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Famous Engine – JavaScript library for animations and interfaces

famous.org

31–40 of 90 posts

Re: Famous Engine – JavaScript library for animations and interfaces

#32
post #30

Earlier quoted context omitted.

You want to use GPU-based skinning or similar techniques for best performance. Also are you limiting your framerate (not framework, sorry) to something reasonable? Also I recommend not creating too many objects to be GC'ed.

What do you mean by limiting my framework? Yeah, true, I don’t create any objects in that animation actually. I just do opacity animations (from 0 to 1 and vice versa) and some transforms sometimes (which are supposed to be 'cheap' according to some resources on the internet).

Framerate, sorry. Just make sure it isn't updating constantly. Can you share an example btw?

Re: Famous Engine – JavaScript library for animations and interfaces

#37
post #36

Are there any examples of products that use the famous framework in production? The lack of case study examples on their website worries me a little.

They regularly spotlight apps on their mailing list[1].

For example:

- World Cup App Spotlight[2]

- InkaBinka[3] (Only the mobile apps?)

[1]: http://us5.campaign-archive2.com/home/?u=4656ba2b0a364690c85...

[2]: http://wc.complex.com/

[3]: http://inkabinka.com/

Re: Famous Engine – JavaScript library for animations and interfaces

#38
I like their new branding and docs. It looks really easy to get up and running, but the basic "hello world" isn't working for me..

npm install -g famous-cli && famous init my-first-project && cd my-first-project && famous project deploy

..and nothing happens. Did I miss something obvious?

Also, I'm curious: are there any big companies using famo.us? Are there any non-trivial famo.us applications that we can look at?

Re: Famous Engine – JavaScript library for animations and interfaces

#39
post #26
post #23

Has anyone actually managed to loop animations on the web without putting the CPU on fire? It was my task recently to optimize some animations (done with Web Animations polyfill) and even though all the profilers showed that CPU is doing almost nothing (GPU animated all the stuff) Chrome was using ~25% of CPU all the time which resulted in a noisy fan after a minute or two. I feel like I’m missing something here, I b…

Same here on Firefox 31 on Windows 8.1. 25% used on my dual-core i5 with HT. This just sucks. Years ago I added a 'snow' animation JS libary to a custom website which let little snow flakes drop during winter time. All just for fun. It turned out to be fun only for a few days until I got the first complaints about users not being able to use their computers anymore and mobile devices being barely able to scroll anyth…

The site used 100% of my old Core 2 Duo's CPU on Iceweasel / Jessie; brought the machine to its knees. LOL js.

Re: Famous Engine – JavaScript library for animations and interfaces

#40
post #38

I like their new branding and docs. It looks really easy to get up and running, but the basic "hello world" isn't working for me.. npm install -g famous-cli && famous init my-first-project && cd my-first-project && famous project deploy ..and nothing happens. Did I miss something obvious? Also, I'm curious: are there any big companies using famo.us? Are there any non-trivial famo.us applications that we can look at?

* "famous init my-first-project" starts a new project

* "famous project deploy" deploys your application to hub. It gives you a snippet that can be used in order to embed your widget on a website.

* "famous dev" starts the development server.

Deploying your widget requires an account, did you register via `famous register`?

That being said it should have given you an error message if that's the issue. I can't seem to be able to reproduce this.

Can you file an issue on https://github.com/Famous/famous-cli or post the platform + node/ io.js version you're on here?

Thanks.

(For disclosure I am an employee of famous)

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