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Keyhole – Forge own Windows Store licenses

massgrave.dev

301–310 of 319 posts

Re: Keyhole – Forge own Windows Store licenses

#301
post #185

Earlier quoted context omitted.

There's no way secure boot totally prevents cheating, either. It just moves the goalpost a little, cheating will always be possible.

The goalpost just needs to be moved further than is economically interesting for cheaters in general to reach. Perhaps secure boot by itself isn't enough, but I would imagine it would be a relatively large bump, when combined with a kernel-level anti-cheat. I presume such anti-cheats would e.g. disable the debugger access of game memory or otherwise debugging it, accessing the screen contents of the game or sending i…

>Perhaps secure boot by itself isn't enough, but I would imagine it would be a relatively large bump, when combined with a kernel-level anti-cheat

VALORANT also adds TPM to the mix alongside SB and a kernel AC and yet is still trivially easy to cheat in as long as you have a driver you can use. Granted, it needs to be signed (=financially unreachable by a big part of the community), but if stubborn enough...

Re: Keyhole – Forge own Windows Store licenses

#302

Earlier quoted context omitted.

Let me tell you a secret: it's because the gamers are demanding that. The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters.

But it allows Windows 10 without TPM.

If your account gets flagged for ANY sort of irregular behaviour, you immediately get "upgraded" to requiring TPM and Secure Boot. Been there, done that - a crack for VEGAS Pro I used turned on test signing via registry for whatever reason and VALORANT REALLY didn't like that - and because of the PC I was using at the time that was the end of my VALORANT career.

Re: Keyhole – Forge own Windows Store licenses

#305
post #98

Earlier quoted context omitted.

Let me tell you a secret: it's because the gamers are demanding that. The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters.

Gamers don't want cheaters, but gamers also don't want malware. Some people won't care, others will care. The real problem is that publishers don't give anybody a choice on this. They sneak these invasive anti-piracy measures into their games without asking since they don't want to fragment their player base. The reasonable, fair, common-sense pro-consumer thing to do is to split the online play in two: a non-antiche…

The problem is also largely caused by publishers/developers wanting live service games instead of providing a complete product that users can then run themselves (with community-hosted servers). This makes the developer responsible for weedng out bad actors and they will of course seek technical means rather than social means which don't scale as cheaply.

Re: Keyhole – Forge own Windows Store licenses

#306

Earlier quoted context omitted.

Back in my day we all played on private, community ran servers where you could easily vote to kick/ban folks, the server owner was your buddy, or you played with people you trust. Now everything is matchmaking, private servers, live service and that sense of community is gone.

Why isn't it still like that? Don't players want small communities?

You can't effectively sell skins if the players are in control of the servers.

Re: Keyhole – Forge own Windows Store licenses

#307
post #52
post #18

Earlier quoted context omitted.

Or you can recognize that app/game developers are starting to require Secure Boot enforcement if you want to continue to use their apps or play their games. RIOT requires users to enable TPM-enforced Secure Boot starting with Windows 11 to play Valorant: https://support-valorant.riotgames.com/hc/en-us/articles/100...

People who are concerned about this should realize: Microsoft will never create a situation where alternative operating systems can’t be installed. They already went through the antitrust ringer on that issue. They don’t even control what hardware vendors do for the most part. This requirement will only hit multiplayer games where cheating and security threats are rampant. Also, if you have a PC with secure boot enab…

As long as Apple can get away with locking their devices, Microsoft will look at getting there too.

Re: Keyhole – Forge own Windows Store licenses

#308

Now I just wish this could give me a license to install the Lego Boost for Windows 10 app that used to be on the windows store until 2020... From my understanding, if you have the license, then you can still download it but it's not available for new users.

try https://store.rg-adguard.net/ to download the app, and then either keyhole to license it or just unpacking it and installing it in developer mode.

Thanks a lot, I didn't know this worked.

Re: Keyhole – Forge own Windows Store licenses

#309
post #300

Earlier quoted context omitted.

> The reasonable, fair, common-sense pro-consumer thing to do is to split the online play in two: a non-anticheat server and an anti-cheat server. Players can opt-in to installing a rootkit/sharing their SSN/whatever if they want to play on the hardened server. This costs nothing, and makes all types of gamers happy. This is a very good point! And I'd like to point out that there is an analogue to the problem of smur…

>but if enough people don't want that, then Riot could simply split the ranked queue into two: one where (soft, ie phone #) identity verification is required, and one where it isn't. The phone number requirement is only there if you want to play Clash. Normal ranked play works flawlessly with no number.

Correct, that's the bad reality that I'm saying needs to be changed, because smurfing is rampant in normal ranked.

Re: Keyhole – Forge own Windows Store licenses

#310
post #52

Earlier quoted context omitted.

People who are concerned about this should realize: Microsoft will never create a situation where alternative operating systems can’t be installed. They already went through the antitrust ringer on that issue. They don’t even control what hardware vendors do for the most part. This requirement will only hit multiplayer games where cheating and security threats are rampant. Also, if you have a PC with secure boot enab…

As long as Apple can get away with locking their devices, Microsoft will look at getting there too.

The funny thing is that it's currently easier to run linux on M-powered Apple devices than Qualcomm powered Windows devices. My 8cx Gen2 powered Dell Inspirion is a blackhole of linux support where Gen1 and Gen3 seem supported but Gen2 has a different device tree breaking linux support.

Hell I can't even reformat it with a fresh copy of Win11 for ARM because it isn't offered. The only way to download windows for ARM is a virtual machine file for windows insiders. Then use third party tools to crack that open and extract the OS.

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