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Carmageddon 1 debugging symbols dumped

1amstudios.com

31–33 of 33 posts

Re: Carmageddon 1 debugging symbols dumped

#31
A few people do indeed leave debug symbols in, even historically.

For example, I vividly recall a build of Civilization for the Atari ST that had complete debug symbols, which made skipping the manual check (and doing all kinds of other more interesting mods - I could fix the Gandhi bug, but who'd want to do that?) extremely fun and easy.

And all the sectors of Wayne Smithson's Anarchy which were filled with gradually-more-complicated copy protection formats (courtesy of the great Rob Northen) and space filled with bored rants reminiscent of a scrolltext that he probably thought almost no-one would see. Almost no-one.

I even had assembly source code for a few other games too, which was even more interesting; Wizball for one, and a prototype version of Xenon called KellyX… (I never did ask where that came from—I don't think I want to know!—I don't have it anymore, and I'm pretty sure I wouldn't have permission to share even if I did!)

Anyone else found any gems like that?

Re: Carmageddon 1 debugging symbols dumped

#32
I used to work at Stainless, along with one or two other people I've spotted in this thread. It's a great place with good people.

Here's a little background for those who might not know:

Carmageddon was the precursor to games like Grand Theft Auto.

https://www.youtube.com/watch?v=yqrftlCAic0

It was made by Stainless Games on the Isle of Wight, a small island off the southern coast of England. The same developers are still developing day-to-day and recently made the Magic the Gathering video game series. The magic codebase is certainly not as sweary as the one linked here :)

Stainless lost the IP to Carmageddon but recently managed to get it back (it wound up at Square-Enix through various acquisitions) and successful kickstarter a reboot. I really hope they do well with it.

Re: Carmageddon 1 debugging symbols dumped

#33

Earlier quoted context omitted.

It's possible (I haven't checked) that enabling/disabling JS caches content that's required to view the page. Which is another reason I really hate QAing / capability / compatibility testing websites.

Plausible. I loaded the site with TorBrowser with NoScript on, and it looks fine still, are you using Lynx? :)

Chromium.
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