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Pinc: Oculus Rift for the iPhone

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31–38 of 38 posts

Re: Pinc: Oculus Rift for the iPhone

#31
Reusing phones as VR displays, as in this project and in Google Cardboard, is nice from a cost perspective. But from a quality perspective I think it's a step wrong direction. VR that's a little bit wrong or inferior is not almost as good; it's VR that some people can't use because it'll make them sick. This might match the current generation (if the latency is good enough), but the current generation isn't quite good enough, and the next iterations of VR are heading in directions that phone-in-a-box setups can't realistically follow.

Re: Pinc: Oculus Rift for the iPhone

#32

Can't wait to see wives and husbands coming back home to their kids after work and instead of twitting whatsapping and facebooking at the table during family dinner, the whole merry family puts on these headsets and dissolve into VR, eating soylent green ( http://en.wikipedia.org/wiki/Soylent_Green ), rendered as roasted chicken in full 3D splendor. So what if the weather is insane outside, no big deal if we have to…

Perhaps they have lost faith in this world and wish to create an better, virtual world instead. Which save-the-world problems are you talking about exactly? It seems to me that most of the "save the world" problems are political problems that require a human solution as opposed to a technical one.

By 'lost faith in this world', you mean they don't understand how to solve the problems they see.

If they don't understand how the solve the problems of this world, what makes them think they'll be able solve the problems of the virtual world they create?

Re: Pinc: Oculus Rift for the iPhone

#33
post #32

Earlier quoted context omitted.

Perhaps they have lost faith in this world and wish to create an better, virtual world instead. Which save-the-world problems are you talking about exactly? It seems to me that most of the "save the world" problems are political problems that require a human solution as opposed to a technical one.

By 'lost faith in this world', you mean they don't understand how to solve the problems they see. If they don't understand how the solve the problems of this world, what makes them think they'll be able solve the problems of the virtual world they create?

You can change the rules of physics in a virtual world. That may help a lot in finding ways to solve problems.

Re: Pinc: Oculus Rift for the iPhone

#34
post #18

I don't get the online shopping thing. What does VR contribute here? I'm sure if VR really gets going, retail will be a part of it but going there at the demo stage seems really weird. BTW, what are the basic applications of VR headsets. IE, a smartphone's basic jobs are text based communication (SMS, whatsapp, twitter, email etc), calls, camera, web browser, media players, games… There are an unlimited number of the…

Granted a lot of this is just speculation based on following more recent developments and projects on the Oculus forums/subreddit but I think along with the 3d movie idea, telepresence would be a big one. There are already a few teams working on prototypes that make use of one or more Kinect depth cameras to "record" a room in 3D so you can put yourself back in these recorded 3d scenes later on. Others have been expe…

Telepresence is a "who knows" I think. Communication is all nuance. Who would have expected IM will be more popular than video calling? The only way to know is to get it out there, I guess.

Gaming seems like a good place to experiment though.

Re: Pinc: Oculus Rift for the iPhone

#35

Reusing phones as VR displays, as in this project and in Google Cardboard, is nice from a cost perspective. But from a quality perspective I think it's a step wrong direction. VR that's a little bit wrong or inferior is not almost as good; it's VR that some people can't use because it'll make them sick. This might match the current generation (if the latency is good enough), but the current generation isn't quite goo…

Agreed, watching the video, it looked very disorienting. These mostly seem to be a stop-gap until hard launches of products that actually can cope with the ultra-low latency and orientation accuracy that is required for VR headsets.

Re: Pinc: Oculus Rift for the iPhone

#36

Earlier quoted context omitted.

Having watched the John Carmack technical presentation on Gear VR, and the importance of a low-persistance display, which only AMOLED can do, I'd say the Gear VR should be superior.

I think that's probably a bit of a reach – the Note's screen only has a 60Hz refresh rate, for one!

60hz is generally considered "good enought" for presence, the the improvement at 90hz is perceptable. Particularly with the low-persistence displays, frame rate is less important than you'd think.

Latency is a bigger problem.

Re: Pinc: Oculus Rift for the iPhone

#37
post #32

Earlier quoted context omitted.

By 'lost faith in this world', you mean they don't understand how to solve the problems they see. If they don't understand how the solve the problems of this world, what makes them think they'll be able solve the problems of the virtual world they create?

You can change the rules of physics in a virtual world. That may help a lot in finding ways to solve problems.

Are human conflicts solvable by changing the laws of physics?

Re: Pinc: Oculus Rift for the iPhone

#38
post #37

Earlier quoted context omitted.

You can change the rules of physics in a virtual world. That may help a lot in finding ways to solve problems.

Are human conflicts solvable by changing the laws of physics?

Haven't you seen Cinderella?

This is what Bibbidi-Bobbidi-Boo does!

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