We had good success at my last job at a big brand travel company, because our Apple rep really liked us. But me as an individual has no chance. I don't think Apple really cares about you as a developer as long as there are enough to make iPhone sales happen. It's sad though, I wish I could build an app discovery app which would be a lot of fun to do, but it's stupidly verboten.
How did you get your Apple rep? I have never quite found out how to "apply" to get one, or if it's all self-selected from within Apple...
A Developer’s Guide to the Wild West of App Discovery
31–40 of 47 posts
Re: A Developer’s Guide to the Wild West of App Discovery
#32I wish Apple/Google/MS would realise that they could stop operating an App Store and start running an App Mall instead. Inside their Mall, different third party stores could focus on different niches and demographics with totally different criteria for including and rating apps with different UX to browse and discover products. Some could use expert reviews, some user reviews, others taste based recommedations. Its c…
There's nothing stopping anybody from doing this. Apple offers a DB dump of the store's content (including music). You could build a curation platform on top of that. They do, indeed, offer a referral fee for iTunes purchases. I'm actually currently working on such a setup.
https://www.apple.com/itunes/affiliates/resources/documentat...
Re: A Developer’s Guide to the Wild West of App Discovery
#33Re: A Developer’s Guide to the Wild West of App Discovery
#34I wish Apple/Google/MS would realise that they could stop operating an App Store and start running an App Mall instead. Inside their Mall, different third party stores could focus on different niches and demographics with totally different criteria for including and rating apps with different UX to browse and discover products. Some could use expert reviews, some user reviews, others taste based recommedations. Its c…
Re: A Developer’s Guide to the Wild West of App Discovery
#35Re: A Developer’s Guide to the Wild West of App Discovery
#36Re: A Developer’s Guide to the Wild West of App Discovery
#37I'm not sure I agree entirely on the press thing - although my experiences are from owning a mobile game company, not a mobile app company. For games, online press is great to start to be recognized within the community of peer groups/companies, but has never moved the needle for us, user-wise. We haven't been featured either, but that's made things harder on us. Getting featured is still huge for visibility. We're p…
What has moved the needle for you? We had a dev relations contact and got featured worldwide with Hexiled, then a smaller feature later when we added more language support. I argue with my dev partner about press - I think the best tactic is more decent apps in the store trying to get a home-run feature by honing the app style, rather than begging little app reviewers for coverage. I think if your feature gives your…
I agree with your thoughts on tactics, BTW, which is why I'm working hard on polishing the UX.
Re: A Developer’s Guide to the Wild West of App Discovery
#38Jesus. The road to success, judging from the article, boils down to this. "Know somebody who works for Apple App's Store who can help get your app featured on launch day."
Re: A Developer’s Guide to the Wild West of App Discovery
#39Earlier quoted context omitted.
There's nothing stopping anybody from doing this. Apple offers a DB dump of the store's content (including music). You could build a curation platform on top of that. They do, indeed, offer a referral fee for iTunes purchases. I'm actually currently working on such a setup.
Is it difficult to become an "Enterprise Partner"? https://www.apple.com/itunes/affiliates/resources/documentat...
Re: A Developer’s Guide to the Wild West of App Discovery
#40There is a lot of good experience presented in that article. But there is one place where they screwed up: It's easy to make apps for Android that scale up to tablet-sized screens. Failing to do that isn't Google's fault, and whinging about Google's preference to feature apps that run on tablets is unhelpful. Especially so since they previous, correctly, decided to build an Android design from scratch. If you do that…
You have a point here. A lot has been done in the Android framework to enable developers to build app that will scale up and down elegantly. However, keep in mind that there is more than supporting the physical form factor to it. To build for tablets vs phone is a different product mindset, with different goals and user experience. I don't expect people to open BillGuard every day on their tablet, rather to take thei…
On the other hand, a tablet layout that "flattens" a UI hierarchy by displaying a list Fragment to the side of a display/edit Fragment is pretty simple to do. Material Design works just fine for this, too.