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Epic Games banked a $3B profit in 2018

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Re: Epic Games banked a $3B profit in 2018

#301

Earlier quoted context omitted.

That's ironic, because PubG was miles better optimized and looking than DayZ Standalone or the mod.

funnier still, Fortnite initially was piggy-backing off DayZ the zombie survival formula ...

That's true! I heard it termed as a minecraft-meets-DayZ.

I've been a fan of the "battlegrounds" gameplay mode since I played on Arma 2 Battle Royale servers back in 2012. I'm really glad they became mainstream enough for me to start sucking at them.

Re: Epic Games banked a $3B profit in 2018

#302

Earlier quoted context omitted.

Of course they loose some money on the gift cards, but I highly doubt it's anywhere close to 18% of the value for most retailers. I was not able to find a public source on any numbers here, but I asked a friend working at a large 8-letter games store and he mentioned figures in the range of 5%. Furthermore I am not speaking of the recently launched game store, but the UE Marketplace that sells assets targeted at deve…

Retailers discount Apple iTunes gift cards 20%.

This might be a regional thing, but I have never seen iTunes gift cards discounted where I'm from (Germany). What I've seen is that if you buy a gift card at face value, they give you an extra gift card for 10-15% of the value. And I've not once seen such a promotion for any non-iTunes gift card.

This approach leads me to assume that that either happens in co-operation with Apple, who are eating the extra cost for the special promotion, or the stores are paying out of their marketing budget for a loss leader.

I don't have any experience with the gift card markets in any other country, so things might just be different here. Either way this is all hypotheticals since I still can't find any good hard numbers.

EDIT: Of course you also need to take into account that not all sales in the stores are paid for though gift cards.

Re: Epic Games banked a $3B profit in 2018

#303
post #210

Earlier quoted context omitted.

It's really odd to watch people see them as "the Fortnite company" and ignore/discount the Unreal engine, etc.

I actually see them as the ZZT company.

I learned quite a bit from the simple message passing in ZZT-OOP as well as some about timing and inserting new information into logic loops. Most of my programs were closer to what would be done in Twine today, which makes me optimistic about the generation of future programmers that framework is creating.

Re: Epic Games banked a $3B profit in 2018

#304
post #289

Earlier quoted context omitted.

I’ve given up on searching the App Store, but I’ve had a lot of luck searching the web. This article looks relevant and useful: https://iphonephotographyschool.com/iphone-time-lapse/

IIRC none of those just place the photos in the iPhone gallery. They only give you the finished video. I tried looking into making this myself, but it’s an insane rabbit’s hole of Cocoapod compilation problems and general yak shawing. A kingdom for a bash shell and a few good cli tools..

Why not just make a Siri Shortcut? This took five minutes: https://www.icloud.com/shortcuts/7b14ee82c76d4d64902b5e26a69...

Re: Epic Games banked a $3B profit in 2018

#305

$3B profit doesn’t really seem consistent with $15B valuation. Tech companies these days seem valued at 20x revenue or more. Why would they bother raising $1.25B at that price? I suppose Fortnite is a fad, so there is a pessimistic case to be made to cash in as much as possible.

You forgot about Unreal engine?

Presumably the $3B already includes that revenue.

Re: Epic Games banked a $3B profit in 2018

#306
post #295
post #128

Tim Sweeney often complains about MS being a threat to PC gaming, yet there is still no Fortnite for Linux. Also, Epic store doesn't support Linux (yet?).

I mean come on, it has got to be a business decision. If Gamers were there, they would have made it. How much investment do you expect them to make when only 1% of the world wide Desktop uses linux and possibly less than 10% of that 1% are gamers? I mean Mac Gamers don't complain as much when they have higher market shares.

If he is so threatened, his business decision should be to do something about it. Valve did, and push Linux gaming quit a lot. Epic do it very lazily. Good thing their Unreal engine works on Linux, but they didn't put a lot of effort in it. Lot's was done by third party and community developers to make it work.
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