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I'm helping my dog vibe code games

calebleak.com

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Re: I'm helping my dog vibe code games

#303
post #275

Total aside, but the wildest thing I found about the article was OP's chill attitude about being laid off. He just glossed over it at the very beginning! "Oh, jeez, I got laid off, what a bummer. I guess I'll just spend some quality time with my family and dog now!" Props to OP, I could never. If I was suddenly laid off, I'd be an absolute wreck, mentally. It would be four-alarm fire time, and I doubt I'd get a good…

This can be a bit of a class thing. If one has enough money/capital/savings to weather the unemployment, why panic? And if one has been raised in environment where there never are such buffers, panic is the default answer.

Not sure of it's a class thing, but rather the fact that software engineers often make good money, especially at places like Meta. It'st the same for me: If I lost my job tomorrow, I'd have enough savings to take some time before needing another job. Not sure if this would have been true for my parents.

Re: I'm helping my dog vibe code games

#304
post #37

the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.

I think this misses something. The output here is something not the thing. Yes the scaffolding is important, but the requirements are even more important. You need crystal clear requirements + great scaffolding and then the implementation becomes mechanical.

Sorry but what do you mean crystal clear requirements?

I don't particularly think "y7u8888888ftrg34BC" would pass as a crystal clear requirement at my workplace :Do you mean something different?

Re: I'm helping my dog vibe code games

#305
Cute, but clearly Godot is doing all of the heavy lifting here.

"It's possible to make shitty but playable games by running random scripts through a >2MLoC game engine and iterating on errors" is interesting but not nearly as sensationalist.

Re: I'm helping my dog vibe code games

#306
Given the prompt and a random string generator, would the LLM still produce a game? Presumably yes. In that case I'm not quite sure that the dog here has any real involvement. It's could be replaced with the yes command.

Re: I'm helping my dog vibe code games

#309
post #81

Even a dog can vibe-code! And the apps kinda, sorta work most of the time, like most apps vibe-coded by people! I'm reminded of the old cartoon: "On the Internet, nobody knows you're a dog."[a] Maybe the updated version should be: "AI doesn't know or care if you're a dog, as long as you can bang the keys on on a computer keyboard, even if you only do it to get some delicious treats." This is brilliant as social comme…

The human built the system, the AI did the implementation and the dog provided the "intent" even if that intent was just treat seeking randomness. It turns software creation into something that looks less like writing and more like cultivating

Re: I'm helping my dog vibe code games

#310
post #81

Even a dog can vibe-code! And the apps kinda, sorta work most of the time, like most apps vibe-coded by people! I'm reminded of the old cartoon: "On the Internet, nobody knows you're a dog."[a] Maybe the updated version should be: "AI doesn't know or care if you're a dog, as long as you can bang the keys on on a computer keyboard, even if you only do it to get some delicious treats." This is brilliant as social comme…

The human built the system, the AI did the implementation and the dog provided the "intent" even if that intent was just treat seeking randomness. It turns software creation into something that looks less like writing and more like cultivating

This reaction feels like an llm wrote it
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