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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#301

Still kinda dorky looking but 10x better than what Snap unveiled last week.[^1] Software looks miles ahead of the AR glasses competition as well. Nice job FB engineers...keep cooking! [^1]: https://www.spectacles.com/

Still looks ugly. The Ray Band was a success due to the aesthetic appeal of sunglass users (aviators, beach jocks look cool).

Pushing normal glasses without making the subject look like dorks (nerds are unattractive) or "glassholes" (Google glass tech bros) will be a challenge.

Re: Orion, our first true augmented reality glasses

#302

Earlier quoted context omitted.

Orion is a see through device with screen. Something like Hololens.

Suppose they're referring to the Ray-Bans Wayfarers, no display, just front facing camera and audio I thought it was very gimmicky, I tried taking lots of family photos but none of them were any good, between the vertical format and, you know, not being able to frame the shot. Also I never adapted to having an LLM in my ear (big network induced lag times didn't help), so ymmv All I want are glasses that can tell me w…

they're not as good for pictures as they are for videos, for videos they really shine.

Re: Orion, our first true augmented reality glasses

#303
post #136

Earlier quoted context omitted.

It isn't. I miss when I didn't have to examine every new device to see what data about me it's going to Hoover up to some mothership to see how it can manipulate me to do things against my interest. But to the extent you're pitching it as some sort of reactionary lashing out against the bright glorious shining future... sorry. It's not me. It's tech. There has been a real change in the tech space. I used to just be a…

> If you are not actively guarding yourself against that, you're a victim of it, probably a great deal more than you realize Just check the website in their profile. Cryptocurrency, hell they had a role in Libra (fb coin that got shut down by the SEC i believe). Not a victim but a perpetrator.

[flagged]

Re: Orion, our first true augmented reality glasses

#305
post #76

Earlier quoted context omitted.

I wear my Meta glasses all the time and use them to record all the time. It's fine, you're already surrounded by people who brandish their phones to record everything.

As someone who does not wear these things; it is not fine.

heh, it's 2024

Re: Orion, our first true augmented reality glasses

#306
post #164

Decent hands on article from the verge with more info https://www.theverge.com/24253908/meta-orion-ar-glasses-demo... Wireless compute puck. 70 degree FOV. Resolution high enough to read text. Wrist band detects hand gestures and will be used in another product.

From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.

6dof input from hand gestures is a killer feature but it has to be rock solid. So far only controllers can do it but it's getting much better every year.

Haptic feedback, discrete buttons and precise analog input from controllers are also very important. The downside of controllers is that your hands are full and it's just not feasible for an all day wearable.

Hopefully someone figures out a good compromise be it rings or gloves or whatever.

Re: Orion, our first true augmented reality glasses

#307
post #220

Earlier quoted context omitted.

But _why_ are you glad to see Meta pushing towards AR? Genuine question.

They innovate. Look what Quest did for VR.

Quest single handedly killed VR

They flooded the headset market by selling subsidized hardware at a massive loss for years which aggressively redirected funding away from abitious, interesting projects utilizing desktop levels of compute (next-gen 3D modeling and sculpting, architecture, fluid simulation) to Beat Saber level mobile game shovelware that has to be able to run on a cell phone

Re: Orion, our first true augmented reality glasses

#308

Earlier quoted context omitted.

It still catches me off guard sometimes. Just a personal opinion, but it's a bit offputting because it's distracting to hear only one half of the conversation. My brain is dragged unwillingly into filling in the other half. Also we tend to talk kinda obnoxiously loud on the phone. But I guess that applies equally well to all public phone conversations.

why are you trying to listen in on other people's conversations? mind your business.

To clarify, I'm able to ignore in person conversations. Phone conversations are more distracting especially when they're loud. I'm unwillingly drawn into conversations I'd rather ignore.

Re: Orion, our first true augmented reality glasses

#309
post #12

I know it's a prototype, but yikes those are large and goofy looking. Reminds me of the old 80's NHS glasses in the UK (which you could get for free if you couldn't afford otherwise). Or for those of you old enough, Brains from the old Supermarionation versions of the Thunderbird show ( https://i2-prod.walesonline.co.uk/incoming/article8451975.ec... )

The problem is that these companies keep wanting to put processing in the glasses. The glasses should only have the minimum circuitry to send, receive and render very high definition video. All the processing should be done in another device (like the arm band) that is carried nearby (like the wireless microphones they use in TV or concerts: https://www.amazon.com.mx/UHF-Wireless-Microphone-System-Kit... ). That way…

Click through to the description page. It has a wireless compute unit.

Re: Orion, our first true augmented reality glasses

#310
post #282

Earlier quoted context omitted.

The problem is that these companies keep wanting to put processing in the glasses. The glasses should only have the minimum circuitry to send, receive and render very high definition video. All the processing should be done in another device (like the arm band) that is carried nearby (like the wireless microphones they use in TV or concerts: https://www.amazon.com.mx/UHF-Wireless-Microphone-System-Kit... ). That way…

Is it feasible to do wireless transmission of video at extremely low latency? Wireless microphones are not a good comparison because they are probably analog, but even if they are digital a few dozen milliseconds of delay is going to be imperceptible for audio in a way that video is not.

That's how it actually works and they mention low latency a lot.
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