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Sony Deletes 551 Movies PlayStation Owners Paid For

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Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#301

Earlier quoted context omitted.

If you paid for it, then not a single person in the world can ever accuse you of "stealing" from creators, or of failing to support them. They named the price, and the price was paid. The licensing and rent seeking shenanigans of corporations and their lawyers are utterly irrelevant.

Having a clean conscience depends on one's internal moral values, not from what the rest of the world accuses of. If one's moral compass would feel the need to having paid for it to feel satisfied, it would also need to having bought it.

Copyright is an absurd monopoly, tolerated because it is among the least bad ways to to compensate creators for their work.

Therefore, if you have compensated creators, you are morally in the clear, objectively, no matter what else you do.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#302

Earlier quoted context omitted.

[flagged]

You are both rigth and wrong. First, the EU parliament isn't a "fake" parliament. You just claimed this, without any reasoning, so I'm free to just claim the opposite. The members of this parliament are freely elected and they can decide out on their own whim, without consulting the executive. So really they are one of the 3 legs, the legislative. However, the "EU is a fake democracy" is maybe correct. The thing is t…

>You just claimed this, without any reasoning

Unlike nearly every other parliament the EU parliament cannot propose legislation. You may ignore it, but the reasoning for the claim was plainly stated.

>members of this parliament are freely elected and they can decide out on their own whim

MEPs are entitled to their opinions, it's just that they hardly matter. Everything voted on was already decided between the commission and lobbyists before behind closed doors.

>Also, "the EU cares about" is silly.

Many thousands of people are employed because of the EU parliament. It must exist for some reason or else it's just a colossal waste of money. Usually the point of citizens electing representatives that control their government is democracy. If instead those representatives have no power it is because the intent of the system is a potemkim village. An illusion of democracy, in short, a fake.

If anything the EU parliament is like the UK house of Lords except the British know the lords are pointless and continually try to abolish it.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#303
post #283

Earlier quoted context omitted.

The replaceable batteries is only a mandate that it retain 80% capacity after n charge cycles, which phones already meet. Toothless and useless regulation, the EU strikes again.

> which phones already meet All phones, really? Or just the one you care about? Even if it's all phones, it sets a bar, and it doesn't hurt. > Toothless and useless regulation, the EU strikes again. This is unfair. The EU brings many regulations. Ever heard of the Digital Markets Act? USB-C? EU does a lot for the ecology/climate (more than the individual countries, actually). There are many examples. Probably you don…

If you consider the marketshare of phone brands in the EU, it's mostly apple, Samsung and a few large chinese brands. They already have batteries that meet the legal definition. Good regulation can have outsized positive effects but this just creates paperwork and changes nothing. But the idea of replaceable batteries made you feel better, right? The point of regulations and politics is to get positive headlines while changing as little as possible because change makes the lobbyists sad.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#304

Earlier quoted context omitted.

Absolutely! Happy to learn from an industry veteran; hard to argue with that pedigree (part of why I like HN). I figured you might have been, but wanted to push back a little because I think it is important. Here is my impression. 2001 feels like it was still within a golden era of game development; "AAA" games of that time would have been made by smaller studios still, and budgets could be very large, but not catast…

First, thank you so much, I so appreciate when somebody cares what someone else has to say! Second, I think you're right. The games industry is in really bad shape right now. That's part of why I'm so concerned about putting new requirements on studios. If they have to pay someone to package up software to preserve it like this, that's one less person to generate them revenue, and that means someone gets laid off. Wh…

Thanks for continuing the discussion! It's not often an outsider would get to speak with someone with your experience.

I definitely agree that it is not tenable in any studio to have a full time staff member dedicated to packaging software to be in line with this legislation. The solution has to be similar to a toggle in the engine code itself at the very earliest design phases. That means there has to be sufficient advanced notice and can only apply to future titles. There is hope that an inexpensive industry of third parties may arise to easily handle this aspect upfront with new software, but it would be great if there was a tangible demo of this.

Good point about publishers providing the cash to get the studios through the bad times. I think where this falls apart now is in the modern big-budget live service model itself, since these projects are expected to be so long term, so expensive, and gain so much income, that their lack of success now seems to end up in a studio turning the lights out altogether. Concord comes to mind here. Bungie's reliance on the new Marathon is not something I would wish upon any studio either. These kinds of game development strategies do not seem to be healthy for the industry anymore, and some diversification is really needed. These comments here are not really an SKG thing, it just feels like a far bigger issue from the dev side right now. I hate that devs are constantly losing their jobs in the current market, and I think gamers do too. I just can't see the status quo as sustainable. I guess that's why I treated the "back breaking" as binary, but it is true that there is a whole range of suffering inbetween.

A studio should never be forced to keep something going when it is deemed a financial failure. Again, it has to be an upfront design decision during the early planning years so that the end of life version is mostly a compilation target. Latest version goes out, no more updates, no more servers to run. There were more specific solutions discussed by other devs in a video on Ross Scott's channel, but that's the general idea. Does this seem even remotely possible from your viewpoint? Maybe not on current projects, but for projects five to ten years in the future?

If it is too hard to implement in this way for the team, the legislation may force to accept that the nature of the project may be so inherently risky with the current staff resources that it should not come to fruition until new software developments have made it less risky. But you are right that it might just end up as one less person with an actual dev job at the studio, which isn't great in the current economy. Either way, I think many users feel their hands have been forced by the publishers as I understand.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#305

Earlier quoted context omitted.

That alone would be an improvement from the status quo, but the SKG movement does go one stop further in wanting publishers to be required to leave the game in a working (local) state of they design it to be dependent on central services they then shut down. This could be as easy as releasing the tools they used for development when developing the game.

That's really tough. Marathon, by Bungie, is a good example of why this is tough - it's basically all the Destiny engine, network, and tooling code. When they shut down Destiny, it's not like they have a snapshot of their tooling. They've been continuously updating that tooling for ten years, and now they're using that investment for a new project. Most game studios are similar, in reusing and improving a whole devel…

> That's really tough. Marathon, by Bungie, is a good example of why this is tough - it's basically all the Destiny engine, network, and tooling code. When they shut down Destiny, it's not like they have a snapshot of their tooling. They've been continuously updating that tooling for ten years, and now they're using that investment for a new project.

I don't get why you think that makes it harder? Right up until the final version of the game their developers were somehow making changes and testing their changes. It's not like the game grew on its own. What were they using to test those changes? Release that. Job done.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#306

Earlier quoted context omitted.

You are both rigth and wrong. First, the EU parliament isn't a "fake" parliament. You just claimed this, without any reasoning, so I'm free to just claim the opposite. The members of this parliament are freely elected and they can decide out on their own whim, without consulting the executive. So really they are one of the 3 legs, the legislative. However, the "EU is a fake democracy" is maybe correct. The thing is t…

>You just claimed this, without any reasoning Unlike nearly every other parliament the EU parliament cannot propose legislation. You may ignore it, but the reasoning for the claim was plainly stated. >members of this parliament are freely elected and they can decide out on their own whim MEPs are entitled to their opinions, it's just that they hardly matter. Everything voted on was already decided between the commiss…

> Everything voted on was already decided between the commission and lobbyists before behind closed doors.

Please stop spreading this nonsense. The Commission acts on directives from our elected national representatives. They get a broad or narrow agenda and work towards that.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#307
post #283

Earlier quoted context omitted.

> which phones already meet All phones, really? Or just the one you care about? Even if it's all phones, it sets a bar, and it doesn't hurt. > Toothless and useless regulation, the EU strikes again. This is unfair. The EU brings many regulations. Ever heard of the Digital Markets Act? USB-C? EU does a lot for the ecology/climate (more than the individual countries, actually). There are many examples. Probably you don…

If you consider the marketshare of phone brands in the EU, it's mostly apple, Samsung and a few large chinese brands. They already have batteries that meet the legal definition. Good regulation can have outsized positive effects but this just creates paperwork and changes nothing. But the idea of replaceable batteries made you feel better, right? The point of regulations and politics is to get positive headlines whil…

So you will just ignore the examples I gave of actual changes coming from the EU?

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#308

Earlier quoted context omitted.

First, thank you so much, I so appreciate when somebody cares what someone else has to say! Second, I think you're right. The games industry is in really bad shape right now. That's part of why I'm so concerned about putting new requirements on studios. If they have to pay someone to package up software to preserve it like this, that's one less person to generate them revenue, and that means someone gets laid off. Wh…

Thanks for continuing the discussion! It's not often an outsider would get to speak with someone with your experience. I definitely agree that it is not tenable in any studio to have a full time staff member dedicated to packaging software to be in line with this legislation. The solution has to be similar to a toggle in the engine code itself at the very earliest design phases. That means there has to be sufficient…

I generally agree that you could require something like this for titles in the future. I think defining future is difficult, the engines everyone is using exist today, and often are just improving overtime, it's very rare for a studio to start from scratch.

But I'm still unsure that there's a good reason to require this. Basically we are saying that if a hobbyist really wants to operate and maintain something, they should be allowed to after some amount of time if the studio stops. It's a chink in the armor of copyright law, really - if a rights holder decides not to continue to license a film or TV show or book for publication, we let them.

I think it's a good idea to figure out who pays for this outside of the studio - I want studios to take risks, honestly the bigger the better, because that's how really interesting ideas get made. I recommended an auction in another thread about this, having a reserve and required auction at shutdown might be a good idea.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#309
post #307

Earlier quoted context omitted.

If you consider the marketshare of phone brands in the EU, it's mostly apple, Samsung and a few large chinese brands. They already have batteries that meet the legal definition. Good regulation can have outsized positive effects but this just creates paperwork and changes nothing. But the idea of replaceable batteries made you feel better, right? The point of regulations and politics is to get positive headlines whil…

So you will just ignore the examples I gave of actual changes coming from the EU?

If you cite vague generalities like 'ecology', then yes.

Re: Sony Deletes 551 Movies PlayStation Owners Paid For

#310

Earlier quoted context omitted.

Thanks for continuing the discussion! It's not often an outsider would get to speak with someone with your experience. I definitely agree that it is not tenable in any studio to have a full time staff member dedicated to packaging software to be in line with this legislation. The solution has to be similar to a toggle in the engine code itself at the very earliest design phases. That means there has to be sufficient…

I generally agree that you could require something like this for titles in the future. I think defining future is difficult, the engines everyone is using exist today, and often are just improving overtime, it's very rare for a studio to start from scratch. But I'm still unsure that there's a good reason to require this. Basically we are saying that if a hobbyist really wants to operate and maintain something, they s…

> Basically we are saying that if a hobbyist really wants to operate and maintain something, they should be allowed to after some amount of time if the studio stops.

I don't believe that is the problem as defined by SKG. I think the issue is less about empowering users to make use of the property afterwards (although that is nice), and more about the legal ambiguity in the process where products are removed from users without effective prior notice (from purchase date). Games without subscription fees are traded as effective goods by commerce law, but publishers operate as though they are services without a defined end-date through a EULA. IANAL, but my understanding is that whole concept is not legally tested. A one-time purchase should include a contract where the terms for revocation (ideally none, but we can't have nice things) are agreed upon and cannot change at the discretion of one party. You cannot have a license that essentially says "we can do whatever we want at any time". That has never been okay in the history of commerce. A subscription is different, since you know exactly how temporary it is at any particular time. Of course, both a defined lifetime or a subscription are tactics that have been tried and were not as popular with users, so companies resorted to effective trickery while users looked the other way for a time. The social contract is changing as users are watching games they loved die. So overall, the better solution for every party now is a minimal EOL. This isn't a precise threshold and it isn't an expectation that the game would continue to function as normal. It's a minimal effort taken to ensure that the customer still has something left to play around with which is in the spirit of the intended customer agreement; in the California bill, either patching for reasonable offline play (the command-line switch), providing server binaries (I can see this as more of a problem more often), or refunding (no-one wants this).

> if a rights holder decides not to continue to license a film or TV show or book for publication, we let them.

We let them, provided they don't rip the product we buy out of our hands. That's not new for games, but is only now happening for movies. It's unacceptable in every domain. It's like a user being told they can rent a movie, but it isn't clear how long for, so the movie can be requested back after only 5 minutes or could be after 5 years. It is fundamentally unfair. That comparison is quite real too, since some have bought a game, only to find it to be shutting down soon. That feels like theft. Sony removing movies from users libraries and from their computer feels like theft. I would argue it is theft, but that is part of the legal battle here.

> I want studios to take risks, honestly the bigger the better, because that's how really interesting ideas get made

I agree that creative risks should be taken, and also that bad economic strategies should not be rewarded. That's the natural course, and it seems that is happening right now just as one would expect. Many AAA studios are not taking many creative risks according to users (it's almost in the definition of AAA at this point), but are making poor economic decisions by not handling volatility with diversification. It's a recipe for disaster and the developers suffer most it seems.

> having a reserve and required auction at shutdown might be a good idea

I think that's fine, but I'm not sure whether it addresses the legal issues if the new rights holders do not uphold the original understanding of the purchase.

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