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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

301–310 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#301
post #48

Earlier quoted context omitted.

I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already

Can we settle for Factorio and 2028?

where do people derive replay value in factorio? I found It got entirely formulaic after my first run, and with SPM as the common measuring stick- its just "who sank the most time into a map."

I understand many people self sooth using it, and thats fine. Doesn't make it a good game for replay.

-- Somebody with more hours in ONI than Dosh has in Factorio

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#302
post #288

Earlier quoted context omitted.

You can absolutely make an appleID without an Apple device. You can make one in-browser right now. https://account.apple.com/account?create

Have you actually tried it? Because I did some months ago to setup an AppleTV and it just does not work. It just hangs at the last step without telling you anything. If you inspect the server response it just says "Your account cannot be created at this time.". What ultimately helped after weeks of trying and tinkering was installing VMware Workstation, patching it to enable macOS support, create a VM with the specif…

Use the link in my comment, it takes you straight to their signup page.

Think of it this way: if you required an apple device in order to make an Apple ID, then literally every single podcaster on Apple podcasts (which is still the dominant app for podcasts) must own an Apple device.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#303
post #288

Earlier quoted context omitted.

Have you actually tried it? Because I did some months ago to setup an AppleTV and it just does not work. It just hangs at the last step without telling you anything. If you inspect the server response it just says "Your account cannot be created at this time.". What ultimately helped after weeks of trying and tinkering was installing VMware Workstation, patching it to enable macOS support, create a VM with the specif…

Use the link in my comment, it takes you straight to their signup page. Think of it this way: if you required an apple device in order to make an Apple ID, then literally every single podcaster on Apple podcasts (which is still the dominant app for podcasts) must own an Apple device.

Did you even read what I wrote? It did not work. Apple even has an FAQ page for that error (without any useful solution). The suggestion to create an account via Apple Music app is useless since all it does is create an account which must be migrated via browser first (with the same problem). You can also find large threads on Reddit about the problem. Of course the availability of such a sign-up flow suggests it should be possibly, but having it broken for months is not a good look.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#304

Earlier quoted context omitted.

Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.

MacOS is a better desktop in the sense that the desktop is locked down. GNOME trie to be the same as MacOS but being the default desktop for nerds and build for people who lives the Apple way makes it a bit schizofrenic. As a Linux lifer I agree that the hard diamond surface of the Mac desktop has a solid feeling to it. The Linux way is harder and also more brittle. Windows and Linux are both better than MacOS even a…

you’re welcome to your opinion of course, mine differs.

I’ve been using Linux since it came on a root and boot floppy. I remain completely unimpressed with its desktop design, ease of use, and (especially) accessibility. It’s a fantastic server OS.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#305

Earlier quoted context omitted.

Civ is like TOS Star Trek movies: You can mostly avoid the even numbered ones!

With TOS Star Trek movies, the usual claim is that you should avoid the odd numbered ones.

That’s what I meant, sorry.. blew it

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#306
post #190
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

> How far OSX has come since the days of the “cancel or allow” parody advert. In case you're wondering like me, this is the advert in question: https://www.youtube.com/watch?v=8CwoluNRSSc&t=0

lol, I just assumed this was a reference to the old workflow for bypassing code-signing on OS X, which was you had to click 'Cancel' in the popup then right-click and select "open" (no indication in the UI that this did something different than double-clicking).

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#307

Earlier quoted context omitted.

Users shouldn't need permission from trillion dollar corporations looking for a source of recurring revenue to be able to run the software they want. It isn't 2001 anymore, systems are designed to be secure, and the outdated security model of trusting gatekeepers to keep you safe has been shown to be a farce, as billions of dollars are siphoned each year from innocent users who are just listening to good-intentioned…

>Users shouldn't need permission from trillion dollar corporations All of these mechanisms can be disabled and overridden. You are annoyed that users are protected from people like you, and, you know, too bad? Suck it up. The rest of your ridiculous spiel, where you so effortlessly transitioned to laughable whataboutism, is just nonsensical noise, so no point addressing that. But to repeat, we went through a period w…

Down with the Corporations and their minions!

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#308
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

"cancel or allow" (which Microsoft still does) makes no sense, it just trains user to click "allow" every time. Users don't know what they should allow or not. It makes a bit more sense on accounts that have a password set, as it requires you to confirm identity when introducing significant changes to the system (and this is something that Apple also does). Gatekeeper is a different thing, it basically makes sure tha…

An American corporation is NOT a trusted party!

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#309

Earlier quoted context omitted.

No, sorry, but it is unreasonable.. Why should I need an apple device to compile my code for an apple device? You can build Android apps on an Apple device, no problem. You can build Linux apps on an Apple device, no problem. etc... But the reverse isn't true. Its just more of Apple financially gate keeping their ecosystem so they make more money in as many channels as they possibly can. Testing on real hardware is t…

For decades, Microsoft only made Visual C++ for Windows, and alternatives like DJGPP weren't very good. This isn't unreasonable, it's just how programming works when you target a platform. Visual C++ relies on Windows because it's a Windows program, and Xcode is written for MacOS, not for Java or Electron. What is stopping you from writing an open source alternative to Xcode that runs on Linux?

...The code signing requirement?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#310

Earlier quoted context omitted.

For decades, Microsoft only made Visual C++ for Windows, and alternatives like DJGPP weren't very good. This isn't unreasonable, it's just how programming works when you target a platform. Visual C++ relies on Windows because it's a Windows program, and Xcode is written for MacOS, not for Java or Electron. What is stopping you from writing an open source alternative to Xcode that runs on Linux?

...The code signing requirement?

Why can't code be signed with open source tools?
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