Earlier quoted context omitted.
We also tried to make educational games and came to a similar conclusion. The truth is, kids (or adults) don't want to play "educational" games. They just want to play fun games. And, let's be honest, games that try to teach you math or science are just not as fun as Fortnite or Minecraft. Now, you can make the case that some games are educational by mistake. Like Minecraft, Age of Empires, Sim City or Kerbal Space P…
> "Like Minecraft, Age of Empires, Sim City or Kerbal Space Program. But noone would see them or describe them as "educational" games." And that's the problem. Because they are educational. And because they are both educational and fun, people are much more engaged to learn from them than from "real" educational games. People who play Europe Universalis learn way more about early modern history than they ever learned…
Video Games Are the Future of Education
301–310 of 392 posts
Re: Video Games Are the Future of Education
#302I know the head of the largest gaming magazine in Turkey, who quit his job years ago to consult Turkish game companies as well as the government to build such games. The government basically funded everything but the result is still below what they wished for.
Reforming education is hard. So is building video games. Now they had two problems. Reminds me regex. :)
The games that taught me real lessons were always those hardcore, for fun ones.
Back in the day (2005), we didn't have Turkish translations for DnD rulebooks. I pirated PDF scans and read all of them (very slowly) to be able to play as a DM for my friends. That is still the most challenging reading comprehension practice I've ever done for the English language.
I played the entire Monkey Island series with a dictionary open. Finished Starcraft BW multiple times just to be able grasp the story. Played Medieval Total War with many factions just to see what had been the differences among them during those times. Started researching the cold war after playing MGS3 since it was otherwise a really opaque thing to look at as a kid from Turkey. I owe my almost reflex-like analytical skills to those games where number crunching is the deciding factor for success, such as WoW with its auction house, Dota with its item combinations, Cities Skyline with balancing resources, and all those other tycoon games that I don't even remember.
Finally and most importantly, I'm a computer engineer today because Starcraft BW, Heroes 3 M&M and Warcraft 3 had world editors that can produce maps even for "multiplayer". Thank you Blizzard and 3DO, I owe you people big time <3.
Re: Video Games Are the Future of Education
#303Re: Video Games Are the Future of Education
#304Earlier quoted context omitted.
I did the same in WoW :) Bought up all the versions of a certain item in AH and sold at extreme markup over time. As more came up on AH I’d just buy them all up and continue. This lasted for quite some time and I diversified into other items. Let’s just say I could afford anything in that game :)
If you would humor me, what kind of item are you talking about? Pets?
Re: Video Games Are the Future of Education
#305Re: Video Games Are the Future of Education
#306Earlier quoted context omitted.
Every game that contains an element of simulation that strives for realism is educational in that you walk out knowing a lot more about the simulated topic than before, often more than you ever wanted, and often more than what's in the sim. E.g. when I was playing counterstrike I found myself embarrassingly well-read in the Wikipedia pages about the history of modern firearms. Who would have guessed that "the Startga…
> But this kind of knowledge acquisition only ever teaches the lowest hanging fruits, it's no substitute for drilling in the basics. Even lifetimes spent passing KSP won't bring you to a point were you could design your own rocket. Yes. Though it can probably teach you enough that you have enough scaffolding already in your brain that you can get through a textbook without getting lost?
The great value, here, I think, is that you can have a process completely alien to humans and get an intuition of it about as good as what we can get from playing around with a ball. In high school physics, ballistics (and therefore gravity) is taught using a ball being thrown in the air for a reason- most people have this sort of intuition for that process, and find it easier to get from there to the mathematical model.
Before games/simulators like KSP, the only way to get an intuition of orbital mechanics like that would be to simulate it in your head a bunch, arduously.
I think this is a potential great source of value: games/simulator can give you otherwise-very-hard-to-get intuitive knowledge of (models of) subjects. Not a replacement for the maths and the crunch, but would probably make it easier in a revolutionary way.
I wonder if this is already happening? There must be a generation of aerospace engineering students now who have sent rockets to the Mun.
Re: Video Games Are the Future of Education
#307Earlier quoted context omitted.
@adrianhon: here's my trick. Instead of creating serious games. Teach people to be serious players! I have learned a ton from the following games: - Poker (statistics) - Any game (English) - Factorio (programming / software design) - Warcraft 3 (mental arithmetic and resource management) - World of Warcraft (market manipulation -- I created a temporary monopoly on an item and earned 500 gold within an hour as level 2…
For most people, poker will probably more likely lead into a gambling addiction (or at least a habit of regularly flushing money down the train at the tables) than an inquiry into probability and statistics. Most people are probably just not inquisitive enough to dig into the maths behind poker.
Re: Video Games Are the Future of Education
#308Earlier quoted context omitted.
They can't compete with Fortnite or Minecraft, but Castle of Dr. Brain was so good I played it back in the day and didn't think of it as educational ;)
It's so cool that you can get this on internet archive absolutely free, inside the browser, in a JS emulator! https://archive.org/details/msdos_Castle_of_Dr._Brain_1991
Re: Video Games Are the Future of Education
#309Earlier quoted context omitted.
I think this post wasn't about dedicated educational games, but rather education they occured naturally through gaming. E.g. Kerbal space program teaching basics of aerospace. One of the most prominent examples I had in my childhood was Fire Emblem for thr game boy. It's basically Kumon, you're constantly doing basic multiplication, addition, and substraction to tell whether a given unit will win in a fight. Similarl…
But how much are you learning relative to the amount of time you spend playing the game? I would expect a little of learning for a lot of time. You may as well study for a while and go play with your friends later.
You're making the massive assumption that someone plays a game with the goal of learning something. Learning is something that happens subconsciously during game play and that's why games are so effective. I played KSP for a few months but I would never go out of my way to learn orbital mechanics or rocket design on my own. If you told me I need a 4-5 year degree then I wouldn't even start.
Heck, I wouldn't even start with a short technical book because I have no reason to read one. In KSP you are put into an environment where your learned knowledge is actively useful in completing game objectives. The reality is that people would just skip learning entirely.
I also take issue with the idea of hyper optimizing learning as a beginner. Most people don't know what the most effective method of learning is for a given topic is precisely because they are beginners. Even if someone wants to actively study a topic it can take quite a while to get into the mindset and find the necessary resources. You know what? Finding a good game is hard but finding a good book can be even harder! Usually the fastest way to find good books is to just read a lot of books and eventually you just happen to read a good one. Learning the same thing that the game taught you through books probably takes more time than you think simply because the book would have to be equivalent to the game.
The takeaway should be that playing a game and active studying are so far apart they might as well not even belong in the same comment.
Re: Video Games Are the Future of Education
#310Earlier quoted context omitted.
We also tried to make educational games and came to a similar conclusion. The truth is, kids (or adults) don't want to play "educational" games. They just want to play fun games. And, let's be honest, games that try to teach you math or science are just not as fun as Fortnite or Minecraft. Now, you can make the case that some games are educational by mistake. Like Minecraft, Age of Empires, Sim City or Kerbal Space P…
I would think Maxis actually tells you the best way to be a success. Maxis doesn't say their games are educational and players don't feel like they're trying to be. But they were, and Maxis wanted them to be. I've heard Will Wright talk about giving his kids things like microscopes as "toys" that let them play and explore which causes them to sort of learn against their best intentions. If I were to get into the educ…
And The Sims simplified, but made me (and probably others) aware of quantified personal needs; you need x amount of sleep per night or you'll accrue 'sleep debt' and distress, you need social contact to fill that meter, etc.
Minecraft has an educational mode / version btw, there was one game our son was playing that basically made him go out into the sea and identify various types of sea life. I mean it's all Minecraftified (?) and abstracted, but they do pick up a lot of things from it.
I'd still like him to read more books though, given that his language skills are pretty bad.