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Rovio Employee Negotiations Concluded

rovio.com

31–34 of 34 posts

Re: Rovio Employee Negotiations Concluded

#31
post #12

This post was an opportunity to discover that Rovio had much more employee than what I expected. Angry bird looks so much like one of those flash games you can create with a single coder and a single designer I never imagined they had more than 800 people now. I would have guessed a small dozen max...

I like how they never even gave money to the guy that built the physics engine powering their whole schtick. He only asked for a shirt--when they finally sent him one, it wasn't the one he'd asked for. Stay classy Rovio!

I didn't know you were supposed to pay for using free software. Regarding the color he didn't ask for anything, they just sent him a red one after which he said that he didn't like the color.

Re: Rovio Employee Negotiations Concluded

#32

I worked on Crush the Castle for Armor Games in the late 2000s. Angry Birds took the same game concept, added much cuter characters and art, and blew us out of the water with it. (No offense: we took it from someone else.) Now I feel kinda sad, kinda smug that their glory is fading a bit. Rovio seems to have forgotten the lesson that the greater your success, the more likely you are not to be able to repeat it. Peopl…

I remember the qbasic gorillas game. But there are older ancestors : http://en.wikipedia.org/wiki/Artillery_game

Re: Rovio Employee Negotiations Concluded

#33
post #31

Earlier quoted context omitted.

I like how they never even gave money to the guy that built the physics engine powering their whole schtick. He only asked for a shirt--when they finally sent him one, it wasn't the one he'd asked for. Stay classy Rovio!

I didn't know you were supposed to pay for using free software. Regarding the color he didn't ask for anything, they just sent him a red one after which he said that he didn't like the color.

When you've made as much money as they did off of something that is largely a tech demo for somebody's free software project, I think it's only right to show your appreciation for that person--at least offering a well-paying job or fellowship or something. Otherwise, you're just being mooches.

Re: Rovio Employee Negotiations Concluded

#34
post #31

Earlier quoted context omitted.

I didn't know you were supposed to pay for using free software. Regarding the color he didn't ask for anything, they just sent him a red one after which he said that he didn't like the color.

When you've made as much money as they did off of something that is largely a tech demo for somebody's free software project, I think it's only right to show your appreciation for that person--at least offering a well-paying job or fellowship or something. Otherwise, you're just being mooches.

Definitely but I'm pretty sure the maker of Box2D has no problem finding jobs. Would you really give money if you were Rovio? How much? Genuine question. Would you do the same for every author of free software you were using? I'm guessing that would be thousands of people.
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