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Getting to 2M users as a one woman dev team [video]

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Re: Getting to 2M users as a one woman dev team [video]

#301
post #299

Earlier quoted context omitted.

[flagged]

> ...fascist. Ad hominem comments are out-of-guidelines: https://news.ycombinator.com/newsguidelines.html : > When disagreeing, please reply to the argument instead of calling names.

Good heavens I'd have to create another account on an internet website! What horrors shall befall me next?

Re: Getting to 2M users as a one woman dev team [video]

#302

Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?

Dwarf Fortress is another obvious one - basically small successful indie games are all gonna be this. But that's not a VC product market.

If we're counting all successful indie games, we could extend that to successful modern artists? I'm not familiar but I'm sure there are some that sell a painting or sculpture for millions, though that's just one buyer. Is there an equivalent in indie Movies? Successful musicians?

Re: Getting to 2M users as a one woman dev team [video]

#303

Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?

My one-person indie company released many apps, and one of them (Halftone) had over 6 million users by the time I shut it down. It's definitely possible.

Interested to hear why you shut it down when you had over 6 million users?
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