Live data from Hacker News

Google removes "Doki Doki Literature Club" from Google Play

bsky.app

301–309 of 309 posts

Re: Google removes "Doki Doki Literature Club" from Google Play

#301

Earlier quoted context omitted.

Trigger warnings have been quite heavily researched at this point and at best they seem to have no positive impact to overcoming traumatic events and a some of the studies have shown them to be a negative. Put 'scientific support for trigger warnings' in your favorite search engine and you'll find meta-analysis, RCTs, other types of studies, reviews, as well as discussions from the APS, other psychology and psychiatr…

The purpose is not to help people overcome traumatic events. The purpose is to be kind to people. "Hey you are going to have a shitty day but it'll help you deal with your trauma" is not something that a professor should be unilaterally deciding.

Facilitating negative behaviors that prevent/increase the difficulty of overcoming trauma is not being kind to someone.

Re: Google removes "Doki Doki Literature Club" from Google Play

#302
post #142

Earlier quoted context omitted.

Any examples of other impressive Ren'py showcases?

I really enjoyed Roadwarden. Interesting take on an old fantasy genre and gave me “this is ancient history” vibes. I’m not usually into visual novels but beat this game. It’s available for under $3 right now, I am showing 20 hours played, totally worth it. https://store.steampowered.com/app/1155970/Roadwarden/

Wow, that's a very pretty game. Ren'py games usually have a certain, um, sheen to them, and this doesn't have that at all.

Re: Google removes "Doki Doki Literature Club" from Google Play

#303
post #291

Earlier quoted context omitted.

I'm not sure I could tolerate a second play through. One part in particular that just goes on and on and on for what feels like forever is really tough to get through and resume the plot.

That’s why every visual novel (well, almost every visual novel) have a skip function. I know exactly the stretch you’re talking about… I think. Just ctrl-skip through it.

Wish HN markup had spoiler tags. Let's just say it involved spending quality time with Yuri?

I played it on my Switch; not sure if it has a skip option.

Re: Google removes "Doki Doki Literature Club" from Google Play

#304

Earlier quoted context omitted.

The purpose is not to help people overcome traumatic events. The purpose is to be kind to people. "Hey you are going to have a shitty day but it'll help you deal with your trauma" is not something that a professor should be unilaterally deciding.

Facilitating negative behaviors that prevent/increase the difficulty of overcoming trauma is not being kind to someone.

But is there evidence that trigger warnings in classrooms make overcoming trauma more difficult? The cited research just says it doesn't help people overcome trauma.

Re: Google removes "Doki Doki Literature Club" from Google Play

#305
post #115

Earlier quoted context omitted.

And it's also one of the most impressive displays of RenPy's capabilities you'll ever see. Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface. In college I made some spare cash writing Ren'py game…

I've played it, but what's impressive about this game (technically)? I don't remember its implementation being anything special as opposed its plot.

(SPOILERS)

It breaks the fourth wall in unexpected, and deeply unsettling ways.

As a gamer you take for granted that, at any moment, you can simply exit. The UI is a trustworthy boundary between the imagined world of a horror game, and the comfort of reality. In DDLC, you don't even feel safe on the title screen.

Most ren'py games, even the very good ones, barely change the UI at all. Roadwarden doesn't look like a ren'py game at all... until you open the save menu, and then it looks exactly like a ren'py game. Having developed ren'py games, I can tell you why people avoid touching that part of the boilerplate code: it's the one part of ren'py where the abstractions aren't well thought out. It's very fragile. To me, that makes DDLC all the more impressive from a technical point of view. It warps and abuses the most rigid and uncooperative part of the engine, and to great narrative effect.

Re: Google removes "Doki Doki Literature Club" from Google Play

#306
post #291

Earlier quoted context omitted.

That’s why every visual novel (well, almost every visual novel) have a skip function. I know exactly the stretch you’re talking about… I think. Just ctrl-skip through it.

Wish HN markup had spoiler tags. Let's just say it involved spending quality time with Yuri? I played it on my Switch; not sure if it has a skip option.

Yep, quality time with the bookworm.

Usually on mobile devices like the Switch or Steam Deck, visual novels have a skip function if you hold one of the triggers.

Re: Google removes "Doki Doki Literature Club" from Google Play

#307
post #174
post #128

Earlier quoted context omitted.

Oh dude, this game is going to rock your world. I'm like giddy for you experiencing this for the first time with no spoilers. I was like "meh" too at first ("what are people TALKING about?") and, then, it just gets incredible.

I played it years ago and sorry, it didn't rock my world even for 5 minutes. It's a very naive story with a jump-scare sort of ending that totally didn't work for me, because it was well expected. The story felt very underwhelming comparing to most books, movies or games even. IMHO a complete waste of time.

Given your description, it is very likely that you actually only completed the act 1 of the game. The "jump scare" is not the end.

Re: Google removes "Doki Doki Literature Club" from Google Play

#308
post #254

Earlier quoted context omitted.

> Only if you charge for your app - and how much free labor and bandwidth do you give away? Apple gives away millions. I guess a ~2% fee would cover those costs.

Not on a free app, and I don't think Apple should be coerced to host content for free and cross-subsidize it from other paid content.

I definitely think they should be coerced to host content if they insist on being the only avenue of getting content out on the platform.

If they don't want that burden, which is very understandable, then maybe they shouldn't be the sole God gatekeeper of content? That's a choice, after all, and one they willingly made.

Re: Google removes "Doki Doki Literature Club" from Google Play

#309

Earlier quoted context omitted.

Facilitating negative behaviors that prevent/increase the difficulty of overcoming trauma is not being kind to someone.

But is there evidence that trigger warnings in classrooms make overcoming trauma more difficult? The cited research just says it doesn't help people overcome trauma.

Avoidant behavior is defined as specifically attempted to avoid being exposed to things that remind you of your trauma.

Avoidant behavior is basically universally agreed to be a maladaptive behavior to ptsd.

Post reply on HN