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Dynamics.js, a JavaScript library to create physics-based animations

dynamicsjs.com

31–40 of 49 posts

Re: Dynamics.js, a JavaScript library to create physics-based animations

#31
For everyone who loves the infinite possibilities of client-site JavaScript, and who at the same time does not love the blink-taggy smell that this kind of library evokes, I present to you the world's first distributed, web-based operating system: see https://www.urdesk.net/desk

This has been under very active development for going on 3 years now, and it is just starting to get to the point where it can stop being called a prototype or experiment.

Re: Dynamics.js, a JavaScript library to create physics-based animations

#33

For everyone who loves the infinite possibilities of client-site JavaScript, and who at the same time does not love the blink-taggy smell that this kind of library evokes, I present to you the world's first distributed, web-based operating system: see https://www.urdesk.net/desk This has been under very active development for going on 3 years now, and it is just starting to get to the point where it can stop being ca…

What features of Chrome are you utilizing that prevent you from supporting Firefox? I'm curious, as when I clicked through I got some kind of manifesto about Chrome being the future, and seeing as your code isn't open source I've no recourse but to ask you about your project.

Re: Dynamics.js, a JavaScript library to create physics-based animations

#34

Anybody feeling this kind of animations aren't bringing a lot to the table ? I was thrilled to watch lollipop material design (and even kitkat project butter), but it quickly faded (sic). Instant, simple interfaces are needed in many tasks where I don't enjoy or even have the luxury to waste time on distracting animations.

I think there's value in these physics-based animations. Immediate motion is jarring ('temporal aliasing'), and ease-in/ease-out can feel really sluggish. Spring easing can be a lot more satisfying.

Re: Dynamics.js, a JavaScript library to create physics-based animations

#35

For everyone who loves the infinite possibilities of client-site JavaScript, and who at the same time does not love the blink-taggy smell that this kind of library evokes, I present to you the world's first distributed, web-based operating system: see https://www.urdesk.net/desk This has been under very active development for going on 3 years now, and it is just starting to get to the point where it can stop being ca…

> web-based operating system

"Chrome-based" would be more accurate because it doesn't even work in the latest Firefox.

Also, it contains a full page rant on why Firefox is bad (because of something about Netscape and AOL -- apparently it's still 1995).

If you're going to call it "web-based" try targeting more than 1 browser regardless of your personal beliefs.

Re: Dynamics.js, a JavaScript library to create physics-based animations

#36

For everyone who loves the infinite possibilities of client-site JavaScript, and who at the same time does not love the blink-taggy smell that this kind of library evokes, I present to you the world's first distributed, web-based operating system: see https://www.urdesk.net/desk This has been under very active development for going on 3 years now, and it is just starting to get to the point where it can stop being ca…

How does this relate to to the post other than general, tongue-in-cheek criticism?

Re: Dynamics.js, a JavaScript library to create physics-based animations

#37
post #34

Anybody feeling this kind of animations aren't bringing a lot to the table ? I was thrilled to watch lollipop material design (and even kitkat project butter), but it quickly faded (sic). Instant, simple interfaces are needed in many tasks where I don't enjoy or even have the luxury to waste time on distracting animations.

I think there's value in these physics-based animations. Immediate motion is jarring ('temporal aliasing'), and ease-in/ease-out can feel really sluggish. Spring easing can be a lot more satisfying.

Totally agree, thanks for the idiom, it's critical to have continuous instead of discrete (especially if too disruptive) changes.

Re: Dynamics.js, a JavaScript library to create physics-based animations

#38
If this library is too much muscle & you just need a serviceable animation library, check out Daniel Eden's animate.css: https://github.com/daneden/animate.css

Demo: http://daneden.github.io/animate.css/

Of course there's always a the danger of "overdoing it" w/ ridiculous animations but if you can avoid that temptation it's a very handy tool.

Re: Dynamics.js, a JavaScript library to create physics-based animations

#39
post #38

If this library is too much muscle & you just need a serviceable animation library, check out Daniel Eden's animate.css: https://github.com/daneden/animate.css Demo: http://daneden.github.io/animate.css/ Of course there's always a the danger of "overdoing it" w/ ridiculous animations but if you can avoid that temptation it's a very handy tool.

I'm actually working on adding more subtle, and understated animations to compliment his library at the moment: http://gabrielmtn.github.io/reanimate/

It's a definite WIP so any thoughts / ideas / opinions are welcome: Gabrielmtn+github@gmail.com

Re: Dynamics.js, a JavaScript library to create physics-based animations

#40

For everyone who loves the infinite possibilities of client-site JavaScript, and who at the same time does not love the blink-taggy smell that this kind of library evokes, I present to you the world's first distributed, web-based operating system: see https://www.urdesk.net/desk This has been under very active development for going on 3 years now, and it is just starting to get to the point where it can stop being ca…

Don't take this as a harsh criticism but I'm also building a large JS-based application and things have slightly changed since Firefox 1.0 I think...
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