotes.

Re: Ask HN: Why did your startup fail and what did you learn?

#315
My last failure was an idea so terrible and provocative it had to get some kind of traction. Never failed to get a "that's brilliant," laugh, but required more finesse to get people to follow through.

Burned some bridges, but really, who wants flammable bridges anyway.

Re: Ask HN: Why did your startup fail and what did you learn?

#316

Earlier quoted context omitted.

Luckily, nothing too exciting happened. We were operating in the financial tech space in Mexico, trying to make lending less comically predatory (a standard small business loan in Mexico can have close to the same interest rate as a payday loan in the US). With that goal in mind, we were targeting areas in Mexico that needed the most help. Cities with a decent small business sector, looking to grow, and having diffic…

Shouldn't that be a common knowledge in the area and work out as their competitive disadvantage? Provided that there are at least some competitors that are better for the customer?

The bigger issue with lending in Mexico is a bit deeper than the sketchiness of some of the big banks. In particular, there is no reliable credit score system, so determining credit worthiness is a crap shoot. There is actually a credit reporting agency, but nobody reports to it, so nobody is really sure why they're there.

A lot of citizens also (understandably) don't trust the banks and keep most of their money at home. As a result, there's very little data available to make credit determinations on, since you can't even use most people's record of good standing with their bank accounts, so the process for getting a loan is generally sit in a room with a group of bankers and try to convince them you're a swell guy/gal and won't lose their money. This results in extremely high default rates, because people are good at misrepresenting themselves and lying about their intentions [citation needed].

With such high default rates you only really have two options; improve your credit worthiness determination process somehow, or increase interest rates and have an effective (if unethical) collections process. With some data protection laws making the creditworthiness determination route a legal minefield, most banks in Mexico opted for the latter. Our entire business strategy was to take the other route.

Re: Ask HN: Why did your startup fail and what did you learn?

#317
I built an app for kids that created a family currency where kids would pick the chores they wanted to do each day, earn points based upon the difficulty of the chores, and then those points could be redeemed for real-life rewards that they also chose - hosting friends for a sleep-over, a fishing trip with Dad, learn a new card game with Mom, screen time, etc.

The problem came with the marketing. When I did my due diligence before building the app, it seemed cost per click for ads was around 20 cents per click. 20 cents * 2% conversion rate = $10 cost to acquire customer. My lowball avg. lifetime value of a customer was $18 if customers stayed for 3 months on average. $10 / $18 seemed like a decent ratio, and if I could get the conversion rate up or the churn rate down, it could be a good ratio.

So I set out to build the app, which took about a year and half. But, when I finished the app and went to launch my marketing campaign, I was shocked when I saw the cost per click had skyrocketed to $2 per click, meaning my cost to acquire a customer was $100 with an average lifetime value of $18. My backup marketing plans were content marketing based, with a networking campaign with Mommy bloggers, but this takes a lot more time to scale your customer base than blasting out an ad campaign. This caused me run out of runway with my cash timeline, and so the startup failed.

I learned that its important to not get too heads-down coding your product - its important to review your growth strategy every few months while you build your product, because things can come up that can dramatically affect the speed at which you can grow, and that can jeopardize the whole operation. In my case, if I had noticed the ad costs climbing, I could have started networking with more people earlier, doing more content marketing pre-launch, and slowly increasing the size of my waiting list, or evaluating alternative marketing plans before my runway got so small at the end.

Re: Ask HN: Why did your startup fail and what did you learn?

#318

I built an app for kids that created a family currency where kids would pick the chores they wanted to do each day, earn points based upon the difficulty of the chores, and then those points could be redeemed for real-life rewards that they also chose - hosting friends for a sleep-over, a fishing trip with Dad, learn a new card game with Mom, screen time, etc. The problem came with the marketing. When I did my due di…

Does this product still exist?

Re: Ask HN: Why did your startup fail and what did you learn?

#319
post #79
post #66

I wrote a great software library for specific web development problems back in the dotcom boom. I learned a few things, much of you hear already but is worth repeating : * The MVP thing is real. I had a competitor that regularly released simple things that barely worked - while I continued to polished my project. By the time I'd finished the competitors stuff was all over the internet few a year or two and no one was…

It’s better to write software to solve real problems - not software problems. Quoteworthy.

"Selling and support is harder and takes more time and effort than writing code."

So is this.

Re: Ask HN: Why did your startup fail and what did you learn?

#320

We were on an incubator where the staff were insistent that all the start-ups be 'high-growth' rather than work towards simply surviving, as an initial goal. This meant the projects were pushed to being ambitious to the point of farce...The other two in my team started trying to appeal to this 'high growth' mentality by just making absurd claims about what the technology would be able to do (without anything actually…

What I learned (Just realised I forgot this) is it's basically impossible to start a company with people you've not met before (we were basically put together like boy bands).

Also, choose one thing and do it well.

Also, have someone with deep knowledge of the industry you're working in (we didn't, and when we did customer research from people in that industry, it was clear).

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