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‘Braid’ creator sacrifices his fortune to build his next game

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31–40 of 175 posts

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#31

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

Probably should specify indie on consoles. Braid was huge on the xbox360.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#32

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

A lot of people love Cave Story and I am one of them. We can look at Braid's success without taking anything away from Cave Story. 1) it was on a console 2) it made the creator rich 3) it inspired a generation of puzzle platformers All three of those things contributed to the growth of the indie community.

Indeed. Braid was a landmark indie game, but not the first by any stretch of the imagination.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#33

Jonathan Blow is also passionately into the creation of a new programming language to compete with C++, with an emphasis on performance and ease of use. https://www.youtube.com/user/jblow888/videos

Just to be clear, this is a side project he's pursuing to explore ideas he's been having in language design. As of today, the intent is not to have a final product anytime.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#34

Jonathan Blow is also passionately into the creation of a new programming language to compete with C++, with an emphasis on performance and ease of use. https://www.youtube.com/user/jblow888/videos

Haven't many tried, and failed, to compete with C++ when it comes to gaming?

That is entirely irrelevant.

Improvements can always be made on man-made things like C++, even if improvements aren't always obvious at first.

You miss 100% of the shots you don't take!

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#35
Puzzles, puzzles everywhere. I've read the interview and didn't get it - what's so great in this new game that he is spending all his money on it.

I hoped there will be some ambition to the like of Ice-Pick Lodge https://www.kickstarter.com/projects/1535515364/pathologic or Tale of Tales http://tale-of-tales.com/videogames.php but nope, another game with puzzles.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#36

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

This is very true. However, I recall it being in the first crop of commercially successful indie games: World of Goo, Super Meat Boy, Castle Crashers, Braid.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#37

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

The whole early PC gaming industry was indie games... Infocom, Sierra On-line, etc...

yes! wtf!! id, commander keen, duke nukem, shareware etc. etc.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#38
post #33

Jonathan Blow is also passionately into the creation of a new programming language to compete with C++, with an emphasis on performance and ease of use. https://www.youtube.com/user/jblow888/videos

Just to be clear, this is a side project he's pursuing to explore ideas he's been having in language design. As of today, the intent is not to have a final product anytime.

There's a good chance it will be his next full time project, after The Witness is done.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#39

I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM

I've followed him for a while and I think it might be a little more complicated although this is definitely how it might come across to the average person. He is blunt, and seemingly socially detached at times, almost in a Carmack-ish way. I don't see this as a bad thing really, just a different type of personality. Most of the best programmers I have known have this kind of personality. Also, as mentioned his new la…

I've found his Twitter very frustrating to follow sometimes, but I also learn a ton from the things he links to and talks about. For example, I'm certainly not in the anti-OO camp, but his perspective keeps me on my toes and has been informing my programming decisions to a degree. He also seems like a good person in general — just one who happens to be an old school programmer with a very specific view on how things should be done. (As are many other game developers, I've been discovering!) People are complex and multifaceted, and you don't have to like every part of them. It's clear that he's a visionary and a fantastic game designer, and that he's been in the trenches for a while, so he's worth listening to for those reasons alone.

Anyway, it's kind of weird talking about jblow when I know he'll be reading this. Even if he doesn't like us so much anymore. :(

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#40

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

I played indie games in 1981. Making indie games by 1982. Selling my own indie games by late 90's.

so yes this another case of the "kids are so cute, thinking Katy Perry invented rock-and-roll" pattern.

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