These adverts pretending to be learning experiences, really bother me "CppDepend Tutorial" would be a better title
I was seated at the restroom at work yesterday morning when I noticed a strip of plastic had been added to the gap between the metal stall and the metal stall door. It was branded Privacy Cover (patent pending). Welcome to the future where everything is branded and everyone is an Avon lady, endorsing some set of pet products :) [a] http://www.rbahelp.com/toilet-partition-privacy-strip-instal... [b] http://www.partiti…
Doom3 is the proof that “keep it simple” works
31–40 of 111 posts
Re: Doom3 is the proof that “keep it simple” works
#32I had C and Objective-C background, and I sort of "slid into C++" by just looking at the code that the C++ guys were writing. In hindsight, I wish I had budgeted the time to thoroughly research and explore the language before just starting to use it.
You may still be able to tell that the renderer code was largely developed in C, then sort of skinned into C++.
Re: Doom3 is the proof that “keep it simple” works
#33https://github.com/dhewm/dhewm3/blob/master/neo/game/Target.... This is the "nicest looking code [you] have ever seen" ?
Re: Doom3 is the proof that “keep it simple” works
#34Not to brag but https://github.com/dhewm/dhewm3/blob/master/neo/idlib/Heap.c... (from line 154 down) that seems like another point against using tabs.
I always heard "Tabs for indenting, spaces for aligning."
Re: Doom3 is the proof that “keep it simple” works
#35Re: Doom3 is the proof that “keep it simple” works
#36Not to brag but https://github.com/dhewm/dhewm3/blob/master/neo/idlib/Heap.c... (from line 154 down) that seems like another point against using tabs.
https://github.com/dhewm/dhewm3/blob/master/neo/idlib/Heap.c...
(Inspired by https://news.ycombinator.com/item?id=9303351 )
Re: Doom3 is the proof that “keep it simple” works
#37Wrong/Cheated. It was such a success that they had to sell the company - they sold ID-Software...
Re: Doom3 is the proof that “keep it simple” works
#38Fabian Sanglard's exploration[1] of Doom3 is much more in depth than this article, though the author does quote Sanglard's analysis albeit with a small source link [1] http://fabiensanglard.net/doom3_bfg/index.php
Re: Doom3 is the proof that “keep it simple” works
#39Not to brag but https://github.com/dhewm/dhewm3/blob/master/neo/idlib/Heap.c... (from line 154 down) that seems like another point against using tabs.
You think that's bad: https://github.com/dhewm/dhewm3/blob/master/neo/game/ai/AI.h... Scroll down and watch the readability disappear.
Re: Doom3 is the proof that “keep it simple” works
#40These adverts pretending to be learning experiences, really bother me "CppDepend Tutorial" would be a better title
I was seated at the restroom at work yesterday morning when I noticed a strip of plastic had been added to the gap between the metal stall and the metal stall door. It was branded Privacy Cover (patent pending). Welcome to the future where everything is branded and everyone is an Avon lady, endorsing some set of pet products :) [a] http://www.rbahelp.com/toilet-partition-privacy-strip-instal... [b] http://www.partiti…