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The Impact of Jungle Music in 90s Video Game Development

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Re: The Impact of Jungle Music in 90s Video Game Development

#301
post #27

Earlier quoted context omitted.

> I didn't expect a jungle setlist while browsing HN I didn't ever expect to post one! :D

Having a few random mixes of yours I've (somehow) collected over the years amongst others, I didn't expect to click through a random Soundcloud link and see your name. Thanks for all the great tunes!

Ah, thank you :)

Re: The Impact of Jungle Music in 90s Video Game Development

#302

Earlier quoted context omitted.

I'm interested in a lot of subculture music, and it really isn't there like it was for the most part. Most families of music seem to have stagnated or regressed. The early 90s gangster rap is definitely superior to mumble rap/emo rap, the 90s IDM/jungle/trance is superior to modern EDM/house/trap and the pop mainstream now is just garbage compared to the the mainstream from the late 80s/90s. Mixing and production are…

> Modern metal is amazing compared to the stuff from the 90s though. I know what you mean but Metallica, Pantera, and Emperor (black metal) are still all-time classic staples in my discography.

May not be your favorite, but Blind Guardian's 90s material is seriously good, too.

Re: The Impact of Jungle Music in 90s Video Game Development

#304

And the impact of Jungle in the last few months of 2024 in K-pop (They discovered two step garage earlier in the year, now they've moved on to jungle. I look forward to them discovering UK dubstep from before Skrillex)

Some examples please ! I listen to 0 k-pop but am very curious now. My cousin used to send me stuff that sounded really good.

Search youtube for "new kpop 2024 november week 1" and work your way back. Bebe Yana is probably the most "what if I just did jungle?" of the lot, but it's made its way into pretty much all the mainstream groups (even if, because of how the kpop formula works, it's only a chorus section after a drop)

Re: The Impact of Jungle Music in 90s Video Game Development

#305

I've recently been into game development, and I needed music which lead me to discovering synthesizers--I was hooked the first time I saw so many buttons, knobs, and flashing lights--and now I've gone off on a huge tangent and am studying music theory instead of making my game. Oh well, it's all for fun. Does HN have any advice on how to get started with synthesizers, with an eye towards creating a game soundtrack?

> I was hooked the first time I saw so many buttons, knobs, and flashing lights I fell down the synthesizer rabbit hole during covid. And the urge to acquire more hardware is real. Resist! Try not to chase synth youtube gear cycles. Remember, synthesizers make sounds, not music. Not that there's anything wrong with enjoying sound design, it is fun. But if your goal is to make music, it can be a trap. > Does HN have a…

I think it's a rite of passage for every programmer to play with a DAW, contemplate a career in music, maybe even buy an expensive synth, make a bunch of boring beats, find out that it's just not the technical aspect but that you actually need to be musically creative. Then get discouraged when you meet a creative and talented musician who does more with less money and equipment. Like pretty much any guy that has played keyboards at a church service or a wedding using a freaking Casio.

I did this and know other devs who did this in the early 2000s lol.

Re: The Impact of Jungle Music in 90s Video Game Development

#306

Earlier quoted context omitted.

You have gotten the history here dead wrong: > The techno scene originated in Germany, reached the UK, and it was later associated with the Chicago & Detroit EDM scene in America. Techno was invented in Detroit, house music in Chicago. Germany like techno. In no sense whatsoever did they invent or originate it.

I've had this argument too many times, and it's not worth repeating. Yes, techno is from Detroit, influenced by Kraftwerk, influenced by Stevie Wonder, influenced by Stockhausen etc etc. Where it comes from is defined by where you draw a line in the sand.

Influenced by DJ Kool Herc more than any of those, I would wager.

I was AFK all night after posting this, but I actually regret not acknowledging international contributions to techno music and culture, which was and is huge.

But I can't agree with this:

> Where it comes from is defined by where you draw a line in the sand.

There was a time before anyone called music 'techno', and a time after. That's the line, and the part of history which crossed that line happened in the Detroit Metro area. There's no disputing this.

Techno parties are all about having a good time and welcoming everyone, no matter who they are or where they're from. The music is absolutely a blend of influences from all over, and Germans took to it (hard!) for a reason. But roots is roots.

Re: The Impact of Jungle Music in 90s Video Game Development

#307

Earlier quoted context omitted.

I've had this argument too many times, and it's not worth repeating. Yes, techno is from Detroit, influenced by Kraftwerk, influenced by Stevie Wonder, influenced by Stockhausen etc etc. Where it comes from is defined by where you draw a line in the sand.

Influenced by DJ Kool Herc more than any of those, I would wager. I was AFK all night after posting this, but I actually regret not acknowledging international contributions to techno music and culture, which was and is huge. But I can't agree with this: > Where it comes from is defined by where you draw a line in the sand. There was a time before anyone called music 'techno', and a time after. That's the line, and t…

I totally agree that there's no disputing the origin of techno, but personally I'm not convinced it matters much to the broader history of jungle. Two reasons: house predates techno by several years; and the historical connection from house to jungle is a bit easier to trace than any influence of Detroit techno.

Both Chicago house and NYC/NJ Garage house developed in the early to mid 80s, whereas techno (as a term as well as a cohesive sound) didn't become a thing until the late 80s.

To be clear, I'm not trying to downplay the absolutely massive importance of the Belleville Three at all. But I would consider Juan Atkins' early work to be electro, rather than techno. And meanwhile Kevin Saunderson's best songs always felt more house-like than techno to my ear.

Anyway, jungle's most immediate predecessor was UK breakbeat hardcore, which combined breakbeats from funk and hip hop, with synth influences from acid house (Chicago) and new beat (Belgium), among other house-derived genres. I guess I just don't hear much of a techno influence in early jungle. In my view, that doesn't come in until some slightly later drum and bass subgrenres like techstep.

That all said, definitely agree that the timeline described in the article (which gave credit to Germany and the UK) is just plain wrong.

Re: The Impact of Jungle Music in 90s Video Game Development

#308

Earlier quoted context omitted.

> Modern metal is amazing compared to the stuff from the 90s though. I know what you mean but Metallica, Pantera, and Emperor (black metal) are still all-time classic staples in my discography.

May not be your favorite, but Blind Guardian's 90s material is seriously good, too.

I'm down with Blind Guardian, they're fun!

Re: The Impact of Jungle Music in 90s Video Game Development

#309
post #142

Jungle ramblings: -Can't forget Facing Worlds in Unreal Tournament 1999! https://m.youtube.com/watch?v=i_0G6WPuss4 -Andy C will be in Los Angeles Nov. 28 (typically plays LA a few times per year) -Worth checking out: Modern DJs who mix DnB/jungle with "footwork" (musical genre), e.g. Sharelle https://m.soundcloud.com/iamsherelle -BBC Radio 1, Radio 6, and Rinse FM all have drum n bass shows and are available for free…

I was surprised Unreal Tournament didn't get a mention in the article — it's famous for its music! I fondly remember several of its tracks falling within this genre.

Unreal tournament - Mechanism eight is such a great track

Re: The Impact of Jungle Music in 90s Video Game Development

#310

Earlier quoted context omitted.

> that era was so raw and fresh, the future was being invented right there! Very happy days I've been told by several Gen-Z that they've never been to a "rave", and I feel sorry for them. In my town, we had quite the underground scene, but then times changed and it is so much smaller now. Now, "kids" just call it all EDM instead of the specific genre that we know and love.

Gentrification and moral panic killed warehouse parties and raves.

Add in posting all the details online so the cops know exactly where and when to bust the rave.
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