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Valve is not willing to publish games with AI generated content anymore?

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Re: Valve is not willing to publish games with AI generated content anymore?

#301

Without seeing the art there is nothing to judge. I bet it's a visual story and they are using characters from established ips.

100%, my guess this is someone putting Disney or Nintendo characters in compromising situations and Valve would have rejected it AI or not

Re: Valve is not willing to publish games with AI generated content anymore?

#302

This is just legal cover until such time as its possible to enforce no child exploitation imagery, no copyright stuff, etc. It doesn't matter if they are able to enforce it, Valve can use this policy as cover if they ever get sued. Don't overthink the motivation. They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAAN…

> They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAANG or a state actor would need to dedicate team(s) to detection technology and still have false negatives. Are people actually trying to detect AI-generated content? That would not only be pointless and futile; the threat of false positives would be enormously de…

Yes people are working on it. The thing you’re missing is that many of the contexts where the money actually is being spent is not really relevant to the public discussion around AI generated content. It’s more about making sure that nobody gets a bank loan using an AI generated voice and face, or that people don’t get scammed by a deep fake of their relatives, or that your government office isn’t being slammed with subtle propaganda, for instance. The trick to your concern is to change your expectations of accuracy. Flagging something as fraudulent with an ML is not treated by these systems as if it’s actually being fraudulent.

Re: Valve is not willing to publish games with AI generated content anymore?

#304
post #278
post #269

Earlier quoted context omitted.

That’s not a good analogy and you should know it.

It’s a terrific analogy. The alternative is to believe that a 5GB model somehow contains a database of 160 million images.

"With four parameters I can fit an elephant, and with five I can make him wiggle his trunk”

It seems like you could calculate how much data is within X% error of a 5GB model, and what X% should be for 'visual data'.

I bet it's pretty big.

Re: Valve is not willing to publish games with AI generated content anymore?

#305

This is just legal cover until such time as its possible to enforce no child exploitation imagery, no copyright stuff, etc. It doesn't matter if they are able to enforce it, Valve can use this policy as cover if they ever get sued. Don't overthink the motivation. They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAAN…

> They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAANG or a state actor would need to dedicate team(s) to detection technology and still have false negatives. Are people actually trying to detect AI-generated content? That would not only be pointless and futile; the threat of false positives would be enormously de…

You need to think about different contexts.

Think about security or trust and safety or anti-scam or anti-fraud.

AI generated image, video, and audio can be used to circumvent a lot of systems used in these domains. Many of these domains are for protecting users from being scammed, being impersonated, being tracked, etc.

Think about criminal court. Evidence may become impermissible if it can't be proven whether an image or video or audio document is a forgery or captured reality.

It's a bit flippant and absurd to insult the intelligence of people working on AI detection. I'd be a bit dumbfounded by someone dismissing an effort w/o spending time to think about why that effort may exist.

Re: Valve is not willing to publish games with AI generated content anymore?

#306
post #95

Earlier quoted context omitted.

> Sounds like a cop-out. Adhering to legal and copyright standards isn't a "cop-out"

And which standard is that for ai generated art ?

There are multiple jurisdictions where there have been rumblings that an AI-generated work is possibly a derived work from every single work that the AI was trained with. This hasn't been properly tested in court, but I would give very high odds that the standard will be upheld at least somewhere where Steam sells things.

If this is true, then ordinary copyright law means that AI-generated media cannot be used unless you have a release from every bit of training data you used. At least some of the currently existing AI:s were trained with datasets for which such releases are impossible, so they should not be used.

Also, for the love of god, do not use any of the AI coding assistants, or if you do, at least never publicly admit you do.

Re: Valve is not willing to publish games with AI generated content anymore?

#307

Earlier quoted context omitted.

What journalism? This is a link to reddit

Here's one from Ars Technica. https://arstechnica.com/gaming/2023/06/steam-mods-reportedly...

> Neither Valve nor potterharry97 were immediately available to respond to a request for comment.

I wanted to point out that journalists at least check their sources...

Re: Valve is not willing to publish games with AI generated content anymore?

#308
This is obviously nonsense because games and artists have been using AI and procedural generated content for decades, everything from textures, models, maps, animation, music and sound. Generative models are now even integrated in the NVIDIA drivers for upscaling and every photo you take with a recent samsung phone uses generative AI.

Just because now generative AI has made a significant leap doesn't mean its anything new. And copyright is irrelevant because models are clearly derivative works the same way artists remix existing works of art, if that were to change, copyright law would destroy the majority of all creative endeavors.

Re: Valve is not willing to publish games with AI generated content anymore?

#309
post #9

> After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties. In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated…

It's just a random reddit post. The OP on reddit didn't even post his game. Three possiblilities: 1. It's just fictional. Probably written by a troll or generated by ChatGPT. 2. Steam refused to publish the game due to some obvious copyright issues (like they told Midjourney to generate superman or one-piece characters) 3. Steam is banning any AI generated assets. My bet is 1 > 2 > 3.

I don't visit reddit anymore so I need to see more substantiated claims before I give this any thought.

Besides my already established biases towards AI: It's threatening to creative endeavors, not because it exists, but because it will impact the earning potential of creatives.

Re: Valve is not willing to publish games with AI generated content anymore?

#310
post #292

Earlier quoted context omitted.

https://news.google.com/search?q=valve There are dozens of articles that are just summaries of this reddit thread with no further effort put into them, and that's pretty much the norm these days for a lot of content.

Soon they will be auto-generated with ChatGPT from reddit threads...

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