Earlier quoted context omitted.
Ever tried it with dramamine? I get motion sick in less than twenty minutes but medicine completely eliminated the problem.
Yeah having to take drugs to game sounds like a problem IMHO. Oculus Quest 2: with included Dramamine subscription from FB marketplace. Yeah opt out pls
I Spent Hundreds of Hours Working in VR
301–310 of 314 posts
Re: I Spent Hundreds of Hours Working in VR
#302Earlier quoted context omitted.
You know, I always found it stupid that people thought I would ever use my phone to type messages or worse to write blog posts. I would not rule out radical change of use patterns. People will not put on a headset to shop, they will shop as they play, as they watch videos, etc.
I take it you no longer find those things to be stupid? One of the biggest benefits of Signal over iMessage/SMS for me is that I can use a desktop client for messaging 99% of the time. Is it really remotely common for people to write blog posts on a phone?
Micro-blogging is what Twitter-like platforms are typically called: a picture, a move, a small paragraph, do that 4 or 5 times a day, you have something that looks like a blog yes.
So yes, right now I would not see me putting on a VR gear just to inflige myself the pain that is Amazon, but if you tell me that in 10 years 20% of the online shopping is actually done in-game in a VR environment, I would not be too quick to say it is impossible.
Re: I Spent Hundreds of Hours Working in VR
#303This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…
Re: I Spent Hundreds of Hours Working in VR
#304I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
It may make sense for some games, but desktop will be the king of work for a long time - until we get brain-computer interface with some AR glasses, then maybe that would be an improvement.
Re: I Spent Hundreds of Hours Working in VR
#305Earlier quoted context omitted.
I'm kind of a perpetual skeptic and I probably would have been one of those that dismissed the internet as a toy in its early days had I been old enough to have an opinion. That being said, by being a skeptic, I think I'm right more than I'm wrong. For every "internet" that I've called wrong, there's a "3D TV" or "Segway" that's I've correctly predicted would fail to live up to the hype. These revolutionary technolog…
Totally valid to not be an early adopter, but I feel like you're just "predicting" it won't rain in the desert every single day. Most things fail, so you're going to be right most of the time even if you don't have any special insight.
I mean... yeah, that's my point. When we talk about most of these things we're trying to predict how the world will look years or even decades into the future. Even if you know the technology inside and out, there's too many unknowns to really make an accurate prediction.
If I asked you whether it was going to rain in the desert tomorrow, you could find a bunch of information and come back to me with a fairly informed guess that would probably be right. If I asked you whether it was going to rain in the desert on Jan 1 2030 what would be your answer. You don't know and I'd argue that you can't know, so the best thing you can do is play the probabilities and say "no, it will not rain".
Re: I Spent Hundreds of Hours Working in VR
#306Self promote: primitive.io is an IDE designed for VR https://primitive.io
Just curious, what’s the reasoning behind naming it “primitive”? It’s not exactly reminiscent of the tech at play lol.
Also as mentioned in another comment, primitive types in programming languages lend themselves nicely to visual representation.
Hope you have a chance to try!
Re: I Spent Hundreds of Hours Working in VR
#307Earlier quoted context omitted.
The literature says it's 22-80% of people get sick using VR. Much more than a handful https://www.nature.com/articles/s41598-021-91573-w
Anecdotal, but a lot of people seem to be able to get over their VR motion sickness. I personally did by just playing the janky Rocket Mode in Richie's Plank Experience a lot. Same goes for heights in VR, at first it's terrifying but if you repeatedly expose yourself to it it loses its effect. There's also a story of a VR dev who built a demo to get rid of his motion sickness, it involved just repeatedly dropping his…
OTOH, considering how many people keep having motion sickness in cars (especially when not driving and reading and whatnot), perhaps for some people the issues remain.
Re: I Spent Hundreds of Hours Working in VR
#308Earlier quoted context omitted.
The tech works extremely well at making me feel sick. I enjoyed subnautica sans VR. ED is less interesting than Euro truck simulator. :-) I get the physical games like table tenis and beat saber, but how is this not a fad? The wii was cool at the time too. Nintendo didn’t retain the ideas in later hardware. VR chat is about as interesting as second life, and any metaverse that follows will follow the same path.
I guess every "you sit in a cockpit" game works very well with HMDs ... there was an early demo of a Mechwarrior style game that worked very well (for me) in VR. For me the problem is that the resolution was always lacking. With my glasses I have "better than 20/20"-vision (visus of 1.2-1.6, 120-160 visual acuity). I have not tried the newer HMDs, but with the older Oculus Rift and HTC Vive I could clearly see the in…
Re: I Spent Hundreds of Hours Working in VR
#309Earlier quoted context omitted.
The physical games are barely VR games imo. Everything is in front of you. You don't physically move where you're standing too much. Beat Saber is great fun but it can be done pretty much the same without VR, and is done, at arcades.
No it can't? There are other rhythm games at the arcade, but they're not Beat Saber.
Re: I Spent Hundreds of Hours Working in VR
#310Earlier quoted context omitted.
No it can't? There are other rhythm games at the arcade, but they're not Beat Saber.
There's literal beat saber cabinets. In retrospect they may have had a helmet, but it's all rendered in front of you on a screen anyway. Aside from the wall dodging which is pretty minor, you don't need VR to play beat saber at all. All of the action happens a meter in front of you in a constant direction.
I personally find the best Beat Saber levels are 90 degree and 360 degree, where you have to spin your body around and which wouldn't be possible in such cabinets.
Also the immersion of VR is where it's at - the fact that you feel like a Jedi with your light sabers and you're cutting blocks in time with the music, while the controllers vibrate as well giving you feedback that makes your brain believe you are a Jedi.