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Connecting a gaming PC to Apple Studio Display

justin.searls.co

301–310 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#301

Earlier quoted context omitted.

It’s 240ppi. No PC monitors match that.

Why do people believe anything that Apple says these days? LG has a spec-for-spec monitor that's over 3 years old.[1] [1]: https://www.lg.com/us/monitors/lg-27MD5KA-B-5k-uhd-led-monit...

I recommended against the 27MD5KA; it has hardware RFI defects that break nearby Bluetooth.

When it was released, the 27MD5KB wouldn’t boot reliably as the Mac Mini’s only monitor on whatever macOS was out at the time, so I couldn’t consider it a valid display for a Mac. No doubt it’s fine for PCs though.

Re: Connecting a gaming PC to Apple Studio Display

#302
post #169

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Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.

Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.

There are so many other dimensions that can be more important. 110 dpi is fine for me now - my next upgrade will focus on contrast and black level instead.

Re: Connecting a gaming PC to Apple Studio Display

#303

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I have the same monitor. But I wouldn't advise it for color work(only 90% P3)

I don't do color work thankfully. How is it for e.g. text editing in a darker room?

I have strong overhead light so I haven't tested it in those conditions.

Re: Connecting a gaming PC to Apple Studio Display

#304

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Flip it. If I buy a monitor why can't I plug it into any computer I want? Same thing no? They all follow interoperability standards that have been around decades and that customers have come to expect as normal. Vendor lockin here isn't an "innovation" customers want

It's only vendor lock-in if you see this as 'yet another monitor', which it is not. Yes, it is made of mostly the same technologies, but it's neither marketed as nor specified for PC-use. The thing is that it's not about what you think the product should be, because the product won't morph itself into your desire. Just because there are 100 variations of the same monitor out there are all behave nearly the same (And…

>The ECU in your car uses the same SoC as the ECU in a truck. But that doesn't make your car a truck, or a truck your car. Just because there are technical similarities doesn't mean that therefore the products must be the same.

This is a monitor and I want it to work as a MONITOR where is the rocket science here ? I don't think I could see someone defending Linux exclusive monitors, then why are some people defending apple's inability to make a monitor this expensive behave as such ?

Re: Connecting a gaming PC to Apple Studio Display

#305
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

Right. The monitor is a thunderbolt monitor. Furthermore, your GPU must be part of that. With Thunderbolt 4, most people mistake USB-C for Thunderbolt. They are not the same, even if the connector is.

Just to make life more interesting, USB4 is TB3. TB4 is basically TB3 with higher speed floors. None of this is visible through inspection — you have to query the cable or device.

When people were farting around with the “one cable to rule them all” a decade or so ago it seemed like a great approach at the time. I don’t remember anybody predicting this downside.

Re: Connecting a gaming PC to Apple Studio Display

#306
post #251
post #205

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> Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. Displayport with DSC (Display Stream Compression) should be able to drive it faster than 60.

DSC isn’t lossless. It’s fine for games or watching video, but might show artifacts on lots of text. Depending on what you’re using the monitor for (and your personal standards) that may or may not be acceptable.

[deleted]

Re: Connecting a gaming PC to Apple Studio Display

#307

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I actually did the exact same thing. Went with the ProArt B550 and didn’t consider that the LG 5k requires two video connections to the graphics card. This[0] eventually helped me realize my mistake. Currently running in 4k and it’s fine. At least camera, speakers, and hub work. 0: http://johnwilger.com/2019/01/27/lg-utlrafine-on-linux-gnome...

Good to know even the ProArt B550 has the same issue (I have the B550 Vision D-P) because I was half-considering swapping for the ProArt B550 (which would ruin the white aesthetic I'm going for, but fine), but if it doesn’t have two DP inputs, that’s a no go. It’s possible the DP 1.4 on the Studio Display would be enough to provide bandwidth on the TB4 connector, but I'll have to wait for others to try it first in th…

A quick look through Newegg shows 4 AMD AM4 motherboards (B550 and X570) with Thunderbolt (2 TB3, 2 TB4). None have two DP inputs. I didn't see any Intel (LG1200) with two inputs either.

Would you use a Maple Ridge (TB4) card instead of Titan Ridge?

I am impressed with Apple's ability to seamlessly handle all of these scenarios. Their product integration really does create a great experience within their ecosystem. I didn't expect my setup to work perfectly but I'm happy it gets most of the way there. I'm not pulling the trigger on Apple Studio Display but I'll be watching progress to see if it works.

My use case is an outlier, I guess: I'm in the Apple ecosystem for all personal stuff but use a Dell Latitude for work (TB3, GPU chokes on 5k but technically works) and have a beefy Windows desktop for gaming and personal development work in WSL. I love the idea of just plugging a single cable into whatever system I'm using at that moment.

Re: Connecting a gaming PC to Apple Studio Display

#308
post #60
post #9

Personally I wouldn't use a low refresh rate monitor for gaming, 60Hz looks way too blurry once you get used to higher ones.

I wouldn’t use it for anything at this point.

That's absurd, unless you never watch films or shows.

Electronic ink has terrible refresh rates, but is great for reading.

Apple's displays can run at 24FPS, which is terrible for gaming, but perfect for editing 24FPS films and shows.

I spend most of my workday either writing code or editing video, for which this less-expensive (relative to Pro Display XDR) model is out-of-this-world PERFECT.

The sound is amazing and would be perfect if paired with a subwoofer. And despite terrible reviews, the built-in camera is just fine for video calls. I think a lot of people don't realize that people only look good on their own screen in video calls, because they are seeing their own video before it gets massively compressed to look just as bad as everyone else.

Re: Connecting a gaming PC to Apple Studio Display

#309

Earlier quoted context omitted.

It's only vendor lock-in if you see this as 'yet another monitor', which it is not. Yes, it is made of mostly the same technologies, but it's neither marketed as nor specified for PC-use. The thing is that it's not about what you think the product should be, because the product won't morph itself into your desire. Just because there are 100 variations of the same monitor out there are all behave nearly the same (And…

>The ECU in your car uses the same SoC as the ECU in a truck. But that doesn't make your car a truck, or a truck your car. Just because there are technical similarities doesn't mean that therefore the products must be the same. This is a monitor and I want it to work as a MONITOR where is the rocket science here ? I don't think I could see someone defending Linux exclusive monitors, then why are some people defending…

You seem to be missing the point entirely here. An SDI monitor is also a monitor, and monitor speakers are also called monitors. Semantics and market segments matter. Pretending that market placement has no effect on what a product is good for is just silly.

Re: Connecting a gaming PC to Apple Studio Display

#310

Earlier quoted context omitted.

It's only vendor lock-in if you see this as 'yet another monitor', which it is not. Yes, it is made of mostly the same technologies, but it's neither marketed as nor specified for PC-use. The thing is that it's not about what you think the product should be, because the product won't morph itself into your desire. Just because there are 100 variations of the same monitor out there are all behave nearly the same (And…

Pretend there is meaningful market segmentation here all you want. At the end of the day all one has to do is plug in the DP cable and it will work as a regular monitor, and this probably bypasses some of the input lag of the built in OS.

It depends on what you define as 'work'. A single still frame could be consider working, and other people might be more inclined to call 6K and 60fps to be 'working'.

Trying to dilute what a thing actually is makes no sense, especially if you're essentially then trying to boil it down to the $100 category of computer monitors for home web browsing usage.

Technically a display panel, row and column drivers, a tcon and an interface buffer is "a monitor" too. So is a CRT. And a DLP screen. But they are not the same thing and are not useful in the same scenarios.

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