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Warcraft III Peon Voice Notifications for Claude Code

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Re: Warcraft III Peon Voice Notifications for Claude Code

#301

Earlier quoted context omitted.

Bonus info: she was the wife of Gene Roddenberry, the creator of Star Trek.

Also played Nurse Chapel in the Original Series and Deanna Troi's mother in TNG.

Nurse Chapel, and "Number One"* from the original series' original pilot, The Cage. Both of these characters are main cast in SNW, sadly no mind-swap plot with these two has happened yet.

* I don't think she had a full name at that point?

Re: Warcraft III Peon Voice Notifications for Claude Code

#302
Love this. Takes me right back to my teenage years. Can someone please make a Dota 2 pack? Invoker alone would be perfect.

Session start: "I am a beacon of knowledge blazing out across a black sea of ignorance"

Task finished: "It falls to me to inform you that this one is in the bag"

When a failure occured: "My memory fails me"

I think i would get addicted to work again like in my past playing dota.

Re: Warcraft III Peon Voice Notifications for Claude Code

#303
post #169

Earlier quoted context omitted.

> I was tempted to try it until I saw the curl | bash pipe, then no I don't quite get that argument. It's the same as the old download installer from random website, double click to run that people have been doing for decades. It only skips the download step. And it's arguably better since at least you can review the contents. When building a Go program it will also happily download stuff from github but I've seen wa…

My big problem with it is uninstallation. If I ever want to remove the program, I have to 1. Hope that the author published an uninstall.sh, or 2. examine the install.sh to see where it spams all its files to and remove them manually. This seems like a major step backwards from package managers.

This is the only reasonable argument I've heard, but in reality I don't find uninstallers do their job anyway, i seldom have an uninstaller that doesn't leave empty folders behind, config files, user files...

Re: Warcraft III Peon Voice Notifications for Claude Code

#304

Love this. Takes me right back to my teenage years. Can someone please make a Dota 2 pack? Invoker alone would be perfect. Session start: "I am a beacon of knowledge blazing out across a black sea of ignorance" Task finished: "It falls to me to inform you that this one is in the bag" When a failure occured: "My memory fails me" I think i would get addicted to work again like in my past playing dota.

Ha, some of the dota voicelines are so long that claude might be able to finish the task before they finish playing

Re: Warcraft III Peon Voice Notifications for Claude Code

#305

Reminded me of Warcraft (the first), where, if you kept clicking on the same unit they would respond in more annoyed ways. The best IMHO was the human soldier[1], which would end with "Why do you keep touching me?". First game that I knew of which had such fun details like that. [1]: https://www.youtube.com/watch?v=jaZyZZtwdzQ

I don't know how is in English, but in Spanish if you keep clicking the Demon Hunter it says "I'm blind, not deaf". That was my favorite one.

Indubitabley

Re: Warcraft III Peon Voice Notifications for Claude Code

#306
post #94

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38, I played 2, but it was pretty bad compared to Warcraft III. Three still holds up just as well as it did back then.

IMO, Starcraft 1 is better than both 2 and 3. III has a better and more interesting story telling. But gameplay wise I really like the starcraft 1 system without the heros. I think warcraft 3 adds too much complexity and gimmickry that takes away from fun RTS gameplay. That said, Warcraft 3 mods were the shit. There were so many fun and inventive modes of play that you could just barely do with starcraft and not at a…

Warcraft 3 custom map mod was the birth of Defense of the Ancients Allstars which then became its own game by Valve as Dota 2 (and Blizzard was pissed and tried legal stuff to reclaim) which now became Deadlock = Dota 3.

It's been a while ...

Re: Warcraft III Peon Voice Notifications for Claude Code

#307

Earlier quoted context omitted.

Lol, yea, the scripts are beyond sketchy. This is the new vector, a cool idea masking itself as "fun" (which it is actually fun). People not understanding or vibing may not understand what they're installing. Even if this author isn't malicious, you cannot assume that will always be the case.

The author might not be malicious, but from going through some of the audio packs, they're really not quality-checking PRs. For instance, sc_medic/sounds/WhereDoesItHurt.mp3 sounds like two-and-a-half sounds stuck together ("Critical? You Rang? Please state the nat--", it cuts off right there, and doesn't include the phrase "Where does it hurt?"). I wouldn't use this repo outside of some kind of sandbox.

I'm not saying the author is malicious. These are typical vibe-coded codebase characteristics.

Re: Warcraft III Peon Voice Notifications for Claude Code

#309
Related, I have a personal project that has several modules that run in a sequential pipeline. As each module is activated, an animated portrait avatar of a Starcraft II character appears, so at a glance, I can see which module is running at any one time. If I were hand-coding the app, this little 'feature' never would have existed, because it would have felt like a waste of dev calories. Now it's there because it's fun. Coding with AI will mark the return of whimsy in software.

Re: Warcraft III Peon Voice Notifications for Claude Code

#310

Earlier quoted context omitted.

gimme a minute to do some work stuff and I'll throw a little sample, 11labs howto + the source files online somewhere. check back to this thread in a while, i'll post it here. obviously the legal status of this is unclear, but i guess if you keep usage strictly personal it should be fine.

quickly had claude dump everything into https://github.com/jarombouts/star-trek-voice-clone 100% ai slop repo, be warned if that offends you.

No worries, most of my stuff is slop now.
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