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Ten year study: No link between violent video games and aggressive behavior

gamesage.net

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Re: Ten year study: No link between violent video games and aggressive behavior

#301

Earlier quoted context omitted.

uhh. if someone is in your house with intent to harm you, the police will not arrive in time to prevent it. Police response times are measured in minutes. You're much better off running away or defending yourself with a weapon, the ultimate equalizer being a firearm.

>>the ultimate equalizer being a firearm. Not if you live in a country where firearms are strictly regulated and self defence isn't a justifiable reason for a firearm permit.

Sad but true.

Re: Ten year study: No link between violent video games and aggressive behavior

#302

Earlier quoted context omitted.

How would you approach the situation?

It depends on the specifics. Based on the original comment, if they've already broken into the house, they will be able to break into any room you are hiding in. If they are truly there to beat you to death, you have to be ready to defend yourself with whatever force is necessary to stop that threat. What that level of force is will vary greatly depending on situation, locale, persons involved, etc.

>> if they've already broken into the house, they will be able to break into any room you are hiding in

I disagree. If possible, call the police immediately. Barricade yourself in a room and if it comes to it defend yourself. I don't fancy my chances against someone armed and motivated so it's a last resort.

This is based on the advice from the Police Service in my country.

Re: Ten year study: No link between violent video games and aggressive behavior

#303

Earlier quoted context omitted.

I think we all very clearly know that there are exceptions where you do need to ask for external help.

For people not institutionalized with a jailer or nurse in close proximity there is no "external help" that has a useful SLA if you unexpectedly find yourself in a situation where bodily harm is imminent. You either need to prevent the situation from happening yourself or deal with it yourself.

Pretty sure police and most government services don't even give you an SLA (loved that you used that term though, gave me a nice chuckle). It's more of a "we'll get to it when we can". Not to mention, the courts have held that the police have no obligation to protect you (ie you can't sue them for not getting there in time or not rushing into a building to save you, etc).

Re: Ten year study: No link between violent video games and aggressive behavior

#304
post #40

Earlier quoted context omitted.

I live in a Mexican city near to the border with the US, the violence got really bad 10 years ago (some cartels were fighting for the border, now it is a lot calmer). Anyways “Narco culture” has influenced a lot of people (mostly on poor neighborhoods) and therefore it has influenced kids, it’s really sad to see boys playing with guns pretending to be narcos. The government has tried to ban those kinds of toys, I don…

I'm from Mexico too. Kids (males mostly) playing with toys guns or swords is normal. Almost all games/sports are microcosms for wars, football, basketball, tag, hide n seek. Both kids and adults love these microcosms of war. They don't pretend to be narcos because they like toy guns. They do it because they aspire to a quality of life they will never get via a normal working job.

I wonder if there is correlation between children who frequently play with toy guns to those who grow up and own guns?

Re: Ten year study: No link between violent video games and aggressive behavior

#305
I think any study has validity, but when religion is involved, my suspicions begin: Dr. Sarah M. Coyne, School of Family Life, Brigham Young University, Provo, Utah, USA.

Specifically: https://familylife.byu.edu/ "Provide instruction that fosters commitment to the principles in The Family: A Proclamation to the World."

...and that proclamation is....

"THE FAMILY A PROCLAMATION TO THE WORLD

The First Presidency and Council of the Twelve Apostles of The Church of Jesus Christ of Latter-day Saints

We, the First Presidency and the Council of the Twelve Apostles of The Church of Jesus Christ of Latter-day Saints, solemnly proclaim that marriage between a man and a woman is ordained of God and that the family is central to the Creator’s plan for the eternal destiny of His children.

All human beings—male and female—are created in the image of God. Each is a beloved spirit son or daughter of heavenly parents, and, as such, each has a divine nature and destiny. Gender is an essential characteristic of individual premortal, mortal, and eternal identity and purpose."

Re: Ten year study: No link between violent video games and aggressive behavior

#306
post #277

Earlier quoted context omitted.

How about the fact that gaming grew by every metric by orders of magnitude between 80s and now and violent crime dropped by half of more everywhere in the world. If the effect was even 0.01 with growth by 10000% we would have noticed.

That's actually great evidence! Much better than "I and many of my friends who are currently successful played violent games and we are just fine." The latter is about as convincing as "My grandfather lived to be 90 and he smoked like a chimney."

A good friend of mine has conducted such a study some time ago (unfortunately I don't have a link at hand) and the team's conclusion was that the games themselves had no impact on violence, it was the multiplayer aspect that made the biggest difference. As in the frustration caused by the human factor in the game lead to far more negative sentiments and violence than the game itself with the same mechanics (playing against the game) ever could. This was exacerbated in games that allowed "humiliating" behavior from the opposing players (think fatalities and the like).

I tend to agree and I can confirm with anecdotal evidence from all around real life. Take traffic for example where road rage is always directed at other people no matter how small their trespass, while far more damaging incidents where no other person was involved are met with some swear words (getting 2 flat tires at once, seeing a tree fall on your car, etc.).

It's other people and their perceived trespasses that cause the buildup of frustration and violence.

Re: Ten year study: No link between violent video games and aggressive behavior

#307

Earlier quoted context omitted.

It depends on the specifics. Based on the original comment, if they've already broken into the house, they will be able to break into any room you are hiding in. If they are truly there to beat you to death, you have to be ready to defend yourself with whatever force is necessary to stop that threat. What that level of force is will vary greatly depending on situation, locale, persons involved, etc.

>> if they've already broken into the house, they will be able to break into any room you are hiding in I disagree. If possible, call the police immediately. Barricade yourself in a room and if it comes to it defend yourself. I don't fancy my chances against someone armed and motivated so it's a last resort. This is based on the advice from the Police Service in my country.

Dude, what's your interior house walls made of?

I'm not saying don't barricade yourself. Just that if you have an attacker in your house who is intent of killing you ("beating you to death") and an average police response of 5 minutes or more, they can get into any room in a typical house. You can barricade the door, but anyone who knows about construction knows drywall is easy enough to get through. Most interior doors are lightweight wood and newer ones are practically cardboard. So usually it's much harder to get into a house from outside than to get to other internal parts of the house due to material differences.

I think most people have no idea how insecure their homes are. Mostly because these types of scenarios are statistically rare and people always think it will happen to others. Plus, it could be hard to sleep at night knowing just how easy it is to pick locks if someone actually wanted to.

Re: Ten year study: No link between violent video games and aggressive behavior

#308
post #251

I doubt there's any kind of direct link between video games and people becoming violent, but I do think it reflects poorly on our societies that we seem to be fine with young kids shoot each other in the face with realistic weapons in CS:GO and Call of Duty but if you show one women's nipple it's unacceptable. While it probably doesn't directly incite violence in well balanced individuals, it does in my opinion trivi…

Call of Duty is a slightly more subtle problem because they tend to superficially claim to depict "realistic" warfare but remove all "politics" from it which really distorts any validity of the approach they take.

Re: Ten year study: No link between violent video games and aggressive behavior

#309
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

[deleted]

Re: Ten year study: No link between violent video games and aggressive behavior

#310
post #277

Earlier quoted context omitted.

To put it a different way, the people who grew up to be violent individuals are probably not posting on HN, nor working at companies with people who post on HN, so the fact that everybody on HN isn't violent, despite playing violent video games is only weak evidence against there being a correlation. In fact, I would be surprised for there to be zero correlation (even assuming there is no causation), as it is a reaso…

How about the fact that gaming grew by every metric by orders of magnitude between 80s and now and violent crime dropped by half of more everywhere in the world. If the effect was even 0.01 with growth by 10000% we would have noticed.

I'm not sure that provides the statistical proof it appears to. Assume there were 1,000,000 violent incidents in 1980 and they were all caused by lead in the water. Violent video games caused no violence at a level that would even show up. If today we had 500,000 violent incidents and none of them were caused by lead but all 500k were caused by the prevalence of violent video games.

(I'm not trying to say that violent video games cause real life violence, but the numbers you describe don't offer any type of compelling evidence without other data being considered as well. )

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