"The grid is a 12-column fluid grid with a max width of 960px"
Skeleton 2.0 CSS Framework
31–40 of 124 posts
Re: Skeleton 2.0 CSS Framework
#32Re: Skeleton 2.0 CSS Framework
#33Two questions: Are there hover-classes for tables etc. that can easily be applied? What about striped/alternating rows? And how come I can only nest lists 2 levels deep? Other than that, it looks great.
Re: Skeleton 2.0 CSS Framework
#34Hey ya'll - I'm Dave the creator of Skeleton. Grateful to see it on HN. I wrote about why I created v2.0 in a weird format here: https://medium.com/@dhg/dear-skeleton-452f4bb07d69 I'm hoping the update really helps anyone who's been using Skeleton for a while or anyone trying to get into RWD. Thanks :)
Thanks for your hard work.
Re: Skeleton 2.0 CSS Framework
#35This looks really simple, I like it. Is it pure CSS or is there JavaScript involved?
Re: Skeleton 2.0 CSS Framework
#36Looks really awesome! One piece of feedback I have is that I don't think it's wise to put "maximum-scale=1" in the viewport meta-tag because it makes pages hard to read for people with less-than-perfect vision (because it prevents zooming in on phones). I created a github issue about this too: https://github.com/dhg/Skeleton/issues/173 Is there an actual benefit to having this on web pages? I see it a lot (unfortunat…
I can see your point, but want to add why I recently started to add this meta-tag on most of my responsive sites: 1. images start to look blurry 2. input fields change the scale of the page and seem to confuse some users (at least in some test-cases). On the other hand I try to improve accessability by making sites screen-reader-friendly and using high contrasts. I have also seen a lot of people using "bigger fonts"…
Fortunately, #2 can be resolved easily by setting input,textarea{font-size:16px}. There are problems with 16px for all inputs (especially if using a custom font with different metrics than the default), but it preserves a significant usability feature. A fair trade, even if it means using system default inside of inputs.
Regarding blurry images, I favor suboptimal delivery of content over failure to deliver every time.
Great work on the framework, keep it up!
Re: Skeleton 2.0 CSS Framework
#37Hey ya'll - I'm Dave the creator of Skeleton. Grateful to see it on HN. I wrote about why I created v2.0 in a weird format here: https://medium.com/@dhg/dear-skeleton-452f4bb07d69 I'm hoping the update really helps anyone who's been using Skeleton for a while or anyone trying to get into RWD. Thanks :)
Just wanted to say thanks for making this. Skeleton introduced me to the basics of responsive design and my company now uses it in several applications.
Re: Skeleton 2.0 CSS Framework
#38Looks really awesome! One piece of feedback I have is that I don't think it's wise to put "maximum-scale=1" in the viewport meta-tag because it makes pages hard to read for people with less-than-perfect vision (because it prevents zooming in on phones). I created a github issue about this too: https://github.com/dhg/Skeleton/issues/173 Is there an actual benefit to having this on web pages? I see it a lot (unfortunat…
It removes the 300ms delay while the browser waits for a double-tap (to make sure you really meant to click on that link and not zoom in), which is supposed to be a huge UX improvement.
http://updates.html5rocks.com/2013/12/300ms-tap-delay-gone-a...
There are a number of plugins to remove the 300ms delay from other touch browsers. Here's one: https://github.com/ftlabs/fastclick
Re: Skeleton 2.0 CSS Framework
#39Why have a max width of 960px? "The grid is a 12-column fluid grid with a max width of 960px"
Re: Skeleton 2.0 CSS Framework
#40Hey ya'll - I'm Dave the creator of Skeleton. Grateful to see it on HN. I wrote about why I created v2.0 in a weird format here: https://medium.com/@dhg/dear-skeleton-452f4bb07d69 I'm hoping the update really helps anyone who's been using Skeleton for a while or anyone trying to get into RWD. Thanks :)
It also expands on the comment in skeleton.css on how font-size: 62.5% skales 1 em to be 10 px (it would appear 16 px is the default).