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Squarepusher virtual reality music video – WASD to look around

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Re: Squarepusher virtual reality music video – WASD to look around

#32
Youtube 360 is a rarely used feature.

There are a few videos, like https://www.youtube.com/watch?v=0RPurvYriHI or https://www.youtube.com/watch?t=10&v=ClAuhgFQpLo

If you're interested in making one yourself, here are the specs on the metadata needed, direct from Google, on how to make one: https://github.com/google/spatial-media/blob/master/docs/sph...

Re: Squarepusher virtual reality music video – WASD to look around

#34
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

Oh, this is a nice surprise. Just wanted to say good job - I was watching it and thinking 'Hmmm, it's like Money for Nothing for a new generation.' That video inspired a lot of people to get interested in computers and I'm sure yours will too.

Re: Squarepusher virtual reality music video – WASD to look around

#35
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

This is great stuff !! Did you actually get a chance to meet Tom Jenkinson as part of your work ?

Re: Squarepusher virtual reality music video – WASD to look around

#36
post #26

Works in Chrome; in Safari and Firefox, YouTube shows the original, distorted video without even a message to the effect that it's not the intended experience. Both of these browsers support WebGL, of course, so I doubt there is any technical reason only Chrome is supported. Why am I not surprised that this is nevertheless the case?

Works best with the Youtube app.

Re: Squarepusher virtual reality music video – WASD to look around

#37
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

This is great stuff !! Did you actually get a chance to meet Tom Jenkinson as part of your work ?

Thanks Unfortunately I did not. The creative director Robin and Pybus met with him a couple of times. They relayed what everyone knows of him really, in that he's a very subversive and intelligent guy. He decried our era electronic music- and I think that's what he wanted to challenge with his album. This guy is a serious avant garde electronic pioneer- his new album was built entirely using his own software, which is pretty unique and crazy thing when you think about it.

Re: Squarepusher virtual reality music video – WASD to look around

#38
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

Oh, this is a nice surprise. Just wanted to say good job - I was watching it and thinking 'Hmmm, it's like Money for Nothing for a new generation.' That video inspired a lot of people to get interested in computers and I'm sure yours will too.

Oh dude, what a nice comment! I don't think it'll make any sorta dent like that in the world but thanks.

About money for nothing- isn't it funny how the cg looked so naff about 10 years after it came out? Yet now when I watch it- it looks kinda cool! I hope we look back on this sorta low fi era cg as fondly as 8 bit. Those guys back then just made the best they could with those tools.

Re: Squarepusher virtual reality music video – WASD to look around

#39
post #20

Earlier quoted context omitted.

I have a question. I haven't read much about this type of youtube video until now. How do you upload one to youtube, and is it just a cylindrical projection of a sphere as texeltexel suggested? how do you produce it, in practical terms?

Our dev wrote a script that exported cube maps out of unity 30 frames a second. I then stitched those together in using the spherical projection node in nuke. We have the resolution up to 12k (6x 2k maps). Ideally in the future we'll have ~8k 360 so that you have a HD image wherever you look but 4k is the max for youtube and is really pushing what an average machine can decode without stutter. Thanks!

Thanks for your response. sounds interesting.

Re: Squarepusher virtual reality music video – WASD to look around

#40
post #37

Earlier quoted context omitted.

This is great stuff !! Did you actually get a chance to meet Tom Jenkinson as part of your work ?

Thanks Unfortunately I did not. The creative director Robin and Pybus met with him a couple of times. They relayed what everyone knows of him really, in that he's a very subversive and intelligent guy. He decried our era electronic music- and I think that's what he wanted to challenge with his album. This guy is a serious avant garde electronic pioneer- his new album was built entirely using his own software, which i…

I have to agree with you on all accounts about Jenkinsson. I knew he was building his own patches with Reaktor but was not aware that he built his own software, which is indeed unique and crazy.
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