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Valve shuts down paid mod system after pressure from gamers

bbc.co.uk

31–40 of 282 posts

Re: Valve shuts down paid mod system after pressure from gamers

#31
post #23

I just don't think gamers understand, if you pay for high quality mods, your gonna get more high quality mods. It's a bit like the crazy excuses people make for pirating games.

Well you know what people want: freemium Candy Crush Saga and Clash of Clans.

Re: Valve shuts down paid mod system after pressure from gamers

#32
Let's not underestimate what Valve has done here. At first they tried to give passionate content providers a way to also make some money. That's a huge thing. Most modders can tell you about it. Then they screwed up, which can happen if you try something the first time. I think it's okay, but I understand why people are pissed. Then the boss himself comes and talks to people on reddit to see what is going on. He gets informed first, includes peoples ideas in his opinion, before making a decision. We know many big companies who wouldn't even thing about such a move. Finally they decide to shut it down as a failure and give back the money. All in all a very strong move. This at least made me believe in Valve again, after the last months slowly shipped away on my support for them. Kudos!

Re: Valve shuts down paid mod system after pressure from gamers

#33
post #23

I just don't think gamers understand, if you pay for high quality mods, your gonna get more high quality mods. It's a bit like the crazy excuses people make for pirating games.

Most of the money wasn't even going to the modders. With AAA companies increasingly putting out broken/unfinished games and modders making unofficial patches, it's ridiculous to be rewarding the publisher with most of the money and not the modder.

I think the biggest problem most people had was that they forecasted Steam's mod marketplace as being swamped with garbage mods that offered no real value and were nothing more than a quick cash grab. This would result in the modding community becoming a race to the bottom as modding became less of a hobby of passion, and more of a trash market. Looking at what's been greenlit on Steam lately, seeing the garbage that's been flooding the mobile phone market these past few years, and witnessing the bullshit DLC is these days, I don't think those predictions would be too far off.

The low barrier to entry also opened up the opportunity for people to rip existing free mods and sell them on Steam, hoping to cash out before they got pulled.

I don't think the complaints were at all hollow and plenty of high quality mods exist without paying 45% to the publisher + tip to Valve.

Re: Valve shuts down paid mod system after pressure from gamers

#34
post #12
post #6

Earlier quoted context omitted.

I think the more important thing is they actually responded to their users. Valve is a model company. Live and learn.

Yet people (primarily redditors) were swearing up and down that our complaints meant nothing and that we were wasting our time and that Valve only cared about money. Like seriously, have those people been paying attention? If anybody is going to listen to their userbase, admit their mistake, and do a 180, it's Valve.

The sentiment probably comes from experiencing Valve's customer support, which is a lot like Google's - either

- the automated system solve your problem, or

- you have enough influence to generate bad press for them, or

- your problem will most likely be ignored.

Re: Valve shuts down paid mod system after pressure from gamers

#35

I think Valve/Steam (and Bethesda) really screwed up on this one. Although the idea of modders being fairly compensated for their work is a great idea the execution was poor at best. Only 25% going to the content creators? Really? And a poor returns mechanism, getting a refund gets you banned from the steam store for 7 days to stop abuse. That's a poor returns policy when you're buying things like mods that might be…

Where were you with your rational thinking when the witch-hunt was going on on Reddit? It was so disappointing to watch.

Re: Valve shuts down paid mod system after pressure from gamers

#36
post #32

Let's not underestimate what Valve has done here. At first they tried to give passionate content providers a way to also make some money. That's a huge thing. Most modders can tell you about it. Then they screwed up, which can happen if you try something the first time. I think it's okay, but I understand why people are pissed. Then the boss himself comes and talks to people on reddit to see what is going on. He gets…

  At first they tried to give passionate content providers
  a way to also make some money.
Given that the "passionate content providers" only make 25% of what users pay, I think that's a very generous interpretation.

Edit: It doesn't matter if it's Valve or Bethesda or the tooth fairy that takes the remaining 75% - the fact is this system does little to accomplish the goal of "giving passionate content providers a way to make some money" - indeed it's so wide of the mark it's hard to believe that was seriously the intention.

Re: Valve shuts down paid mod system after pressure from gamers

#37

I think Valve/Steam (and Bethesda) really screwed up on this one. Although the idea of modders being fairly compensated for their work is a great idea the execution was poor at best. Only 25% going to the content creators? Really? And a poor returns mechanism, getting a refund gets you banned from the steam store for 7 days to stop abuse. That's a poor returns policy when you're buying things like mods that might be…

The original content creators are the people who made the base game and own the IP of which mods are derivative.

Re: Valve shuts down paid mod system after pressure from gamers

#38
post #32

Let's not underestimate what Valve has done here. At first they tried to give passionate content providers a way to also make some money. That's a huge thing. Most modders can tell you about it. Then they screwed up, which can happen if you try something the first time. I think it's okay, but I understand why people are pissed. Then the boss himself comes and talks to people on reddit to see what is going on. He gets…

At first they tried to give passionate content providers a way to also make some money. Given that the "passionate content providers" only make 25% of what users pay, I think that's a very generous interpretation. Edit: It doesn't matter if it's Valve or Bethesda or the tooth fairy that takes the remaining 75% - the fact is this system does little to accomplish the goal of "giving passionate content providers a way t…

As far as I understood that was a value set by Bethesda, not Valve.

Re: Valve shuts down paid mod system after pressure from gamers

#39

I think Valve/Steam (and Bethesda) really screwed up on this one. Although the idea of modders being fairly compensated for their work is a great idea the execution was poor at best. Only 25% going to the content creators? Really? And a poor returns mechanism, getting a refund gets you banned from the steam store for 7 days to stop abuse. That's a poor returns policy when you're buying things like mods that might be…

I agree with everything you said, but it seemed like a lot of the more nuanced feedback on this was drowned out by a subset of gamers having a screaming tantrum at the suggestion of paying anything for a mod, regardless of where the money was going. I'm hopeful that Valve will eventually try this again on a new game with a fairer compensation structure and a better community infrastructure in place. I'm not so hopefu…

I wonder what would happen if GitHub placed a clone fee and split it between itself and the repo owner...

Re: Valve shuts down paid mod system after pressure from gamers

#40
post #33
post #23

I just don't think gamers understand, if you pay for high quality mods, your gonna get more high quality mods. It's a bit like the crazy excuses people make for pirating games.

Most of the money wasn't even going to the modders. With AAA companies increasingly putting out broken/unfinished games and modders making unofficial patches, it's ridiculous to be rewarding the publisher with most of the money and not the modder. I think the biggest problem most people had was that they forecasted Steam's mod marketplace as being swamped with garbage mods that offered no real value and were nothing…

I feel like your reply should be a top level post.

I don't mind the idea of mod creators earning money from modding. But the thought that Bethesda would be profiting off of releasing broken games rubs me the wrong way real bad.

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