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Steam Machine

store.steampowered.com

301–310 of 1001 posts

Re: Steam Machine

#301

Cool but I wish it had a single big APU chip like the consoles and Strix Halo - and unified memory. PCs are long overdue for adopting this change, and the only reason it makes sense to keep the separate is to make graphics cards swappable. Considering how big GPU silicon is, when you have both integrated and custom, it'd have made sense to integrate them.

What they're using here is still mostly off the shelf silicon with some tweaks. If they got enough volume, they probably could go for an all integrated APU with unified memory that could keep the GPU fed, but that'd be a very expensive and new thing to develop.

I hope that if this is a success, they'll have the numbers to justify a Strix-Halo like APU with a smaller CPU but keeping the big GPU for the next generation of the device.

Re: Steam Machine

#302
post #132
post #33

Valve, please partner with Framework. I think this could be a great partnership in the future and the whole ecosystem as a whole.

What would a Framework partnership accomplish? Ship SteamOS as a preinstalled option for their laptops?

That actually would be a cool idea and doable.

Re: Steam Machine

#303
post #250
post #5

Earlier quoted context omitted.

Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now. https://www.tomshardware.com/peripherals/gaming-headsets/han...

Have to wonder if there is a world where Proton comes to macOS.

Proton is just a fork of Wine that also translates from Microsoft's DirectX graphics API to the native graphics API of Linux (Vulcan) so you can run Windows games on Linux.

The new thing Proton is adding is translation from x86 to ARM.

Macs already have Wine, an x86 to ARM translation layer (Rosetta), and an Apple provided translation layer from Microsoft's DirectX to the Mac's native Metal graphics API (D3DMetal) which is integrated into upstream Wine.

Re: Steam Machine

#304
post #186

Earlier quoted context omitted.

No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost

You can set a dual-stage trigger in Steam Input binding with any controller its trigger range, its not something unique to the Steam Controller.

Sure, but having a tactile bump in the travel makes it that much easier. I can see the argument that it might seem overcomplicated or confusing to typical users though.

Re: Steam Machine

#305
post #182

A bit too sparse on details. - No price - No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board. - "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality. - No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is. At face value this seems like a $500-600 PC, and that's also the price it wo…

> "No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board" With 99.9% certainty this box is carrying on the legacy of the Deck and the Deck OLED, which means that it has a 100% custom crafted SoC with soldered components. Which also means they also could perform some trickery not found in "normal" PCs, like UDMA and custom interface. > "but doesn't mention what kind of game…

They said it's semi-custom discrete not a custom SoC. So basically it's a Ryzen 7400 + Radeon 7400.

Re: Steam Machine

#308
post #3

https://store.steampowered.com/sale/steamframe [1] > Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC. So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement? [1] Steam Frame, which is the…

Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf. Edit: foveated streaming , not rendering

It looks good until I reached one bit:

> Passthrough - Monochrome passthrough via outward facing cameras

This is an outright bone-headed move that I can't believe Valve is making. Only having monochrome cameras means augmented reality is basically a non-starter.

AR has a lot of potential. I literally bought a Meta Quest 3 just for PianoVision [0] when I already had a Valve Index. I would love to see some sort of AR-based game you could play outdoors. But with only monochrome vision, that's gonna be awful.

[0] https://youtu.be/apwZTV-Rg0s

Re: Steam Machine

#309
post #29

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer. If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

Just wondering, what games are you playing that dont run on Linux yet? I can't think of games I'd play much with family that dont work well

For me the thing that pushed me to reinstall windows after I got a cheap $10 copy was Kerbal Space Program. Though, in my specific case I strongly suspect it was older hardware & driver issues than anything else, since I've not had any major problems on steam deck.

I do have more random crashes on certain games even on steam deck, but not as bad as Kerbal Space Program on my old (12 yr) desktop.

Factorio seems to work better on Linux. Which is both good and bad (since it's so addictive).

Re: Steam Machine

#310

Earlier quoted context omitted.

There are some early previews where people ran some actual games at it[0]. Here are some of their results: > In Cyberpunk 2077, running at 4K, it’s a surprisingly stable 60fps, albeit with the caveat of that using FSR 3 upscaling on Performance mode with Medium quality settings. But, also: basic ray tracing, something the Deck can’t even think about enabling outside of very specific games. > The next game I tested, B…

> In Cyberpunk 2077, running at 4K, it’s a surprisingly stable 60fps, albeit with the caveat of that using FSR 3 upscaling on Performance mode with Medium quality settings So it's not running at 4K nor 60fps. I wish people would stop calling 1080p upscale through some dogshit filter as "4K"...

I agree 100%. However, the upscaling is pretty good. You can tell it's not 4K, but it's also considerably better than simple bilinear resampling from 1080p.
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