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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

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Re: What it's like to spend 40-50 hours in VR every week

#301
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed w…

I think the Vive Focus 3 has learned this lesson, and ships with what looks to be a very serviceable strap.

Re: What it's like to spend 40-50 hours in VR every week

#302
post #48

Earlier quoted context omitted.

Hi! OP here - I use a GoQuestVR Halo strap. I'd originally purchased it for my Quest 1, and adapted it to fit the Quest 2. There are several makers of this form factor now, though.

I'll give that one a try since you and the article mention it, thanks!

Well... I'm the author of the article, so that still only counts as 1.

Re: What it's like to spend 40-50 hours in VR every week

#303
post #123

Earlier quoted context omitted.

why not just make a burner fb account for these things

Yeah, I never understood why people don’t treat Facebook just like email, where you can have a throwaway account unrelated to anything.

Every account on Facebook must be attached to a real person and every person is only allowed a single Facebook account. A throwaway account is an automatic TOS violation and can lead to an account ban. Facebook does actively enforce their TOS, so especially with new accounts it isn't uncommon for the account to get locked and Facebook will force you to verify your ID.

In the case of Quest2 that would mean you lose all the games you bought on the device along with the Facebook account.

Re: What it's like to spend 40-50 hours in VR every week

#304
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

> There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom.

That's exactly the point, with VR someone in a small apartment they share with an extended family can ALSO have a nice big wooden table overlooking the city. Even if they are facing a beige wall ...

Re: What it's like to spend 40-50 hours in VR every week

#305
post #213

Have they solved the motion sickness yet? I used an early Oculus (I think it was Oculus Rift DK2) and mainly used it for virtual desktop stuff try to see if I could replace my multiple monitor setup, but I'd feel really unwell after about 30 minutes so I kind of gave up. If that's been resolved I'd be interested to give this another go. Is there a reason why Immersed only works with Facebook devices? I deleted my Fac…

As long as you are sitting or moving naturally, motion sickness is pretty much solved for most people. Refresh rate and tracking are good enough these days.

Where motion sickness is not solves is with artificial locomotion, e.g. using to use the joysticks to move around like in a regular FPS game, that will still make most people motion sick to varying degrees, but many will get used to it after a while.

Re: What it's like to spend 40-50 hours in VR every week

#306

Earlier quoted context omitted.

Isn't this why everyone is burnt out from WFH? The desk is right there, you can sit down/strap in any time, and "leaving" work is mostly just a mental shift

What? Since when does WFH burn everyone out? At least my perception is that people want to stick to it... I'm confused

My wife is in HR at a large international tech company. The number of people that want to work remote 100% of the time has been steadily dropping for the past year. People mostly want flex time now ... 2-3 days in the office max, no Fridays ... but the do want to come into the office.

Re: What it's like to spend 40-50 hours in VR every week

#307
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

For me the worst thing about the Quest 2 is the lack of adjustable eye-width options. The original Quest had an adjustable dial, but they replaced it with I think 2 or maybe 3 different widths to choose from. Because of this, my experience is way more uncomfortable than the first Quest, since none of the settings match my eyes.

It’s not well known, but the Quest 2 firmware does support intermediate IPD settings, so it’s straightforward to 3D print an adapter for the lenses:

https://www.thingiverse.com/thing:4627924

https://www.reddit.com/r/OculusQuest/comments/jeie0q/your_ip...

Re: What it's like to spend 40-50 hours in VR every week

#308
post #280

Earlier quoted context omitted.

This is either a lie or a heavy misconception; my Quest 2 (the first Oculus headset to "require" a Facebook account; none of the others do), didn't require a Facebook account, and works even with Oculus accounts made within the month.

I have an Oculus Go that I logged into last week that I hadn't used in months. There were a lot of dark patterns trying to get me to use a facebook login but I finally figured out how to use my original Oculus account. Falling for shitty dark patterns doesn't earn being called a liar; take the victim blaming somewhere else.

I said a lie or misconception, and I was right.

Re: What it's like to spend 40-50 hours in VR every week

#310
post #302

Earlier quoted context omitted.

I'll give that one a try since you and the article mention it, thanks!

Well... I'm the author of the article, so that still only counts as 1.

Ah, I thought "OP" as in the comment I was replying to! Good article by the way, I'll have to give it a try.
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