Earlier quoted context omitted.
> 2) I find games today not much more original than in the past, it plateau-ed somehow This can be typically said about the mainstream AAA market but much less so about indie games from small teams.
Good point, it's mostly about the mainstream market structure. Higher stakes => less risk.
Video Gaming Will Take Over
301–310 of 310 posts
Re: Video Gaming Will Take Over
#302Earlier quoted context omitted.
Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?
In the early days of film there were long running serials played that had such a the investment that it had a limited audience. Film became more mainstream as it's format locked down to 1.5-2hr films that busy people could enjoy. Investing heavily into a long running video game is more intensive than long running film. Finding the right form for those experiences that isn't totalizing in it's presentation could help.…
Re: Video Gaming Will Take Over
#303Earlier quoted context omitted.
The last of us is just a generic 3rd person shooter saved by its cinematics.
I feel like a lot of people “hate” the last of us due to its many praises. But if you didn’t read any reviews about the game would you really rate it this low? Did you finish it?
Re: Video Gaming Will Take Over
#304Earlier quoted context omitted.
Two words: edge compute. The major ISPs are in the process of rolling this out in trials, with nationwide rollouts likely to start in 2021. The general idea is that you build some amount of CPU / GPU capacity in the boxes on the poles outside your house. Initial versions likely won't be able to support the full Stadia 4k experience, but it'll be enough to play games like Fortnite or Minecraft. Considering those last-…
> including a few hundred ARM cores You're not going to get a lot of gaming done on ARM cores, when the games Stadia is trying to sell are built for x86 and x64. Games that run on ARM devices (Fortnight, Minecraft) can already run on Stadia's end user hardware (phones, low-end computers, even many android-based smart TVs), and don't require streaming infrastructure.
Re: Video Gaming Will Take Over
#305Earlier quoted context omitted.
Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?
We don't want that experience. You don't bring it to us, you let us enjoy things we want to enjoy.
Re: Video Gaming Will Take Over
#306For a medium that has growing revenue, the major players and properties are attempting increasingly manipulative, desperate, awful, and addictive mechanisms to squeeze more revenue.
Revenue may be growing, but so are costs and competition.
"AAA" games are MASSIVE undertakings of world building, art production, coding, integration, and, of course, financing.
Very similar to movies and, well, goddamn everything of any complexity in our economy, a cartel has formed.
There are only a handful of AAA "studios/producers".
Re: Video Gaming Will Take Over
#307Earlier quoted context omitted.
Why would a book not be made to produce dopamine? They're written by people trying to make the most engaging and profitable story possible
Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.
Re: Video Gaming Will Take Over
#308Earlier quoted context omitted.
Have you tried Disco Elisium, by any chance? I'm in a very similar position - despite spending my whole professional life in gamedev, I'm mostly disillusioned in games right now. Especially from story perspective: too many titles seem to be written with the same old tropes targeted at teens, at best. But among all the games that tried to challenge this in the last 10-15 years, Disco Elisium did it the best. It's not…
There's a reason this obscure indie game from a no-name Polish studio swept the video game awards. This the only game I've A) ever recommended to other people unprompted B) finished, then immediately started a new game.
ZA/UM is absed in Estonia.
Re: Video Gaming Will Take Over
#309Earlier quoted context omitted.
Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.
I'm not really sure what you're trying to say here. Non genre literature is not engaging or enjoyable? "Genre literature" is a stupid term too, it's a no true scotsman thing where anything not deemed "serious" enough gets dumped in that category.
Re: Video Gaming Will Take Over
#310Earlier quoted context omitted.
Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.
I'm not really sure what you're trying to say here. Non genre literature is not engaging or enjoyable? "Genre literature" is a stupid term too, it's a no true scotsman thing where anything not deemed "serious" enough gets dumped in that category.