Earlier quoted context omitted.
H.264 is still not part of the open web.
despite the generic sounding name, neither is HTTP Live Streaming. HLS is a unstandardized protocol written by Apple
Swift Has Reached 1.0
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Re: Swift Has Reached 1.0
#32Earlier quoted context omitted.
I think HLS is pretty awesome and this hasn't anything to do with HTML5 as what Chrome supports doesn't allow for live streaming, which is why sites like Twitch still use flash for Chrome. Chrome should support HLS, but they aren't going to for anything but Android, so flash it is for the foreseeable future. If anyone knows why or where I am mistaken I would like to know.
The issue is not black and white. Why should Chrome implement Apple HLS, rather than Adobe HDS, Microsoft SmoothStreaming, or MPEG DASH, among other HTTP streaming formats? What about RTSP -- a protocol designed for streaming, which Android had good support for in the video tag? In any case, live streaming in Chrome is possible with WebM, or even WebRTC. Flash is not ideal either, but at least it has consistent suppo…
And no you cannot stream with webrtc without building a complicated back end webrtc MCU implementation which requires significant engineering and is not at all supported by the creators of webrtc who are focused on peer to peer inside browsers.
Re: Swift Has Reached 1.0
#33Earlier quoted context omitted.
The issue is not black and white. Why should Chrome implement Apple HLS, rather than Adobe HDS, Microsoft SmoothStreaming, or MPEG DASH, among other HTTP streaming formats? What about RTSP -- a protocol designed for streaming, which Android had good support for in the video tag? In any case, live streaming in Chrome is possible with WebM, or even WebRTC. Flash is not ideal either, but at least it has consistent suppo…
If it's possible why hasn't anyone implemented such a thing? I'd like to implement such a thing and I wouldn't know where to start, but I would with HLS. This is the 1990's all over again. Different browsers supporting different standards, different video encodings, different JavaScript features, sometimes, when I'm having a spell, I'm not so sure competition is actually all that great anymore. And no you cannot stre…
Re: Swift Has Reached 1.0
#34Re: Swift Has Reached 1.0
#35What is this? Javascript for Mac?
Re: Swift Has Reached 1.0
#36Hey guys, do you know if swift will be ever open-sourced? After the WWDC they said that was early to think about it while in beta. So, what's the status now?
Open-sourcing it would be really cool to see. Chris Lattner last said he wasn't sure if they were going to open source it ( http://lists.cs.uiuc.edu/pipermail/llvmdev/2014-June/073698.... )
Re: Swift Has Reached 1.0
#37Re: Swift Has Reached 1.0
#38That's fantastic! Now, too bad I can't watch your video tutorials on my Macbook Pro using Chrome. Or Windows 7 using Chrome. The messaging on the site declares it requires Safari. So much of the open web... Quietly moves along to Android.
Apple's stream is just HTTP Live Streaming with H.264 IIRC. Which means the issue is quite clearly with Google and their insistence on using VP8/WebM instead of what almost every other company is using.
Re: Swift Has Reached 1.0
#39For Hackers in SF: We are running a Swift Hackday at GitHub HQ on the 27th September. There will be food, drink, swag and lots of other Swift hackers! Check it out & RSVP at http://SwiftHack.splashthat.com