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Apple OS X El Capitan

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31–40 of 146 posts

Re: Apple OS X El Capitan

#31
post #24

Earlier quoted context omitted.

And it's 40% faster! .... Of course they forgot to mention that OGL drivers on OS X were about 30% slower than OGL/DX drivers on Windows on the same hardware running same scene. So instead of updating their OpenGL 3D performance they just kept it back and now you're forced to use a proprietary walled garden API for full performance. This kind of behaviour makes me really really sorry to be an Apple customer :/

> This kind of behaviour makes me really really sorry to be > an Apple customer :/ Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.

Well, I already do own a Mac and I actually like using it. Are you telling me I'm not allowed to be annoyed and complain about having 3D performance crippled on the OS X as opposed to Windows? Are you telling me I'm not allowed to be annoyed about having to reboot my machine constantly to get the most of 3D performance?

To borrow your words - I don't get why are you criticising me when I express opinion about a one aspect of the product. OS X / Mac combination isn't just 3D - I do like other aspects of the combination that I will not get on other machines. I don't get why would you like to take away my right to express opinion about scummy Apple practices.

Re: Apple OS X El Capitan

#32
Any word on minimum specs from people who've got the beta?

I'm guessing that moving the system graphics frameworks over to Metal will result in the minimum specs being bumped to whatever they've written Metal drivers for.

Re: Apple OS X El Capitan

#33
post #5

> Metal is coming to Mac, paving the way for new levels of realism and detail in games and other apps. I'm guessing this is yet another API like Mantle/Vulkan that is also seated comfortably in the Apple walled garden and increases the development costs: awesome!

Did they mention how far back the Mac line will support the new Metal api? I'm assuming it only supports relatively recent chips? Can't find any information on this.

Re: Apple OS X El Capitan

#34
post #24

Earlier quoted context omitted.

And it's 40% faster! .... Of course they forgot to mention that OGL drivers on OS X were about 30% slower than OGL/DX drivers on Windows on the same hardware running same scene. So instead of updating their OpenGL 3D performance they just kept it back and now you're forced to use a proprietary walled garden API for full performance. This kind of behaviour makes me really really sorry to be an Apple customer :/

> This kind of behaviour makes me really really sorry to be > an Apple customer :/ Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.

> Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.

I really don't get why people pull this "if you don't like it, leave" argument (in everything from politics to tech). There are lots of reasons someone might want to use a mac (I do), one is perfectly entitled to complain about aspects of Apple's approach to try to make the argument for change.

Re: Apple OS X El Capitan

#37
post #20
post #2

It looks like an incremental release. Not a bad idea considering how many bugs / issues Yosemite had. Hopefully, El Capitan fixes most of them.

Feels a lot like a Snow Leopard release which mostly optimized things and improved performance.

Which is probably why they named it after a climb in Yosemite.

Re: Apple OS X El Capitan

#39
post #24

Earlier quoted context omitted.

And it's 40% faster! .... Of course they forgot to mention that OGL drivers on OS X were about 30% slower than OGL/DX drivers on Windows on the same hardware running same scene. So instead of updating their OpenGL 3D performance they just kept it back and now you're forced to use a proprietary walled garden API for full performance. This kind of behaviour makes me really really sorry to be an Apple customer :/

> This kind of behaviour makes me really really sorry to be > an Apple customer :/ Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.

Yeah, feel free to sideload sketchy apps to your Android if you have no qualms being pwned. There is a reason Google recommends only Play Store downloads and it is not just because they want to lock you in their garden.

Re: Apple OS X El Capitan

#40
post #16
post #13

Earlier quoted context omitted.

> You'll use Unity or UT4 which uses Metal under the hood. Why do I have to use those engines?

As anyone in the industry knows, either you make a game engine or a game.

Well not necessarily. I work in a large games studio for one of the largest publishers in the world, and pretty much all of our games are made using our own engines. No Unity or UT in sight. But working on those engines is a huge part of every project, it wouldn't be possible if we didn't have hundreds of programmers working on it.
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