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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

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Re: Counter-Strike: A billion-dollar game built in a dorm room

#301
post #194

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Thanks for sharing this! Very interesting! I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so. I guess Blood Gulch from the time when Halo was super popular was a very popular map as well. Then you also have 2fort from the Team Fortress games. Bu…

I feel like halo was never really big outside the US, I would guess unreal tournament, quake, DoD, CoD, battlefield, all were quite popular in the whole west

Halo was defiantly big outside of the US. I was prime age for gaming when Halo came out and Halo was the most talked about game and everybody loved it.

The X-Box was less common as the first X-Box never really sold all that well. But Halo came out for the PC as well and many people played it.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#302

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There's a difference between being toxic within a community. The community can self correct, it can ban people. And if you don't like a community, you can leave at any time. Compared to being toxic anonymously. Unless you get banned by an algorithm, your free to just suck. However, I was in one CS clan where a girl gave out her real number to a random guy. Within minutes she was getting spam calls and other not great…

Interested to have a chat regarding an open-source FPS. I know discord is a bad look, but just to get connected @joe3178

Realistically, we would need to raise like 10 million so we could work full time on it and buy quality art. Outside of that it's just a pipe dream.

If someone who actually knows how to run a business, wants to start this up I would gladly work at half of my corporate rate.

If I was a billionaire I literally would do nothing but fund to open source video game projects. And then maybe pull a Red Hat and monetize it somehow.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#303

Earlier quoted context omitted.

FY_iceworld maybe, if we count number of rounds played?

fy_pool_day

My absolute favorite was always fy_pool_party_v2 I think it was called. Such a perfect map. Every position had a number of elite advantages but also drawbacks.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#304
post #266

Good times. I think my first CS was 1.0 beta. I played thousands of hours of this game, even seriously considered going pro back in the day, haha. Well, i was actually on that route, not just considering it - i was actually doing it. Clan wars, tournaments, lan parties...yeah, it was great. Though looking back, I think they killed the joy for me with version 1.6 where the guns started firing all over the place and pr…

My first experience with CS was in early grade school back when it was just a Half-Life mod along with Team Fortress Classic - both broadly available in internet cafes.

Connection speed an ping was absolutely terrible back then, so I didn't really get into it.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#305

Even today I sometimes yearn for those good old days of CS 1.6. CS was never the same again after that. Until 2022 I played it. Then on Apple Silicon macs somehow I never got it work, besides I doubt anyone would be playing 1.6 anymore. I did try in browser couple of times but the links I got were riddled with popups and I am sure malware. Thanks for all the shots, CS. Among og, de_aztec was my favourite map, but som…

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Re: Counter-Strike: A billion-dollar game built in a dorm room

#306
post #242

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This kind of interaction is what makes me miss the "old internet" the most...

You'll love this. I teared up. https://www.youtube.com/watch?v=QSMDb1CWD6Y

Yeah I loved it so much. Thanks for sharing.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#307

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Absolutely. I talk all the time about how I miss server browsers. Perhaps similar to the self hosting movement, we will see a similar movement in gaming to reclaim multiplayer games. The fact that a game can "die" and become unsupported now if it fails to find an audience at launch is crazy - just let people run their own servers if they want!

We also don't need content roadmaps for these games if you give the community modding and map tools.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#308

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> Quake requires more skill btw. +10 I still get a buzz watching the old Q2 / Q3 frag videos. I was never that good, but have scored a handful of ridiculous flick rails over the time. I think Rocket Arena 3 was peak for me. I'm nearly 20 years out of practice now though. Feels like I'm getting closer to picking up some light hardcore PC gaming again though ;) My niece is looking forward to having a crack at Portal 2…

Playing Q3:RA3 felt like being dropped into a world full of crackheads with rail guns and telepathy. I still don't know if they were cheating or insanely talented.

Yep, brings a nostalgic tear to my eye.

You get to know the areas of the map from which you can see the most and are exposed to the least, and move along those lines as much as possible.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#309

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Like all AAA media in the age of supposedly social media, games became hostile to self-organizing communities that sustain themselves, because they want a push model for consumption where the producers decide what you see, when, and whom with. It commodifies media into generic content, emphasizes short lived novelty, naturally structures around subscription (and increasingly fragmented and numerous ones), and as a bonus keeps all of your activity observable so you also do the labor of saleable data creation for them.

Nearly all my worthwhile experiences in multiplayer games were related to permanent server communities (CS clan servers, 2fort2furious, SWG emulator servers, ridiculous minecraft servers that were effectively collaborative volumetric databases for external design tools).

Re: Counter-Strike: A billion-dollar game built in a dorm room

#310
post #269
post #242

Earlier quoted context omitted.

This kind of interaction is what makes me miss the "old internet" the most...

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

I even think there are a lot more geeks 'out of the closet' now. Gaming, board games, reading scifi/fantasy, programming and general tech interest - I think they've all massively increased in popularity when compared to the 90s? I for one have found that I can find 'regular people' sharing with me what used to be pretty much solo and online hobbies. Might also have been that life has forced me to develop new friendships and so I had to open up on my hidden hobbies.
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