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64-bit and iOS 8 Requirements for New Apps

developer.apple.com

31–33 of 33 posts

Re: 64-bit and iOS 8 Requirements for New Apps

#31
post #3

Earlier quoted context omitted.

iOS 8 apps can still be built to support iOS 7

Xcode 6 lets you suppot iOS 5.1.1 without too much difficulty.

Really? That's good news. I still have an original iPad for which I want to write programs.

Can you explain shortly how to make Xcode 6 build iOS 5.1 apps? Or do you have a link? I haven't been succesful in googling it.

Re: 64-bit and iOS 8 Requirements for New Apps

#32
post #17
post #16

Earlier quoted context omitted.

If they only have a gig of RAM, why does iOS bother with 64-bit support at all? Doesn't that increase memory pressure due to all the pointers being twice as big?

It's a bit more complicated than that. There's a really good discussion here: http://www.sealiesoftware.com/blog/archive/2013/09/24/objc_e... and here: https://www.mikeash.com/pyblog/friday-qa-2013-09-27-arm64-an... Basically, as I understand it, 64-bit pointers on iOS can actually act to decrease memory pressure because the extra bits can be used to store object class information that would otherwise have to be stor…

Thanks!

Re: 64-bit and iOS 8 Requirements for New Apps

#33
post #20

Earlier quoted context omitted.

At least it sounds like this only applies to new apps, not apps updates for apps that are already published. It would be great to get clarification on that though.

Yes -- the language is ambiguous.

According to a post in https://devforums.apple.com/message/1062807#1062807 this applies to app updates as well.
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