Beautiful! (~36fps on Safari, Mid 2012 Retina MBP, 2.3GHz)
But it increases CPU usage (by Chrome) to 100% on one of my cores, so it definitely seems CPU bound, on my system at least.
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Beautiful! (~36fps on Safari, Mid 2012 Retina MBP, 2.3GHz)
But it increases CPU usage (by Chrome) to 100% on one of my cores, so it definitely seems CPU bound, on my system at least.
Interesting, on a desktop browser. On mobiles, 100% probability to kill Chrome on Android.
Because there might be some optimization tricks the author missed, or because the canvas implementation on mobile is bad/unoptimized/doesn't use hardware accelleration? Also, "probability" indicates you didn't even try it. I did (both Safari and Chrome, iPhone 6), the framerate is definitely low (~10 frames per second?) but it didn't kill it so your statement might be a bit exaggerated. Framerate is a bit lower on Ch…
Samsung S3, running Android 4.3 with Chrome 40.0.2214.109.
The 100% probability is that it terminates the Chrome process every time I access the page.
But I guess down voting my original post makes people feel better about WebGL support on the platforms that are getting the desktop back.
Earlier quoted context omitted.
Because there might be some optimization tricks the author missed, or because the canvas implementation on mobile is bad/unoptimized/doesn't use hardware accelleration? Also, "probability" indicates you didn't even try it. I did (both Safari and Chrome, iPhone 6), the framerate is definitely low (~10 frames per second?) but it didn't kill it so your statement might be a bit exaggerated. Framerate is a bit lower on Ch…
It did kill it, Chrome just terminates. Samsung S3, running Android 4.3 with Chrome 40.0.2214.109. The 100% probability is that it terminates the Chrome process every time I access the page. But I guess down voting my original post makes people feel better about WebGL support on the platforms that are getting the desktop back.
OT but what's up with all the double exclamation marks in the code? https://github.com/callumprentice/callumprentice.github.io/b...
This is beautiful, It's amazing to see how humanity goes over every part of the planet. Which flights are those few going over the north pole?? [~30fps/OSX-Chrome]
I'll try to answer any questions inline.
Wow, a mindblowing visualization which presents the reality to the minds of people like me who often imagine the world is flat like on the map and connect places by straight lines
That's really cool! I did something similar for my thesis. We used flight information from http://planefinder.net/ as our data set. Unfortunately no WebGL, but you can see an impression in this Youtube video: https://www.youtube.com/watch?v=XvrdxLymMv0 More info here: http://www.cs.rug.nl/svcg/SoftVis/FlightVis
I found plotting the data over Europe and the US to be a difficult visualization problem - there is just so much data in a small space. Perhaps changing the size of each point depending on your distance would work?
Remarkable! Where is the flight data from?