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Video Gaming Will Take Over

matthewball.vc

301–310 of 310 posts

Re: Video Gaming Will Take Over

#301
post #246

Earlier quoted context omitted.

> 2) I find games today not much more original than in the past, it plateau-ed somehow This can be typically said about the mainstream AAA market but much less so about indie games from small teams.

Good point, it's mostly about the mainstream market structure. Higher stakes => less risk.

AKA how movies and TV get made

Re: Video Gaming Will Take Over

#302
post #128

Earlier quoted context omitted.

Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?

In the early days of film there were long running serials played that had such a the investment that it had a limited audience. Film became more mainstream as it's format locked down to 1.5-2hr films that busy people could enjoy. Investing heavily into a long running video game is more intensive than long running film. Finding the right form for those experiences that isn't totalizing in it's presentation could help.…

Maybe. Smart-phone based 2hr experience in the Red Dead world, perhaps?

Re: Video Gaming Will Take Over

#303
post #291
post #245

Earlier quoted context omitted.

The last of us is just a generic 3rd person shooter saved by its cinematics.

I feel like a lot of people “hate” the last of us due to its many praises. But if you didn’t read any reviews about the game would you really rate it this low? Did you finish it?

I finished it when it released and liked it back then. Recently, I got the remaster and played it about half way through until I admitted to myself that it's just not a great game. It's not bad either. But it doesn't really stand out gameplay wise and the story can't save the game. I don't want to convince you to dislike the game, but maybe consider if TLOU is really a game that stands out among 3rd person shooters on its own merit.

Re: Video Gaming Will Take Over

#304

Earlier quoted context omitted.

Two words: edge compute. The major ISPs are in the process of rolling this out in trials, with nationwide rollouts likely to start in 2021. The general idea is that you build some amount of CPU / GPU capacity in the boxes on the poles outside your house. Initial versions likely won't be able to support the full Stadia 4k experience, but it'll be enough to play games like Fortnite or Minecraft. Considering those last-…

> including a few hundred ARM cores You're not going to get a lot of gaming done on ARM cores, when the games Stadia is trying to sell are built for x86 and x64. Games that run on ARM devices (Fortnight, Minecraft) can already run on Stadia's end user hardware (phones, low-end computers, even many android-based smart TVs), and don't require streaming infrastructure.

Why not? Think Nintendo Switch (which uses an ARM-based Tegra X1), not PS5. And give the hardware 3-5 years; it will be able to do 4k. It'll be just another port.

Re: Video Gaming Will Take Over

#305
post #196
post #128

Earlier quoted context omitted.

Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?

We don't want that experience. You don't bring it to us, you let us enjoy things we want to enjoy.

How were you once exposed to the things you now enjoy? New foods, new media, new books? I'd suggest that many people wouldn't know what some of these games look like, how they play, how detailed the story is. Maybe you personally know and have zero interest - that's fine - but I'm talking about people who don't know and might have interest.

Re: Video Gaming Will Take Over

#306
post #148

For a medium that has growing revenue, the major players and properties are attempting increasingly manipulative, desperate, awful, and addictive mechanisms to squeeze more revenue.

Revenue may be growing, but so are costs and competition.

While almost anyone can code up a game, I disagree with you overall.

"AAA" games are MASSIVE undertakings of world building, art production, coding, integration, and, of course, financing.

Very similar to movies and, well, goddamn everything of any complexity in our economy, a cartel has formed.

There are only a handful of AAA "studios/producers".

Re: Video Gaming Will Take Over

#307
post #96

Earlier quoted context omitted.

Why would a book not be made to produce dopamine? They're written by people trying to make the most engaging and profitable story possible

Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.

I'm not really sure what you're trying to say here. Non genre literature is not engaging or enjoyable? "Genre literature" is a stupid term too, it's a no true scotsman thing where anything not deemed "serious" enough gets dumped in that category.

Re: Video Gaming Will Take Over

#308

Earlier quoted context omitted.

Have you tried Disco Elisium, by any chance? I'm in a very similar position - despite spending my whole professional life in gamedev, I'm mostly disillusioned in games right now. Especially from story perspective: too many titles seem to be written with the same old tropes targeted at teens, at best. But among all the games that tried to challenge this in the last 10-15 years, Disco Elisium did it the best. It's not…

There's a reason this obscure indie game from a no-name Polish studio swept the video game awards. This the only game I've A) ever recommended to other people unprompted B) finished, then immediately started a new game.

> Polish studio

ZA/UM is absed in Estonia.

Re: Video Gaming Will Take Over

#309

Earlier quoted context omitted.

Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.

I'm not really sure what you're trying to say here. Non genre literature is not engaging or enjoyable? "Genre literature" is a stupid term too, it's a no true scotsman thing where anything not deemed "serious" enough gets dumped in that category.

[deleted]

Re: Video Gaming Will Take Over

#310

Earlier quoted context omitted.

Genre literature, sure. But there's a whole world of books that's not genre. As engaging and profitable as possible is not a goal shared by all authors.

I'm not really sure what you're trying to say here. Non genre literature is not engaging or enjoyable? "Genre literature" is a stupid term too, it's a no true scotsman thing where anything not deemed "serious" enough gets dumped in that category.

I think you're reading into something that isn't there. Umbrella terms can be used without disdain. It wasn't a highbrow comment, and I'm not about to go into a discussion on the merits of genre vs. literary or even the use of the terms, but it's clear that Zapffe's On the Tragic does not target the mass market, while the latest Tom Clancy does. Both can be engaging, depending on the reader, but the latter was written to "be as engaging and profitable as possible," the former was not.
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